God's Remnants Pack 1

This bundle is marked as approved. It works and satisfies the submission rules.
GOD'S REMNANTS
Introduction:
This is my epic 3 player RPG campaign that takes you through the mysterious lands of Carrone, Ademre, and Vintas. Meet our protagonists as they unravel their past and future on their journey towards the ultimate goal of all races - peace.
Work together and enjoy the story of the brand new world created for this campaign. (map will be available halfway through the campaign.
This campaign will have 36 unique maps, each with its unique enemies and BOSS FIGHTS. Maps will be published 6 at the time, therefore leaving a little bit of a cliffhanger towards the end of each pack.


Storyline:

A long time ago there were two Gods. One invented tools and gave them to the world and showed them how to use them to make their lives better. The other God created weapons and gave them to the world and taught them how to kill each other. Chaos then started to blaze in every corner of the world.
The good God was angry with his own brother, he charged towards him to kill him and restore peace to the world, but being untrained in acts of war his brother quickly beat him. Having killed his own brother the evil God mourned, and ever since that day was never seen or heard from again.
Decades later, the very essence of the fallen God emerged from his fallen body in a form of three stone tablets, each representing one part of him. It is said that whoever is worthy enough will receive these Godly gifts to help them restore peace to the world.
And this is where our journey begins...


Maps in this Pack:


  • 01 The Beginning
  • 02 Gustavo's Countryside
  • 03 Dragon Stronghold
  • 04 Cave of Dark Intrigue
  • 05 When Wolves Gather
  • 06 On the Run
Credits:
Main characters:
Tranquil, Callahan, Direfury, General Frank, Wandering Soul, Em!, Mephestrial, Explobomb, -Berz-, The Panda, UgoUgo, 67chrome, Sopho, Solu9, WILL THE ALMIGHTY, JesusHipster, Marcos DAB, L_Lawliet, Juice_F, Nightmare, imforfun, Bloodslaughter, Ofel, zbc, Paladon, kittenranch, Assasin_lord, supertoinkz

Map 1:
tee.dubs, Cavman, Mecheon, jatter2, Lord_T, Sunchips, Blood Raven, Novart, bigapple90, eubz, ikillforeyou, KayS, maxor_gan, Anachron, Bloody_Turds, Mr.Goblin, JollyD, GiFun, -ToasT

Map 2:
Ceterai, Callahan, Aquis, Taylor_Mouse, olofmoleman, Kitabatake, Sunchips, SuPa, -Hamsta, perjert, NFWar, cotd333, The_Silent, Lender, Solu9, communist_orc, !!GORO!!, Sin'dorei300 ,Fingolfin, eubz, HerrDave, Ergius, Mephestrial, BLazeKraze, Kenathorn, Ergius

Map 3:
Uncle Fester, NFWar, imforfun, Mad, Nightmare, Kuhneghetz, The_Silent, EvilShade, Terem, Direfury, Mr. Bob, Gottfrei, HappyCockroach, Sellenisko, CybrgDragon, xXMephistoXx, !!GORO!!, Hellish Hybrid, Blood Raven, Deolrin, Teaspoon, olofmoleman, Pinachet, Fingolfin, Himperion, !!GORO!!, Thrikodius, Elfsilver Lord, Amigurumi

Map 4:
Sunchips, Forgotten_Warlord, Mr.Goblin, eubz, sunwarrior25, Bibendus, Trikodius, epsilon, WhiteDeath, Lestat(br), Usedwell, Hellish Hybrid, Chriz. , diosilva16, Mike, HerrDave, bu3ny, Blood Raven, JesusHipster, Scythy Dervish, comunist_orc, 0123456789

Map 5:
Darkmoon Hero, HerrDave, eubz, Kitabatake, perfjert, WhiteDeath, Sweet Oblivion, pippo, Fingolfin, darkdeathknight, NFWar, Revilo, Deolrin, Ergius, MassiveMaster, Astaroth Zion, communist_orc, Talavaj, Mike, Kimbo

