deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,043
- Cinematic scenes should start with blackness and then move to visible screen. However, they start with visibility and then turn black and visible again.
- You should avoid placing cameras near map edges since the edges are visible and look ugly.
- Why would the elven king and his entourage be waiting in a port? Why would he remember a random soldier's name?
- Thomas almost got killed by the elven warrioress but he eventually won after her HP got red even though it was more than Thomas'.
- Snake Eggs don't have a death animation and the model remains there after you take the items. It can get confusing.
- You only get a "Snake Egg Found" message but not one about how many you've found.
- Optional quests are not optional.
- I wouldn't have said the little water in the south is also an oasis. Also, the quest said oasis which is the singular form of the word.
- Heat switches places with the heroes' passive abilities after game load.
- Weird that you get a message to first meet Asterion's acquaintance before going in the desert since you have to go anyway.
- The golem guardians stumble upon each other in the ending sequence.
- The soldiers return rather fast and you don't have much to do after the stampede.
- Are we supposed to applaud the three for destroying a city with civilians and all?
- The Mutated Leopards can be killed while they are trapped by the magic walls.
- Had no idea there was a big lever to close the serpent path in the north because of the big wall. Realized that after seeing there was one lever in the south.
- I drew Themba out through the gates then got to destroy the southern shrine, then returned to Themba and used magic on him until he died.
- Only Adhelion survived in the last scene.
- Generally, you should avoid playing around the map edges as the transition between the non-playable areas and the playable ones is ugly looking and immersion breaking. You can usually see proper playable areas in Blizzard melee or campaign maps.
- Some bridges like the rope ones could be placed better. Just use CTRL+Page Up/Page Down to lower or raise their position in the editor.
- Thomas killed an Albatross during the scene after gathering the plants.
- Playing on 1.30.4 and the attacking wards don't have a model and thus cannot be manually attacked. It's a patch version texture issue I think. Should be tested on newer patches to see if it still happens. It's not game breaking though so that's good.
- Jumano's Leader Gloves says it needs full HP to cast its spell but the description says it increases attack speed not regenerate life.
- This map is too big to be considered an oasis though especially since it's practically made of patches of land and streams with waterfalls.
- Strange that Bronndin was the only one to fit in the hut since the lizards are tall and those are basically their huts.
- Collected 10 lizard eggs and nothing happened.
- If you reach the enemy heroes, nothing happens, probably because of the issue with the lizard egg quest. Killed all the village.
- Reloaded and took the eggs again with pause between them (waited for the text to appear on the screen first).
- The reinforcements spawn out of thin air.
- The shore dialogue gets mixed with the one in the cinematic scene.
- Funny that the boat wasn't fast enough to reach its destination and the heroes happened to pass by it.
- Not sure if intended but you can kill the lizard heroes one by one.
- Heroes are selected during the scene after defeating the bosses.
- The ship goes east, then returns and goes north, then stops when the dwarf soldier talks and then returns and goes south. Not sure if that was intended as a joke that the people on board were not in agreement where to go.




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A Beginner's Guide to Map Making
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A Guideline to Terraining and the Hive's Terraining Section
Various Terraining Tips!
Basic Mapping Video Tutorial
WE Map Editor for Newbies!
The Path Of Proper Map Making - What to do and what should be avoided
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How to create Melee Maps
General - Melee Maps like the Professionals
Competitive Melee Map
Melee mapping - The reasons behind common aspects of competitive 1v1 maps
Melee Do's and Dont's
PATHING
Pathing - Everything about it
[Terraining] Alternative Pathing Technique
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Triggers - Memory Leaks and Custom Scripts
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