- Joined
- May 15, 2013
- Messages
- 3,782
I think Chaosy's right, besides, we've different ways of making techtree. So there's no guarantee for same units
library FaefolkSetup initializer Init requires CustomRaceSystem
//This function saves the X/Y coordinates of the Gold Mine and the amount of gold it has, then removes it and places your custom Haunted Gold Mine in its place.
private function EnchantGoldMine takes player play, group workers, unit goldmine, unit townhall, unit randhero returns nothing
local integer mineGold = GetResourceAmount(goldmine)
local real mineX = GetUnitX(goldmine)
local real mineY = GetUnitY(goldmine)
local unit newMine = null
call RemoveUnit(goldmine)
set newMine = CreateUnit(play, 'ffgm', mineX, mineY, 270.00) //replace 'ffgm' with the unit ID of your custom gold mine. Press Ctrl + D in the Object Editor to toggle raw data view.
call SetResourceAmount(newMine, mineGold)
set newMine = null
endfunction
private function Init takes nothing returns nothing
local CustomRace c = CustomRace.create("Faefolk",RACE_HUMAN,1.0)
call c.setTownHall('ffr1') // Faerie Ring
/*call c.addWorkerType('ff??',c.NEAR_MINE,1) // Worker 1
call c.addWorkerType('ff??',c.NEAR_HALL,2) // Worker 2
call c.addHeroType('Ff??') // HERO:
call c.addHeroType('Ff??') // HERO:
call c.addHeroType('Ff??') // HERO:
call c.addHeroType('Ff??')*/ // HERO:
call c.setCallback(CustomRaceCall.EnchantGoldMine) // <----- This line calls the function above: EnchantGoldMine. You may rename the function, but change it here too.
call c.setAIScript("undead.ai")
endfunction
endlibrary
You must be new here; that's what I do. : )xYours Trulyx said:Haha,you wrote so much text.A bit lazy to read 'em all.Hopefully Ranger will respond to your post there.
Aren't these...elementals?ARGH!! Iamsoconfused
Lol, I can see why you'd say that. Seemingly! Seemingly! To the untrained eye, there are definitely some strong similarities, aesthetically to Warcraft 3 Earth Elementals. But worry not; these are legitimately-inspired-by Golems of the Jewish mythological variety, my good sirs. : )Spellbound said:That does get me thinking - isn't this sort of a variation on Elements? Like, your Element is 'golems'....
Not saying your approach is not good, though. I'd like to hear your PoV on this.
You're welcome.Thanks for the help but
avoid posting a Wall of words and try bring the matters to Visitor messages to me, please?
Yes, thanks for the reasoning.Not gonna touch on anything else that was said except for this:
I definitely have to agree with Kyrbi0 here. Marketplaces and Taverns should not be modified in any way. The point of the contest is to add a new race to the mix, not make space to fit one. The new race has to adapt to the existing framework, not the other way around.
Really lookin' snazzy. I'm glad to have some competition. Visual aesthetic coherence is a big deal to me, so it's good to see that working out for you.KK,third wip.All is almost complete except a bunch of units,structures,spells and upgrades.The only thing that is holding me down is time and missing resources.Kinda hard to type without mouse using Paint.
I love it when the console fits.
Nonsense! It can be put to use in some other modding project you have, and if nothing else, it's valuable experience. : )Haha,thanks for those kind words.Hopefully I can finish this before the deadline.Otherwise it will be a complete foolish waste of time![]()
Very exciting; love Gluma's models, love Aztec-style mythology & all that entails. I'm particularly interested in how your "war prisoner/cage" idea will manifest; I've had a similar, trigger-lite version of that knocking about in my head, and I'm actually doing something similar for my Golem race (surprisingly, it's a part of the mythos, in a way).Doing a aztec themed techtree. Since the lizardmen models made by Doom Wolf and Gluma by far fits the bill the most, I've chosen it to be Aztec Lizardmen. Called the race Xipe after Xipe-totec (aztec god).
