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Feathermoon Hold

Submitted by SaveHighKing
This bundle is marked as approved. It works and satisfies the submission rules.
Feathermoon Hold
5 expansion gold mines
3 shipyards
2 goblin merchants
2 merc camps
1 market
1 tavern

2 red camps
26 orange camps
7 green camps


[​IMG]

[​IMG]

Another map with a goal of trying to enjoy some ships.

Easy gold mines are found from islands to encourage ship use.
Contents

Feathermoon Hold (Map)

Reviews
mafe
Well, could repeat most of what I wrote for Lordamere Lake Except that this time, the players are spawning almost too close to each other. And I also agree that the natural expansions might be too safe. So once again, map approved due to a lack of...
  1. Zucth

    Zucth

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    One problem I see here is that nearest expansion. First it was too close to the mainbase which will cause these following problem with your ship using here. its hard to raid that expansion cause it is to safe, the orc who love raid will get some trouble with that expansion. Now there's a question, why not using shipyard here. I would say it not worth. The shipyard may work well because of that isolate island. and I feel like that 2 mines is too close. I have a feeling that, who ever conquer that island first will conquer that island for ever. with tower surround the island ship will be in trouble in late game period.
    the range between red and blue look very good, and I have a feeling that, that marketplace will cause the balance between players. I didn't look into any other detail just overall. I have to apologize if I made any mistake here.
     

    Attached Files:

  2. SaveHighKing

    SaveHighKing

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    @Zucth Yes 2 mines are pretty close to each other in the islands. Are they too close is good question. I don't really know.

    Natural expansions are too safe youre right. Maybe just remove them and force expansion over the little islands? Then natural would be maybe too far. I need to figure out what to do next. thanks zucth for your help
     
  3. mafe

    mafe

    Map Reviewer

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    Well, could repeat most of what I wrote for Lordamere Lake
    Except that this time, the players are spawning almost too close to each other. And I also agree that the natural expansions might be too safe.

    So once again, map approved due to a lack of outright bugs. But the concept of the map as whole means it will not be suitbale for competitive wc3.
     
  4. SaveHighKing

    SaveHighKing

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    @mafe Approved safe and sound thanks. I still want to try stuff out with ships. Boat might have its place somewhere. New boat map coming tomorrow.
     
  5. deepstrasz

    deepstrasz

    Map Reviewer

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    You should not rush your work. Learn from the feedback given to you on your previous maps so you can improve each time.