• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Hold my own Castle [P] 0.1.5b

-Hold my own Castle-
A dynamic survival sandbox map where players build a base, rescue refugees, conquer territories and survive endless invasions in a constantly changing world.

The world is plunged into chaos as people desperately try to escape the catastrophe.

Can you be their last hope?

This is a survival sandbox map where players must build a base, recruit survivors, and explore a constantly changing world.

Currently the game has no victory condition — the goal is simply to survive as long as possible.

Information

Screenshots

Tips

Changelog

Credits

Authors Notes



Map Overview​

Each match generates a different experience thanks to the map’s random systems.

Core Features​

Dynamic World
  • Units, enemies and resources change randomly every 600 seconds.
  • Territories on the map can transform into different types of zones.

Mouse Right Click System:
Mostly in map interaction must use the mouse right click to activate its purpose.
  • Rescue the citizen (Must near them)
  • Capture the Flag
  • Open the chest

Random Territory System
At the start of the game, players spawn randomly at one of 36 possible strongholds. (New Game Plus Mode)


Other locations will become random territories such as:
  • Resource zones
  • Monster zones
  • Neutral zones

Each territory contains a flag that players can conquer after defeating the enemies there.

Territory Types​

Resource Zones
  • Contain multiple mines.
  • Gold Mine → provides gold.
  • Silver/Copper Mine → provides blue stone (wood resource).
Monster Zones
  • Filled with monsters of various levels.
  • The territory flag becomes a treasure chest when enemies spawned.
Neutral Zones
  • Special areas with fountains or shrines.
  • Provide buffs to nearby units.

These territories will refresh into new random zones periodically, except for those controlled by players.

NPC Factions​

The map also contains four faction strongholds that players can challenge:
  • Human
  • Orc
  • Undead
  • Night Elf

Conquest them provides their structure knowledge and expansion opportunities.

Night Invasion​

At night, hostile creatures will invade player bases.
Prepare your defenses before darkness falls.

At night, monsters will continuously attack every player-controlled territory until sunrise. Expanding too aggressively may become impossible to defend.

Refugee Recruitment System​

Combat units are not easily obtained.
Instead, players must rescue refugees wandering around the map.

They can then be trained into:
  • Workers
  • Soldiers

Players mainly control:
  • One hero
  • A small number of recruitable units

Random Events​

Mini Events / Mini Boss
  • Occur every 600 seconds
  • Currently includes 3 mini bosses/events

World Boss
  • Appears every 3000 seconds
  • Currently only 1 boss available

AI Mode​

If AI players are enabled, they will be replaced with Zombie factions.
⚠ Not recommended for new players.

Progression & Unlock System​

The map includes an achievement-based unlock system.
Completing certain objectives unlocks new content for future playthroughs.

Examples:
  • Hero: Paladin
    Kill 300 undead units using a Human hero.
  • Base: Orc
    Defeat the Orc stronghold once.
Unlocked heroes and bases can be selected in later games. Got more achievement system you can try to achieve it :)


Save / Load System​

The map supports a save/load system.
Players must save their progress if they want their unlocks to persist.

Starting Playable Content​

Players: 1–5
Starting base currently available:
  • Base: Human
Starting hero:
  • Custom Hero: Footman [Strength/Agility]
In Basic Mode, everyone starting location will be fixed. (New game plus mode no fix starting location)


Map Overview:
386988-e0978babe33bbb663ca5fbd9417d83f1.webp


Map Sideview:
386989-4b8a252e8ff73316093a15e441544e34.webp


Grassland Area - Close to sea, maybe will ably see some fish there:
386990-c1384fa0420f4d83cc88122a07a162fd.webp


Snow Land Area - Slight Complex Mountain level area, don't get stuck:
386992-21e179534f4c656de3e0be32be72aab5.webp


Lava Area - The lower level of this area is somewhat sunken, which may cause sight problems for those build here:
386991-c5680e6a1b27013c8c76ae454942ca11.webp


Corrupt Land Area - An area where a plague attack caused the entire area to become corrupted:
386993-7ffd72127712bc8c6bd6463cd9723a41.webp


Rescue the Refuge:
377283-23c0a980885881d0f39ae0b76107967d.webp


Hunt the neutral hostile for the reward:
377282-d2a17db31467782547e5b45b4a108787.webp


Ore Mining:
377281-e658fbf3c5191ccbc15ce30bf49ad6b7.webp


Shine will give you some blessing that may assist your battle:
377284-acc282508b072eee39be3e19dc21c782.webp


Other Faction:
377280-9c8a85d160f0112da5ba5a6de6293834.webp



Some special code you might need to know

Extend starting time: [-ext]​

With this code, you can extend the preparation time to 60 second to allow player to enter more code such as change difficulty or pick choose another game mode.