The race will have a couple of unique mechanics, such as blood sacrifice and war prisoners. (Related)
Here is my first screenshot. It is of the units, since I want to make most of the structures myself, and they aren't done yet.
![]()
Illidan's Cage is a placeholder for a siege unit I'm going to make myself as well made to capture enemies.
Tech demo! I most made a video because I wanted to try using Fraps, so here, have video:
PS: Big thanks to Anitarf for the formulae for the upward curve.
Welp, I've lost.Tech demo! I most made a video because I wanted to try using Fraps, so here, have video:
PS: Big thanks to Anitarf for the formulae for the upward curve.
Nice unit training system spell bound.
However it seems to have demoralized everyone else XD
Lol, I was being facetious, man. If I fail/stop, it will be due to time & not Spellbound's perceived awexomeness. : )That is nonsense if people are going to quit after seeing his system.
It is extremely nice, but it is not a race. I've been working on my own races long enough to know that aspects like his training system are but a fine veneer.
Ehh... hope I don't disappoint you too much, but I'm not going to be able to make a full-size (12 units/4 heroes/10+ bldgs/3 tiers/etc) faction. I'll be lucky to squeeze a hero, two tiers and a little over a half-dozen units.Kam said:Aesthetics factor in significantly. I can't stand it when buildings don't make sense or units are missing portraits or team color. I also recognize that the more important component to a race is the tech tree. I want to see a complete tree more than anything else. I'm expecting at least seven combat units with full upgrade tracks, custom abilities, fun gameplay, and thought out enough to where it makes sense for them to be a race and not a collection of vaguely similar units.
Hm. Well if we were going purist Wc3 standards, I'd have to stand by a full 4; however, after our previous lengthy discussions on the matter I think it's more than appropriate to modify our expectations down to 3 (otherwise, playing 'normal games' means we all have to test each entry twice to see all the heroes); heroes can be a lot of work. If we weren't/aren't doing full-techtrees, then I can see anything from 3 down to 1. I'd still like to see, say, 2 (says the pot, calling black the kettle), but that's me. This Contest contained no such stipulations.Kam said:One hero will suffice as I know how much time they take to develop.
I would argue that his "training system" is pretty much entirely an aesthetic/Thematic aspect (AFAIK it doesn't do much in-game aside from make shiny SFX & the cool light-thing & the path-walking), so saying, essentially that such things are "only of surface-level importance" and then immediately saying "EXCEPT THEY FACTOR SIGNIFICANTLY" seemed like a bit of semantic whiplash to me... Did I misread you?Kam said:...aspects like his training system are but a fine veneer. Aesthetics factor in significantly...
Ah, I suspected as much. Cool; I stand corrected.That being said, my system is not purely an aesthetic choice - there are some rather significant gameplay impacts it can have. ...
Report Spellbound for scaring peepz away?![]()
Aw, sorry to hear that.No need for that
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Allright everyone
News from me:
I'm planing on not participating on this contest, not because of spellbound, but because this is the first contest after Pharaoh_ quit the site and I'm worried on how it will go.
So my plan is to not only quit but work on the backstage and answering any questions you guys might have.
If you guys have an objection you can say it
Aw, sorry to hear that.
(Do you mean the first techtree Contest since Pharaoh left? Because there have definitely been other Contests since then...)
Yep
The first Techtree contest post Pharaoh_
Of course not, Grand Master Kam. May thou prosper long.Are we to mark the ages based on prominent leaders like the peasants of old?
Y'know, I suppose it's entirely feasible... Though honestly, that would be hewing to the 'letter of the law' while spitting at the 'spirit of the law'... (much like my entryHm, looking at the examples of the fictional work..
Does that mean I could in theory just many any race from the Warcraft universe?
After all there are Warcraft books.
For example, I could do a troll race because they worship the loa and thus have a religion.
