Well, the high elves were part of the Alliance then. There's no official Warcraft III lore about them remaining on Kalimdor or asking the nelves to come back, anything like that. They haven't tried connecting with the nelves in thousands of years. IMO, they are much more preoccupied by their Quel'Thalas.
Actually there is: In Wow, as well as the Warcraft RPG that came before, it is multiple times stated that many remained in and around Theramore. With them also looking around to seeing if they can use the moon wells:
"All high elves, regardless of class, status, or upbringing are addicted to
magic, and all have some small proficiency in it. Unlike blood elves who succumb to it, high elves actively fight their addiction and are required to meditate for at least an hour every day to maintain personal control. The high elves are not proud of this addiction and take pains to keep it a secret. Their exposure to the night elves has caused them to develop a great interest in
moon wells, which they seek to find an alternative solution to their addiction. Even the presence of a hidden moon well 50 feet away is enough to replenish their mystical energies and makes meditation unnecessary.
[119] Some have found a way to block the symptoms of withdrawal by the use of
Sunwell Rings.
[120]"
From the Warcraft RPG
I just took it a step further and made the Night Elves more actively assist the High Elves, which only makes sense now that the Night Elves have joined the Alliance, which the High Elves are still apart of. If any of them heeded Medivh his warnings, then they were bound to take some vials of water from the Sunwell as the prophet could have warned them about it. The idea of the Ancients joining was added to both show that the Night Elves had influenced the High Elves in some way, as well as give an excuse to add "Ents" to this faction XD
The sad part is that my idea of the High Elves being helped by the Night Elves would likely have been shown in Wow, if Blizzard wasn't too busy giving all attention to the Blood Elves. There was even meant to be a high elf faction in vanilla Wow, which they sadly scrapped. Again, much lost potential there.
Well, the high elves were part of the Alliance then. There's no official Warcraft III lore about them remaining on Kalimdor or asking the nelves to come back, anything like that. They haven't tried connecting with the nelves in thousands of years. IMO, they are much more preoccupied by their Quel'Thalas.
Oh, and they actually aren't occupied by Quel'Thalas, because they are trying to survive their magic addiction first and foremost, and keep their young and sick from dying from said magic addiction. The ones who are occupied by Quel'Thalas are the Blood Elves, who don't have the same problem that the High Elves have, because they resorted to draining magic from demons, which helped them "deal" with it on their own accord.
The idea of the Night Elves, who joined the Alliance as well later on, helping the High Elves with their magic addiction is only logical. Especially since that was hinted with how a moon well could help a high elf cure itself from its addiction over time
So I had a quick play as these guys, and I really love the aesthetic and the style they have. They are bonkers OP, too, which is fun for me but could present balance issues. So far, I played with the take on the Ranger hero, and mass entangle is an insanely strong ability. I clear entire creep camps by denying their ability to attack back, and then I did the same to the enemy army
And I never run out of mana, because Arcane Archers let you restore mana for any enemy you kill with their starting ability. The Footman replacement also ends up becoming a phenomenal way to keep your health up, and they never run out of mana because of the Archers, and I deny enemy armies from doing anything by using mass entangle. It's a very good combination
At some point I had the Night Elf music come up, but then it stopped being the Night Elf music again so that was okay.
I talked it over with Wa666r, and we agreed that the Ranger's Q entangle and the Aether arrow's mana regen on the Arcane Archer were a tad much. As such, we are going to increase the cost of the Ranger her Entangling Roots to 100 mana, and cut the duration of the roots in half. We are also going to make the mana regen of the Aether Arrows not be instant, but instead make it a non-stacking buff that restores 2 mana er second for 15 seconds, so the mana regen isn't too crazy but still good for roaming. How would something like that sound? Would that make the faction more balanced you think?
And are there other things which you feel are too strong?
I love the mix between night elves and high elves that this race is. The idea is thought out and great, and the execution is done perfectly. Bit op on the mana tho.
I'm glad you like it
I wanted to have the high elf remnant be a bit more distinct from their pragmatic blood elf brethren, by making them embrace the light and nature, which only makes sense to me seeing as they fought alongside the night elves at the battle of Mount Hyjal, and Wow doesn't mention how they cured their addiction. Fortunately the Warcraft RPG did make mention of them, and stated how they could use the Moon Wells to help deal with their addiction to magic. And seeing as in Wow the Night Elves join the Alliance along with the High Elves, this next step that led to the current High Elf Remnant only made sense to me
And we are planning a big patch to balance it out better: We are thinking about making the Aether Arrow of the arcane archer give a non-stacking buff that restores 2 mana per second for 15 seconds, instead of instantly giving mana. And also cut the duration of the Ranger's Q in half, while increasing its mana cost to 100. Would something like that make the faction more balanced you think? Or are there other things which you feel could also be better balanced?