Map Overview
Each match generates a different experience thanks to the map’s random systems.
Core Features
Dynamic World
- Units, enemies and resources change randomly every 600 seconds.
- Territories on the map can transform into different types of zones.
Mouse Right Click System:
Mostly in map interaction must use the mouse right click to activate its purpose.
- Rescue the citizen (Must near them)
- Capture the Flag
- Open the chest
Random Territory System
At the start of the game, players spawn randomly at one of
36 possible strongholds. (New Game Plus Mode)
Other locations will become random territories such as:
- Resource zones
- Monster zones
- Neutral zones
Each territory contains a
flag that players can conquer after defeating the enemies there.
Territory Types
Resource Zones
- Contain multiple mines.
- Gold Mine → provides gold.
- Silver/Copper Mine → provides blue stone (wood resource).
Monster Zones
- Filled with monsters of various levels.
- The territory flag becomes a treasure chest when enemies spawned.
Neutral Zones
- Special areas with fountains or shrines.
- Provide buffs to nearby units.
These territories will
refresh into new random zones periodically, except for those controlled by players.
NPC Factions
The map also contains
four faction strongholds that players can challenge:
- Human
- Orc
- Undead
- Night Elf
Conquest them provides their structure knowledge and expansion opportunities.
Night Invasion
At night, hostile creatures will
invade player bases.
Prepare your defenses before darkness falls.
At night, monsters will continuously attack every player-controlled territory until sunrise. Expanding too aggressively may become impossible to defend.
Refugee Recruitment System
Combat units are not easily obtained.
Instead, players must
rescue refugees wandering around the map.
They can then be trained into:
Players mainly control:
- One hero
- A small number of recruitable units
Random Events
Mini Events / Mini Boss
- Occur every 600 seconds
- Currently includes 3 mini bosses/events
World Boss
- Appears every 3000 seconds
- Currently only 1 boss available
AI Mode
If AI players are enabled, they will be replaced with
Zombie factions.
⚠ Not recommended for new players.
Progression & Unlock System
The map includes an
achievement-based unlock system.
Completing certain objectives unlocks new content for future playthroughs.
Examples:
- Hero: Paladin
Kill 300 undead units using a Human hero.
- Base: Orc
Defeat the Orc stronghold once.
Unlocked heroes and bases can be selected in later games. Got more achievement system you can try to achieve it
Save / Load System
The map supports a
save/load system.
Players must save their progress if they want their unlocks to persist.
Starting Playable Content
Players:
1–5
Starting base currently available:
Starting hero:
- Custom Hero: Footman [Strength/Agility]
In Basic Mode, everyone starting location will be fixed. (New game plus mode no fix starting location)
Map Overview:
Map Sideview:
Grassland Area - Close to sea, maybe will ably see some fish there:
Snow Land Area - Slight Complex Mountain level area, don't get stuck:
Lava Area - The lower level of this area is somewhat sunken, which may cause sight problems for those build here:
Corrupt Land Area - An area where a plague attack caused the entire area to become corrupted:
Rescue the Refuge:
Hunt the neutral hostile for the reward:
Ore Mining:
Shine will give you some blessing that may assist your battle:
Other Faction:
Some special code you might need to know
Extend starting time: [-ext]
With this code, you can extend the preparation time to 60 second to allow player to enter more code such as change difficulty or pick choose another game mode.
Start the game immediately: [-start]
With this code, you can instant start the game without any waiting after you enter your load code.
Please wait everyone entering their load code before using this code.
Ally Request: [-ally x]
You can send ally request to your friend for team up. With this code, you can see your ally or allow trade resource to your friend.
Method: "-ally x" (x is the player number [1-12], both players must enter this code to become ally.)
Example (Player 1):
-ally 4
Example (Player 4):
-ally 1
Tips:
If you do this before the game start, you will ably spawn near your friend base. (This feature is not available in Basic Game Mode)
Ally Rescue: [-rescue x]
When your ally has no unit alive anymore, you can help them recruit one citizen for them that cost 250 gold and 50 blue crystals.
Usage:
-rescue x (x is the player number 1-12 and that player is your ally)
Example (Player 4):
-rescue 1
Color Change: [-color x]
You can change your unit color.
Method: "-color x" (x is the color type!)