Same goes for night elf and elune, draenei and the naaru.
I think they'll change the deadline to a longer duration if not at least 3 participants are entering.
Now that's a cool skillset! Very curious to see the end result.
Well I will just go ahead and make a troll race and see if I can finish it.
I hope that someone can inform me as early as possible if it's stretching the rules too far.
Their fault for adding fictional work![]()
Wow. I lose again.Lol, true that ;D
Still, I imagine the unspoken understanding is that it's all mytholgy goes, except Warcraft's xD
EDIT:
Resource Collection!
(there is sound but it's extremely low. WE (or maybe it's JNGP) for some reason practically kills my sound when it's open)
Lol... While I'm not sure how wise that is for this Contest, I'm really interested to see someone else's take on Trolls. xDChaosy said:Well I will just go ahead and make a troll race and see if I can finish it.
It's funny, yknow, I had completely forgotten that Creep Rebellion used to harvest lumber that way. It's only around a couple of years ago that I was brainstorming lumber harvesting methods, and thought up the treant thing. Only after coding it did I remember I saw that in Creep RebellionGreat to see the Creep Rebellion's lumber-harvesting method seeing the light of day.
Oh I sped up the lumber harvesting for demoing. In the balanced version it should take around 50 seconds or so to harvest 1 tree. By my calculations this might even be too fast, since a Wisp can harvest 5 lumber every 8 seconds, 50 lumber should take 80 seconds. That does sound excessively long though, dunno. At that time scale, I'll need to have a visual indicator.@Spellbound
Seems OP as f*** at the moment but the visals are on spot.
Honestly based on the rarity of available models, this should be allowed. I guess you'll be trolling the contest then@Kyrbi0
Well, the issue is that finding models for a mythology is quite hard since this site mainly got models from the warcraft universe.
Won't be making something like that any sooner (will need year or two or moreResource Collection!
(there is sound but it's extremely low. WE (or maybe it's JNGP) for some reason practically kills my sound when it's open)
Thanks for suggestion, but I would rather prefer little modeling or wrapping over triggers or codesN41,try making the buildings invisible and visible again after construction
looks great, but balance will be a major issue if you don't find a way to expose their economy to harassment. especially considering how much easier it is to macro when you basically gotta build 2 structures instead of 12 or so workers.Resource Collection!
(there is sound but it's extremely low. WE (or maybe it's JNGP) for some reason practically kills my sound when it's open)
Lol, true that ;D
Still, I imagine the unspoken understanding is that it's all mytholgy goes, except Warcraft's xD
EDIT:
Resource Collection!
(there is sound but it's extremely low. WE (or maybe it's JNGP) for some reason practically kills my sound when it's open)
GhostThruster said:looks great, but balance will be a major issue if you don't find a way to expose their economy to harassment. especially considering how much easier it is to macro when you basically gotta build 2 structures instead of 12 or so workers.
eh well one of my problems ever since gameplay was /20 is that the judging criteria encourages systems like this and discourages thought about the impact on how the race plays in wc3 melee. that's a rant for another time and place tho.
xYours Trulyx said:Haha,nice!I think I just lost 50% of my contest spirit
Anyways,don't you think that wood dance is a bit too fast?It's easy to get lumber with that kind of production speed.
You could always run 12 different models/destructables with different texture colors then?
No need to act upon this suggestion, I do not even know how big of a performance boost it would be, just assumed it would be significant because wc3 maps tend to have a lot more destructable (read: trees) than units on a map at any given time.
Just remember that pausing units provides a significant boost to performance, so once their spawn animation is done, pause those mushrooms if you decide to keep using units![]()
@Kingz:Aren't you participating?Your idea about the previous contest submission was great.So why not join this contest?For old time's sake?
My my, such amazing systems Spellbound made...
Oh well, this contest serve as great practice for JASS anyway, might as well learn,
and now that I've made all these systems, I'm not really sure what to do next lol.