- Joined
- Aug 23, 2008
- Messages
- 2,319
1) I don't know that's for the host to decide. Just keep an eye open on the polls, wait a while for the judging to be completed by the official judges and you'll have the results.\
2) As in every contest: Public poll first (if there is 1), appointed judges afterwards.
3) Since the judging will be done after the public poll, there will be no influence there. A detailed list of pro's and cons or review will be given for each entry.
4) You always submit your maps unprotected. The map was to be checkable from the World Editor as well as from the in-game point of view. The triggers should be leakless and should a problem occur, the judge must be able to spot that problem.
5)
I'll check the updated maps in a bit and drop another review here.
2) As in every contest: Public poll first (if there is 1), appointed judges afterwards.
3) Since the judging will be done after the public poll, there will be no influence there. A detailed list of pro's and cons or review will be given for each entry.
4) You always submit your maps unprotected. The map was to be checkable from the World Editor as well as from the in-game point of view. The triggers should be leakless and should a problem occur, the judge must be able to spot that problem.
5)
- Creative Level Design: As you predicted: In plain words this is the terrain. It has to be fitting and creative.
- Unique idea's: Ofcourse the map must have originality. Either in the gameplay, the puzzles, the mood it sets or whatever. Everything that's implemented in the map counts for it's originality (for the better or worse).
- Defined Artistic Style: It's the atmosphere the entire scene gives that has to match the game. You don't add a modern tank in a medieval scene. Every aspect in the game must set the matching mood with eachother.
- Lore: Hard to get more obvious then that. There has to be a storyline in the game. There's a reason why the characters in the game do what they do or have to go where they have to go. Make sure the scene makes sense by creating a well thought lore.
- Gameplay: Everything that affects the way people experience the game, due to any features it may have or anything is what makes the gameplay a point for judging. So stay creative and try to get people addicted to how they're supposed to play the game.
I'll check the updated maps in a bit and drop another review here.