Color List:
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Grey
Light Blue
Dark Green
Brown
Black
[2026-03-06] First Release
[2026-05-17] v0.1.5 Release
Summary:
- Rework 8 Hero
- Change Few Hero naming
- Change All playable Hero proper name
- Rework Map Layout
- Added basic game mode that replace current mode
- Added few new code
- Change Hero Ability Mechanic
- Major Unit Modification
- Major Building Modification
- Major Game Mechanic Modification
- Added New Upgrade
- Added 1 More Race Base, now the 4 alternative Race Base are fully implemented (But not playable right now)
- Added the "Not Release Yet" tag to the Hero that not supposed to unlock right now
- Bug Fix lot of issue that found from last version
- I haven't finish all the task that I planned yet
All details and changed can visit my discord server "changelog" to see the details
[2026-05-19] v0.1.5a
Summary:
- Bug Fixed some critical issue that related to night elf race unit and Mistress of the Wilds
- Change some reworked hero proper name that suppose change earlier
- Enhance the user experience by adding some lesser mechanic change that related on game start
[2026-05-19] v0.1.5b
Summary:
- Fixed the issue that only the Tome of Strength was dropped among the tomes dropped by monster chests.
- Fixed the multiple units interact the chest also drop reward issue.
- Rework the Tome drop list from all the difficulty.
Special thanks to all resource creators for their amazing work.
Systems:
Damage Engine v3.8 by Bribe
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Jump System [Paladon] by Paladon
Self-explaining. Jump System, created due to a request. MUI etc. In fact, too simple. I don´t really dare to upload it. Thanks to TheBlooddancer for persuading me. Keywords: Jump, System, High,
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CodeGen 1.0.2 by TriggerHappy
Introduction Sometimes you need to transfer data between games in order to keep the progress you've made. For example in RPG maps you probably want to save your hero, levels, gold and items so you can continue next time you play. The way this is done in Warcraft III by generating codes that...
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Knock-Back 3D - MMS 3D V. 3.2.1 by T. D. W.
Moderator: A small update by KitsuneTailsPower: KB3D Extended Knock-Back 3D Multi-Movement System System Description: This, Incredible, System makes you able to move units, bounce them, make them fly, damage them with whatsoever technique you can think of, add effects on stages, and...
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Knockup system GUI by Chaosy
Chain Spell Template by Stonebludgeon
This map contains a single chain spell which is easy configurable, even if your a beginning coder. Variable are: - Missile Speed - Bounce Range (the maximum range that the missile will search a new target to bounce to) - Number of Bounces - Maximum Hits (how much times a unit may be...
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Elune's Arrow v1.1 by reason 3
Hero releases an arrow,hitting and stunning the first target it encounters. The farest the enemy is more time he gets stunned. *This spell was meant to resemle Mirana's Elune Arrow from DotA. -Initial Release v1.0 -Fixed an Array bug v1.1
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Models:
Villager (Female) and Derivatives by Ujimasa Hojo
Villager (Female) and Derivatives Edited by Ujimasa Hojo Villager (Female, Optimized) Info: Portrait has been incorporated. Added the Attack and Stand Work animations from the Acolyte. Fixed the portrait. Resaved using Retera's model editor to avoid a rigging problem. Villager...
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Watcher and Derivatives by Ujimasa Hojo
Watcher and Derivatives Edited by Ujimasa Hojo Watcher (Panther Morph) Info: Portrait has been incorporated. Animations have been linearized. Now has a Panther form. Based on the Panther from the Huntress model Uploaded. Resaved using Retera's model editor to a avoid a bug...
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Bloodelf Mage by General Frank
Bloodelven arcane mage. Based on Jaina model. Please give credits if you use it in your campaign/map. Don't edit, repost or share my resources without my full and written permission. You are not allowed to monetise your maps in any way if you use these models. If you wish to edit my resources...
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Generic Wizards by Direfury
Classic wizard models. Feel free to use and/or edit these models, so long as you credit me.
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Female Footman by Cavman, Kuhneghetz
Made by Dan van Ohllus (aka Kuhneghetz) Additional tweaks by Cavman Description: What else can I say that she is a female version of the Footman? Base model is the Demoness with transfered animations from the Footman, plus some extras (like Attack Slam for a shield bash ability and Dissipate...
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Female Captain by Cavman, Kuhneghetz
Made by Dan van Ohllus (aka Kuhneghetz) Additional tweaks by Cavman Description: What else can I say that she is a female version of the Captain? Base model is the Demoness with transfered animations from the Footman, plus some extras (like Attack Slam for a shield bash ability and Dissipate...
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Female Blood Elf Lieutenant by Cavman, Kuhneghetz
Made by Dan van Ohllus (aka Kuhneghetz) Additional tweaks by Cavman Description: What else can I say that she is a female version of the Blood Elf Lieutenant? Base model is the Demoness with transfered animations from the Footman, plus some extras (like Attack Slam for a shield bash ability...