Map 6:
Kitabatake, HerrDave, eubz, perfjert, NFWar, imforfun, paulH, Lord_T, Uncle Fester, Cuore, ViralHatred, Dreacon, Stefan.K, shadow_killer, GrimShaman, Xardian, Deolrin, Sunchips, communist_orc, Sylvie, Marcos DAB
206819-046275fc979260f1db8e5694ce1b312f.png
187479-fdff1d17c6dfe26d71ce2dc3a1afd0ab.jpg
187480-297d15f4d9c5c9cbdf6a225f155d2913.jpg
187481-26f75f1904724d169f6cb3b930de8286.jpg
187482-81bdfcfc50ffe6d3c20a04ef2424e25c.jpg
187483-cbc12b65fd8829d92b9b6ce42ae66e22.jpg
April 11. 2021
  • Added checkpoints to each map (to prevent restarting)
  • Some minor visual and pathing fixes
  • Added few drop items to the first maps to make it easier to play
  • Made first cinematic skippable by vote
October 26. 2021

  • Added hero glow to main characters
  • Cleared selection before each cinematic
  • Queue animations so it looks more natural
  • Units now move in order in cinematics insted stumble upon one another
  • Quest items are now runes (don't take nay slots in inventory)
  • Changed some textures in the story so it's more realistic (first cinematic)
  • Fixed minor bugs in first map
  • Added items to the vault towards the end of the first chapter
  • Fixed outlaw spam in second map (now they just come in pairs and that's it)
  • Fixed minor pathing problems in missions
  • Ogre mission is now strictly to lure ogres to the camp (can't roam accross map and kill everything)
  • Fixed bug with live chests in cinematic
  • The portal closes once our heroes go through it (units can no longer follow you through it)
  • Statues are no longer reachable outside cinematic and can't be reached until the cinematic is done
  • 2 Levers are now required to open that gate
  • Increased Bronndin's sight in 4th map
  • Fixed traps
  • Added extra vision alongside town so it's easier to maneuver the incoming wolves
  • Villagers now charge toward gates to help more during the defense of the town
  • Fixed barrels not having death animations (war3 barrel are only destructibles, others are decoration)
  • Changed mission requirement to - when 3 villagers die you lose
  • Changed dialog bringing confusion about 'Human harbour'. It's Pharras's Harbour now
    Pharras - capital city of humans
  • Changed dialog bringing confusion why the cannons didn't release fire after the captain is dead (he is the only one that could have given them the signal)
  • Cinematic is now playing while the ship is moving
November 13. 2021
  • Fixed opening cinematics in each map - now showing black screen before cinematics instead of map area
  • Fixed passage through treasure hoard in 4th map, now it's not random you actually have a pattern to follow



The story inspired by various books that always missed the 'epic journey' factor for me. Hope you enjoy playing it. Great time killer for playing with friends.

Single player is now available!
Contents

01 The Beginning (Map)

02 Gustavo's Countryside (Map)

03 Dragon Stronghold (Map)

04 Cave of Dark Intrigue (Map)

05 When Wolves Gather (Map)

06 On the Run (Map)

Reviews
deepstrasz
A lovely little Fellowship of the Rings-like RPG series that could make use of more custom stuff to make it feel less Warcraft III as you get the feeling of monotony using the same spells quick since you don't even reach the ultimates in this part...
Level 1
Joined
Feb 26, 2021
Messages
1
Great mod to spend time with friends, I highly recommend it. It takes time to get familiar with how to defeat some Bosses and solve puzzles, but it's really interesting.
The story is what's most important in this case and I love the way it unfolds as I progress further in the game.
The details of maps are stunning and everything is implemented in the correct way so that it corresponds to the story and the maps.
Overall, great mod! Keep it up!
 
Level 7
Joined
Feb 25, 2021
Messages
14
Can it be played in single player ?

I could make it single player campaign but that way it would be too difficult to play because the bosses require a lot of fast coordinaton and team group-ups, also some maps in later storyline require each player to do his part at the same time in different parts of the map so... That will just be too difficult, sorry.

