so we are already in the 'show-progress'-phase?
well here is mine (I started a new map, because I wasn't happy about my old one.
I think I might finish it, but I have to do a lot of things.)
• terrain: 20%
• triggers: 25%
• efficiency: 100%
• objects: 30%
• story: 50%
• balance: 0%
well, the terrain shouldn't be the problem. I can work fast with good results.
the triggers, could be hard, because they are the main work, to trigger all those
traps/riddle/puzzle stuff, and the special things.
I fix leaks whenever I finish my trigger. so this shouldn't be the problem.
Object editor work is easy, so no problem here.
Story is almost finished, I only have to implement it into the map, and that doesn't
take much time
I add balance (if it's needed) at the end, when all units are finished.