- Joined
- Sep 1, 2008
- Messages
- 419
Why do I always find these things right after I post them xD
Dunno. Maybe it wasn't that hard, as you may thought. (;
Why do I always find these things right after I post them xD
And now I'm stuck again. Go figure![]()
how do you do the bit with the red and purple pieces on the row
God dammit you make it look so obvious xD
I know, and thanks for that
EDIT: And now I'm stuck in the temple of mentalism D: where's the exit
aww but I wanted to explore more :c
Too bad i can't open it in WE, i would really like to look at the triggers xDAs I said I would, I am submitting my incomplete map. Mostly just for the sake of actually submitting something, and also so that the work goes to some use at least.
I doubt I will finish it off. Especially since I still haven't been able to fix my windows installation
Well anyways here it is.
I used JNGP, I had credits written down but I cannot access them because they are on the windows side of my computer.
![]()
Creative Level Design | 5/30 |
Unique Ideas | 4/20 |
Defined Artistic Style | 12/20 |
Lore | 5/10 |
Gameplay | 10/20 |
Total | 36/100 |
Creative Level Design | 22/30 |
Unique Ideas | 17/20 |
Defined Artistic Style | 17/20 |
Lore | 9/10 |
Gameplay | 18/20 |
Total | 83/100 |
Creative Level Design | 28/30 |
Unique Ideas | 19/20 |
Defined Artistic Style | 18/20 |
Lore | 6/10 |
Gameplay | 15/20 |
Total | 86/100 |
Yeah that's Kingz's Map.???(I have no idea who's map this is. In-game it's marked as Just Another Warcraft III Map. I believe it is Kingz' Contest map, but I'm not bothering to confirm this)
Yeah that's a bug he probably didn't test it, just choose the other ones.@ Kingz
When I try to play with the mage, nothing happens, no unit is spawned. Any one else got that problem?
[...] Lead the Story: Gem of Life
I think this map has a quite good chance to win. Even though I have only checked a part of this map to get a decent impression of the quality, I think I can safely say that there's been put good thought into this game. The sound, music, effects and interactions were well thought out. However, there were some small bugs where you could avoid encounters if you skipped cinematics, and at the start I had 2 Attack functions, both with hotkey A, while only the unusable function was used with that hotkey.[...]
Creative Level Design 22/30
Unique Ideas17/20
Defined Artistic Style17/20
Lore9/10
Gameplay18/20
Total83/100
lolz too lateDracion
Created by X-OMG-X
Story
For many years ago, there was heavy chaos all over the world. The creatures of the outland was controlling the humans, and was pulling all breathing humans down into their cave. Down there, they were eating the humans. One day, a knight called Devius did fight against these creatures and he did victory. People says that he had control of holy lights and as the outland creatures are weak against light, he did erase every creature in the cave. But now, more than 100 years later, the creatures of the outland went back. The only one to fight up against these creatures is you. Jack.
Credits
X-OMG-X
olofmoleman
67chrome
Nordmar
Mr.Goblin
Daelin
Herio-san
Mc !
xXm0rpH3usXx
Amigurumi
Mr Hitman
Norinad
Sephiroth_VII
neogaidenx
The process
The development of Dracion was at full speed the first month, but then as the process wasn’t that far from the finish line, the process slowed down and it was hardly moving. In the days up to the deadline, I continued working and finished up the last things. The last day, I was fixing the last things and made the screenshots and so on. That what just a bit about the development process.
Screenshots
View attachment 75959View attachment 75961
Download link
Download Dracion
Last words
This was just a bit about Dracion. You are free to check out the map, in both Warcraft III and World Editor.
The map is open source, so you can check out my working techniques and triggers, but please don’t copy/steal anything. All the resources I’ve used can be downloaded at hiveworkshop.com and/or wc3c.net
Now, I only want to say thank you to the competition master and judge, Syleona. You are spending much time on both developing the contest, judging it and the first price. And I will also say thanks to everyone who have commented on the screenshots and given me feedback. At last, I have to say thanks to everyone who are going to play the map and to the other contestants I will say good luck. And now, I will hope you enjoy the map. If you have any questions, just leave a message. Have fun everybody!
~x-omg-x
Thats not true is it
ololol i don't think sook then i can now work on my map a bit more?
I will accept the map due the fact that some might have been confused with PM or AM. But it was clearly stated as AM. Due being a few hours late, I think it's okay to accept it. A lot of work has been spent on it, and I will not reject it due the confusion. Anything submitted after 0:00 PM today will however be rejected for sure.
Too bad i can't open it in WE, i would really like to look at the triggers xD
@RaiN.: Not just you. I think it's fair to let people fix those glitches though.
Before we get into the judging, I have a few questions about how it'll proceed which weren't made clear in the first post. I'm sure most of this would have been announced soon anyway, but I like to be clear.
- When will the judging period commence, and when will it end?
- Will the public and judge voting take place at the same time?
- Will the judges' votes be made publicly visible during the public voting?
- Why is a good knowledge of triggering relevant to the volunteer judge? Is our code going to be checked for cleanliness (meaning we need to submit an unprotected map)?
- I find some of the judging criteria to be unclear:
- Creative Level Design: Creating an interesting scene will make the level a lot more detailed and interesting /30 The description marks this as terraining: an 'interesting scene'.
- Unique Ideas: Implementing Ideas with a unique style will be rewarded /20 I am presuming that this refers to puzzles being interesting, unique, etc. What's this about style though? I don't know how to interpret that.
- Defined Artistic Style: You have an idea for a style? Doomed pyramid, dark catacombs with a gothic hint? Stick to it, explore the style, create your own style! /20 This is clearly terraining. But there are no marks for imports; how does that work?
- Lore: Implementing a Lore/Story into the map, and combining it with gameplay/level design is not to be missed! /10 Cinematics, background, etc. Pretty clear and reasonable.
- Gameplay: Having a creative gameplay and event rundown planned out is a plus in single player adventures /20
Now the above gives 60% for terrain/aesthetics/lore, and 40% for puzzles. Is that the balance we were supposed to achieve, or would I be right in saying that the interaction between the environment and puzzles is what 'Creative Level Design' should mean?