Blasterixx said:
We should be able to skip cutscenes! maybe make it a vote at the beginning of the game, because the cutscenes are too long.
The main reason behind these cutscenes is storyline, without it gameplay doesn't make much sense. If I allow skipping of cutscenes 90% of the players will skip it immediately therefore they wouldn't know what to do next or what the whole point of the map is.
I will try to include skippable cinematics in following update.

Blasterixx said:

Ok, i replayed the first chapter with some friends and here are the things that need to be done for the game to be playable:

I. Players need to have shared vision!
For some reason we cannot see eachother and this makes the whole thing worse, since one of the players can do something and we don't know and can't see where they are, they might just die a few meters ahead of us and we wouldn't know about it... (which just happened to my friends).

II. Like i said before, players should be able to skip the first cutscene!
(especially after they saw it once already, there is no reason to watch it again right? it doesn't make sense, because is this long, and this is a multiplayer game, is practically impossible to play this with random people, cuz they will get bored of the long cutscene and will never play this map twice or worst case they will just leave during the cutscene (which will happen most of the times with this kind of long cutscene maps, from my experience).

III. The final point is about dying, so... once 1 player dies is game over for everyone, and that's it, we have to restart the whole game, watch the whole cutscene again and go through the same level again.. as you can imagine that will never happen in real life with real people, once again i tell you, this is a multiplayer map, i wouldn't have a problem with it IF this was single player, but... because is multiplayer this map as it is right now is just impossible to play, My suggestions to fix this last issue are:
1. Give players ankhs! (1 is enough).
2. Give tips to players to not run off on their own, cuz if they die is game over!
3. Make checkpoints on the map, for example, when we got to that archer camp, that would be a great place to put a revive stone or something alike, so when all players die, they will have another chance to revive from that camp and try again, (This way they don't have to go through the whole long cutscene again as well, which saves a lot of time and doesn't make the players quit the game and never play again).

IV. This one is optional, but i would love if the creeps(animals) dropped items like pots and what not, makes the game better and rewards the players from killing all the creeps (since it seems we were capped at lvl 2 in this first chapter)!

That's it, Now don't get me wrong, i loved the cutscene, the story, the characters, theirs spells, and the map design, but as you can see those are some big problems that need to be resolved in my opinion in order for this map to be playable.
Thanks for the review, will update maps immedietly.
Update will include :
Checkpoints ( to prevent players from restarting maps and watching all the cinematics all over again)
Will fix the vision problem (I guess I just forgot to do that in the first map)
Once I add the checkpoints I think the cinematics wouldn't be muh of a problem since players won't have to watch them again.

About the items now. I am currently working on a website with ALL the tips and tricks to this campaign (item positions, how to beat bosses etc. )
Have you been able to spot drinkable water or the mushrooms in this map? Those are just some random things I added so it is easier to beat the level. Once you continue with the storyline in the upcomong maps you will find things like meat, fish more water, ale etc.
I hope you will like the update once I am done with it, and I would like to know if you played other maps in this campaign or just the first one.
 
Last edited:
Level 5
Joined
Sep 16, 2019
Messages
80
I could make it single player campaign but that way it would be too difficult to play because the bosses require a lot of fast coordinaton and team group-ups, also some maps in later storyline require each player to do his part at the same time in different parts of the map so... That will just be too difficult, sorry.
I would also like to play this alone. Thats a shame.
 
Level 8
Joined
Mar 4, 2014
Messages
144
Ok, i replayed the first chapter with some friends and here are the things that need to be done for the game to be playable:

I. Players need to have shared vision!
For some reason we cannot see eachother and this makes the whole thing worse, since one of the players can do something and we don't know and can't see where they are, they might just die a few meters ahead of us and we wouldn't know about it... (which just happened to my friends).

II. Like i said before, players should be able to skip the first cutscene!
(especially after they saw it once already, there is no reason to watch it again right? it doesn't make sense, because is this long, and this is a multiplayer game, is practically impossible to play this with random people, cuz they will get bored of the long cutscene and will never play this map twice or worst case they will just leave during the cutscene (which will happen most of the times with this kind of long cutscene maps, from my experience).