Start the game immediately: [-start]​

With this code, you can instant start the game without any waiting after you enter your load code. Please wait everyone entering their load code before using this code.

Ally Request: [-ally x]​

You can send ally request to your friend for team up. With this code, you can see your ally or allow trade resource to your friend.

Method: "-ally x" (x is the player number [1-12], both players must enter this code to become ally.)

Example (Player 1):
-ally 4

Example (Player 4):
-ally 1

Tips:
If you do this before the game start, you will ably spawn near your friend base. (This feature is not available in Basic Game Mode)

Ally Rescue: [-rescue x]​

When your ally has no unit alive anymore, you can help them recruit one citizen for them that cost 250 gold and 50 blue crystals.

Usage:
-rescue x (x is the player number 1-12 and that player is your ally)

Example (Player 4):
-rescue 1

Color Change: [-color x]​

You can change your unit color.

Method: "-color x" (x is the color type!)

Color List:
Red
Blue
Teal
Purple
Yellow
Orange
Green
Pink
Grey
Light Blue
Dark Green
Brown
Black


[2026-03-06] First Release

[2026-05-17] v0.1.5 Release
Summary:
  • Rework 8 Hero
  • Change Few Hero naming
  • Change All playable Hero proper name
  • Rework Map Layout
  • Added basic game mode that replace current mode
  • Added few new code
  • Change Hero Ability Mechanic
  • Major Unit Modification
  • Major Building Modification
  • Major Game Mechanic Modification
  • Added New Upgrade
  • Added 1 More Race Base, now the 4 alternative Race Base are fully implemented (But not playable right now)
  • Added the "Not Release Yet" tag to the Hero that not supposed to unlock right now
  • Bug Fix lot of issue that found from last version
  • I haven't finish all the task that I planned yet

All details and changed can visit my discord server "changelog" to see the details

[2026-05-19] v0.1.5a
Summary:
  • Bug Fixed some critical issue that related to night elf race unit and Mistress of the Wilds
  • Change some reworked hero proper name that suppose change earlier
  • Enhance the user experience by adding some lesser mechanic change that related on game start

[2026-05-19] v0.1.5b
Summary:
  • Fixed the issue that only the Tome of Strength was dropped among the tomes dropped by monster chests.
  • Fixed the multiple units interact the chest also drop reward issue.
  • Rework the Tome drop list from all the difficulty.



Special thanks to all resource creators for their amazing work.



Systems:

Damage Engine v3.8 by Bribe




Jump System [Paladon] by Paladon




CodeGen 1.0.2 by TriggerHappy




Knock-Back 3D - MMS 3D V. 3.2.1 by T. D. W.




Knockup system GUI by Chaosy




Chain Spell Template by Stonebludgeon




Elune's Arrow v1.1 by reason 3




Models:

Villager (Female) and Derivatives by Ujimasa Hojo




Watcher and Derivatives by Ujimasa Hojo




Bloodelf Mage by General Frank




Generic Wizards by Direfury




Female Footman by Cavman, Kuhneghetz




Female Captain by Cavman, Kuhneghetz




Female Blood Elf Lieutenant by Cavman, Kuhneghetz




Peasant Woman by Cavman




Foot Archer by Wandering Soul




MaleElfArcher by Mc !




Night Elf Villager by Sin'dorei300




Some extra model that from another site:

Female Spell Breaker:


Priestess of the Moon - On Foot (Include Icon) by Rubellu Sidus





White Tiger by Kuhneghetz




Owl by Kuhneghetz




Owl Moon Priestess by Retera




Some Icon and Model that are modified by me. So I not sure who I should credit... Oh! I have a great idea!

