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N41
Joined:
Sep 1, 2015
Messages:
146
Location:
Asia
Occupation:
Student
    1. Astaroth Zion
      Astaroth Zion
    2. Misha
      Misha
      thanks :P
    3. Misha
      Misha
      well mods are able to negrep, infract, delete stuff, kick, ban, close and open threads.. and of course, moderate resources.

      now reviewers are able to just moderate resources
    4. Misha
      Misha
      reviewers have the same moderating power, just no mod-power
    5. Misha
      Misha
      hm.. been a few months.. but i haven't really left the staff, I'm a reviewer and still can moderate models

      reason is that i got tired of having powers and major responsibility that mods have. 4 years definitely can wear a person down :b
    6. VeljkoM
      VeljkoM
      Hey if you are having trouble downloading Marcos M techtree here you go. Blessed be pastebin.
    7. Legal_Ease
      Legal_Ease
      That's odd, others opened it. Try downloading it again. I've updated several times so maybe you caught it when it had a bug. I don't remember it ever doing it for me, but I had it open the whole time.
    8. Legal_Ease
      Legal_Ease
      Check it out now. I have added a lot.
    9. Legal_Ease
      Legal_Ease
      Ya, check it out. I've got all kinds of stuff added. I don't remember where I was with the last update, but things are moving quickly. Oh oh ya, I added the Den of Evil .... it's pretty sweet.

      edit:

      Added portal item ability.
    10. Legal_Ease
      Legal_Ease
      JNPG makes backups automatically. I will check them out.

      EDIT

      Those look awesome!!! A bit badass for a Fallen but hey, I guess this map is badass. :)
    11. Legal_Ease
      Legal_Ease
      Stamina bar working now too.
    12. Legal_Ease
      Legal_Ease
      Yes, Lumber for stamina is a great idea.

      The Clash? lol, that's fine, I left it there so you would find it when you got back.

      Walkability checks whether the target point of a move order is walkable. I found a work-a-round with a movement checker. I posted it here. I took some guff from the more advanced coding members but I stand by my work. :)

      I got the walk/run system working really well with matching footsteps for each speed. I got the melee attack system working nicely too, with an attack based on stomp that fires on hotkey A, clicking the ability icon and 'smart' (left-clicking) an enemy in range. I will now be able to set item ranges and damaged for each melee weapon. I am currently working on the ranged attack which is a little trickier. I want it to do the same thing but from a distance. Next I will make a stamina bar. I will reload the newest version of the map now if you want to see it. I am almost ready for the Den of Evil .... :o
    13. Legal_Ease
      Legal_Ease
      Post crash?

      I am working on a walkability checker and I want to create a run system with a stamina bar. ...so many things...
    14. Legal_Ease
      Legal_Ease
      Cool. Updated map in pastebin now.
    15. Misha
      Misha
      yeah that could work..
    16. Legal_Ease
      Legal_Ease
      I've got to run now, but those portraits look nice. Also, I made the Blackrock Clan Blademaster into Fallen and the Fel Warlock for Fallen Shaman in the blood moor. I will upload the map in a second. The BM looks good except the flag on top and the necklace of stones. Do you want to modify that model to have a wider sword and no flag and necklace? I need to trigger an attack and remove the movement confirmation arrow. I also want to make some enter-able buildings. The it's off to the den of evil.
    17. Legal_Ease
      Legal_Ease
      Woah! That was fast. Thanks man! I like those models too. How can I make them just the portrait? I used a dummy unit for the bag, with some tiny missile as the model, but how to I make those models sit nicely in the portrait window?

      Also, any ideas about how to make those relic things that give you experience and bonuses? I don't even know what they are called. But they look like shrines. Are there good models for that? Want to pick some out?
    18. Legal_Ease
      Legal_Ease
      _files/Rogue.w3x

      Check it out!

      I am already use the stacking system. I think I will use different global dummy units for inventory. Like one for weapons and one for potions. Like a backpack and a pouch. Also, the equipment dummy will be separate too. So active items will be used in the hero inventory and attachment items (apparel) will go on the equipment dummy.

      I also added the blood moor and I am trying to figure out how to make the minimap zoom in on each section of the map. "set camera bounds" doesn't change the minimap image size so, I need a work around.

      Do you think you could make the portraits for me? I need Rogue.blp, RogueBow.blp, and Kaysha.blp, skinned to the watcher and 2 archer portraits. Also, if you can make portraits for the stash bag and inventory that would be super sweet. They could even be 2d images. They don't need to be animated, but if you want you could just find some already made model to work.

      I still need to make a system that attaches the weapon once a player puts it in the equip dummy inventory. I had been using dummy abilities but now I will have to trigger it.

      Thanks in advance for any help you decide to give, even if it's just advice.
    19. Legal_Ease
      Legal_Ease
      [IMG]

      I just went ahead and made it.
    20. Legal_Ease
      Legal_Ease
      ----------
      If we can reserve slots for particular type weapons, as I have seen on THW RPG maps, we can just put any extra weapon in stash..
      So that when two items of same type are picked two different items are not shown as attachments at the same time in same hand
      ----------
      I have created that system already. My system actually accounts for classes too, but I don't want to have to make classes in this map ... too much work ... and I like the female-focus theme. I think the end boss will be this - http://www.hiveworkshop.com/forums/models-530/prime-matron-125142/?prev=search%3Dmatron%26d%3Dlist%26r%3D20

      Anyway, I am thinking more about how to store the items once they are acquired. They could go straight to the stash, I guess that is the most accurate way, but then once in the stash, where do I equip them? Also, should the normal inventory be saved for things like, bolts scrolls and potions? They need to be actively used. Maybe, I need an icon for "wear" or "equip." Soundthing that looks like an empty spot for accessories to go. I picture like in Diablo a stone wall with a cut-out of the rogues figure. This indicates the place to put the items. Is that something you can do? I looked at some images, but nothing fit. Look at the inventory screen for DII. But then the big boxes don't look good. It would need to be more of a human/rogue figure.

      Hey, thanks for talking with me. It really helps to have someone to bounce ideas off of. Also, it was a lot of fun making Neith.

      I will try to make portraits now.
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  • About

    Location:
    Asia
    Occupation:
    Student
    WarCraft 3 Realm:
    Asia
    Favourite Race:
    Tauren
    Favorite Organization/Clan:
    Bloodhoof
    Warcraft Modding :p
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