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Peasant Woman by Cavman
Had this model on my hard drive for a while. In the smae vein that some of my other recent models have been. This is the Female Peasant (With showing cleavege for you complaining horny sons of b's that say it isn't female unless their boobs are hanging out.) Based off of the High Elf Peasent...
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Foot Archer by Wandering Soul
A Footman with a Bow and a quiver of Arrows... Animation edited with Mdlvis program... Most animation is almost similar to the standard Footman/Bandit model... The attack animation is made using the in-game 'Archer/Ranger' model as base... And yes, unlike my previous work this one has an...
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MaleElfArcher by Mc !
========================================================= Author: Mc ! (Model and icon( The icon is same like Wc2 icon) Base Model: High Elf Archer (By Blizzard) Base Image: Wc2 archer icon (By Blizzard) Date : 24/04/2004 Comments: This was the Warcraft 2 archer, there is...
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Night Elf Villager by Sin'dorei300
Didn't made a model in awhile. Hope i'm not too rusty. :) Update 1: -Added portrait Update 2: -Fixed clipping in stand 3 animation Give credits if used and don't edit without my permission! Keywords: Night Elf, Villager, Citizen, Boobs, Woman, Girl, Sin'dorei300
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Some extra model that from another site:
Female Spell Breaker:
Priestess of the Moon - On Foot (Include Icon) by Rubellu Sidus
White Tiger by Kuhneghetz
Owl by Kuhneghetz
Owl Originally made by: Blizzard Modified by: Dan van Ohllus (aka Kuhneghetz) Description: The hi-poly version of the owl. I modified the Snowy Owl portrait model so it could be used properly. No crappy portrait glow behind it, plus attachments were added. And the models have no...
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Owl Moon Priestess by Retera
This is the Owl Moon Priestess. The icon for this hero is already in the Warcraft III game, located at ReplaceableTextures\CommandButtons\BTNHeroMoonPriestess. So, basically while Reforged was being made (back in Spring 2019), I made a caricature of myself by making a Discord server called...
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Some Icon and Model that are modified by me. So I not sure who I should credit... Oh! I have a great idea!
[Model] Priestess of the moon - Nightsable Cat Mount by TNR (Original Blizzard Entertainment)
[Icon] Grunt - Reverse Version by TNR (Original Blizzard Entertainment)
[Icon] Footman - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] High Eleven Archer - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Sorceress - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Spell Breaker - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Grunt - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Grunt - Reverse Version - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Necromancer - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Zombie - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Grizzly Bear - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Stag - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Furbolg Shaman - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Storm Crow - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Sbazzy Scroll Blue - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Thorium Melee - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Wolf Leg that Snaps from Far Seer Wolf Leg - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Dark Ritual - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Animate Dead - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Devour Magic - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Searing Arrow that Change Gradient Color become Elune's Arrow Icon by TNR (Original Blizzard Entertainment)
[Icon] Mana Burn - Passive Icon by TNR (Original Blizzard Entertainment)
Content In Development
Bases currently implemented but not yet playable:
- High Elf Base
- Troll Base
- Skeleton Base
- Druid Base
Planned Future Content
More faction bases are planned:
- Dwarven Base
- Tauren Base
- Vampire Base
- Naga Base
- Blood Elf Base
- Fel Orc Base
Create a scenario-based game mode (Require complete the condition "Destroy All Starting NPC Base at once" before able play this game mode.)
Add more possible random enemy/resource type/neutral structure to the new game plus mode, which mean the current mode already consider as no newer thing to added.
Rework the final boss (Try to make it more dangerous a bit,
and bigger)
Hero Rework
The list of Custom hero that having unique ability:
- Footman
- Grunt
- Necromancer
The list of Rework hero:
- Lich (Not unlockable yet)
- Paladin
- Blade Dance aka Demon Hunter (Not unlockable yet)
- Blademaster
- Archmage
- Wolf Pack Master aka Far Seer
- Mistress of the Wilds aka Priestess of the Moon
- Death Knight
Other than that, all still using its original ability. I will try to rework them that suits to original character to be.
Development Status
So far I trying to focus the idea that I planned before, since only done half way, so I named this version as 1.5 as this is the half complete version of the map. Sorry for the long waiting for other new content.
Feedback and suggestions are welcome!
[P] stands for public release version.
Discord Link:
Check out the ROES Server community on Discord - hang out with 1 other members and enjoy free voice and text chat.
discord.gg