[Model] Priestess of the moon - Nightsable Cat Mount by TNR (Original Blizzard Entertainment)
[Icon] Grunt - Reverse Version by TNR (Original Blizzard Entertainment)
[Icon] Footman - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] High Eleven Archer - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Sorceress - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Spell Breaker - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Grunt - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Grunt - Reverse Version - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Necromancer - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Zombie - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Grizzly Bear - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Stag - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Furbolg Shaman - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Storm Crow - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Sbazzy Scroll Blue - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Thorium Melee - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Wolf Leg that Snaps from Far Seer Wolf Leg - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Dark Ritual - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Animate Dead - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Devour Magic - Passive Icon by TNR (Original Blizzard Entertainment)
[Icon] Searing Arrow that Change Gradient Color become Elune's Arrow Icon by TNR (Original Blizzard Entertainment)
[Icon] Mana Burn - Passive Icon by TNR (Original Blizzard Entertainment)


Content In Development​

Bases currently implemented but not yet playable:
  • High Elf Base
  • Troll Base
  • Skeleton Base
  • Druid Base

Planned Future Content​

More faction bases are planned:
  • Dwarven Base
  • Tauren Base
  • Vampire Base
  • Naga Base
  • Blood Elf Base
  • Fel Orc Base
Create a scenario-based game mode (Require complete the condition "Destroy All Starting NPC Base at once" before able play this game mode.)

Add more possible random enemy/resource type/neutral structure to the new game plus mode, which mean the current mode already consider as no newer thing to added.

Rework the final boss (Try to make it more dangerous a bit, and bigger)

Hero Rework​

The list of Custom hero that having unique ability:
  • Footman
  • Grunt
  • Necromancer
The list of Rework hero:
  • Lich (Not unlockable yet)
  • Paladin
  • Blade Dance aka Demon Hunter (Not unlockable yet)
  • Blademaster
  • Archmage
  • Wolf Pack Master aka Far Seer
  • Mistress of the Wilds aka Priestess of the Moon
  • Death Knight
Other than that, all still using its original ability. I will try to rework them that suits to original character to be.


Development Status​

So far I trying to focus the idea that I planned before, since only done half way, so I named this version as 1.5 as this is the half complete version of the map. Sorry for the long waiting for other new content.

Feedback and suggestions are welcome!

[P] stands for public release version.

Discord Link:
Contents

Hold my own Castle [P] v0.1.5.b (Map)

Reviews
deepstrasz
Tad chaotic in design, terrain a bit squary, blocky and flatty but once you get used to the stuff, it's pretty nice MP. Seems old schoolish but it's not entirely. Approved. If you want more reviews, you should participate in the The Grand Review...
Love the map so far, I have undead, night elves, and alchemist unlocked, even death knight. Night invasions are super tough, I hesitate to build a second base most of the time since I'm solo all of the time.
 
  • Love
Reactions: TNR
Thanks for playing my custom map! :D I'm glad you're enjoying it!
Did that rat annoy you? 😆
Do you think I should nerf the Night Invasions a bit?
I'll try to work on the suggestions you mentioned! :D
Love the map so far, I have undead, night elves, and alchemist unlocked, even death knight. Night invasions are super tough, I hesitate to build a second base most of the time since I'm solo all of the time.
 
Tad chaotic in design, terrain a bit squary, blocky and flatty but once you get used to the stuff, it's pretty nice MP. Seems old schoolish but it's not entirely.
Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
 
  • Like
Reactions: TNR
Tad chaotic in design, terrain a bit squary, blocky and flatty but once you get used to the stuff, it's pretty nice MP. Seems old schoolish but it's not entirely.
Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
Thanks for review my map!!!!
 
Thanks for playing my custom map! :D I'm glad you're enjoying it!
Did that rat annoy you? 😆
Do you think I should nerf the Night Invasions a bit?
I'll try to work on the suggestions you mentioned! :D
Say say if you want any ideas, just let me know. I don't need credits either if all i am doing is getting baked and thinking. I'll join the discord soon as Merriam Lyon
 
I had change a map layout that might be lesser squary, blocky and flatty in terrain, hope everyone will like this version... and sorry for the false promise right now

Because I did change a lot of things... the details of changelog I put into discord instead, sorry for the inconvenience.
 
A great map to be honest, I really enjoyed my time playing it although there's still no endgame purpose to it yet.
I think one of the fittest description for this map would be something like roguelite with a base-building element; felt like the game was designed for the enemies to go stronger as time passes on, but because it's still in early development there's nothing much to be done yet.

It got potential and I am waiting for the full ver release! keep up the good work man!
 
A great map to be honest, I really enjoyed my time playing it although there's still no endgame purpose to it yet.
I think one of the fittest description for this map would be something like roguelite with a base-building element; felt like the game was designed for the enemies to go stronger as time passes on, but because it's still in early development there's nothing much to be done yet.

It got potential and I am waiting for the full ver release! keep up the good work man!
I'm so glad you like my custom map! I'm still working on implementing some of the chaotic ideas, but I'll try my best to deliver on my promises. Sorry to keep you waiting. Q^Q
 
Back
Top