III. The final point is about dying, so... once 1 player dies is game over for everyone, and that's it, we have to restart the whole game, watch the whole cutscene again and go through the same level again.. as you can imagine that will never happen in real life with real people, once again i tell you, this is a multiplayer map, i wouldn't have a problem with it IF this was single player, but... because is multiplayer this map as it is right now is just impossible to play, My suggestions to fix this last issue are:
1. Give players ankhs! (1 is enough).
2. Give tips to players to not run off on their own, cuz if they die is game over!
3. Make checkpoints on the map, for example, when we got to that archer camp, that would be a great place to put a revive stone or something alike, so when all players die, they will have another chance to revive from that camp and try again, (This way they don't have to go through the whole long cutscene again as well, which saves a lot of time and doesn't make the players quit the game and never play again).

IV. This one is optional, but i would love if the creeps(animals) dropped items like pots and what not, makes the game better and rewards the players from killing all the creeps (since it seems we were capped at lvl 2 in this first chapter)!

That's it, Now don't get me wrong, i loved the cutscene, the story, the characters, theirs spells, and the map design, but as you can see those are some big problems that need to be resolved in my opinion in order for this map to be playable.
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,861
Animations freeze after they play in cinematic scenes. You should queue them with stand ones.
The dwarf king stumbles into the yellow general after the emperor is left alone in the meeting place.
The bear turns brown after the dwarf gets down. Also, the dwarf seems to look differently than the mounted one. You could ask someone to swap the textures. There's already a white bear model in the game by the way.
Adhelion looks different than how he looked when he left the elven party. Also, he is selected during cinematic mode.
Heroes should have glow. You can simply add it: How to add Hero Glow without Modeling

How can you play this in singleplayer? The other heroes belong to a computer player.
 

deepstrasz

Map Reviewer
Level 59
Joined
Jun 4, 2009
Messages
16,861
  1. The crossbowman left after the quest and came back.
  2. There are no items in the vault to pick. A Thunder Staff appeared outside though.
  3. Generally units selected during cinematic mode.
  4. You should use queue animation so that they won't freeze when you play them during cinematic scenes and will continue with a stand one.
  5. Bandits just spam out of those tents. If you retreat, it's Pandora's box. You got to run like crazy near each one from the start.
  6. He said they have the key but I didn't find it so I can open the eastern gate. OK, it remained where I last opened the gate to the second tower.
  7. Intended for the heroes to have a small chance of super big critical strike? The Outlaw Captain died in one blow at one point.
  8. Quest items could be variables (rune items) so they won't occupy inventory slots.
  9. You can reach the tribe chief but he's invulnerable. Massacred everyone in their base and still the chief is invulnerable. OK, there was another Gregory bag south of the boss.
  10. The ogres didn't help as the camp was already massacred and there were no more boys to help the chieftain.
  11. The ogres don't eat him, they hit him one-two and run away.
  12. I fought some live chests before the scene where Bronndin gets surprised by them.
  13. Some of the Enchanted Spheres followed me through the Way Gate to the gate where beyond lies a Living Statue.
  14. You can patiently destroy the statues from behind the gate.
  15. There are two levers for the gate to the statues but you only need to hit one.
  16. There's not much engagement with the statues. I thought every hero would have to run from them to step on a switch.
  17. The dwarf's sight is really small.
  18. The "death traps" deal damage even after they disappear for a while.
  19. The big gate of the treasury remains selected during cinematic scene.
  20. The path through the treasure piles feels random. There are spots where you'd say you can go through but can't.
  21. Some of the Treasure Guardians can't be reached.
  22. As many times before, heroes selected during cinematic mode (dragon egg in proper place scene).
  23. Not sure if intended but you can draw the wolves out from the big pack, one by one.
  24. Pirates aren't humans too? Well, there are some dwarves as well.
  25. The barrels in chapter 6 have no death animation. Items dropped from them might remain unnoticed. Also, it's confusing that some can be destroyed and some not.
  26. There should be a pause between the movement of the troops so they won't stumble upon each other and on the heroes.
  27. It's weird that you lose if the "pirates come too close" since no villager has been even hit.
  28. The talking could be done while the ship moves; it shouldn't stop.
  29. What stopped the pirates from shooting the cannons after Kratos was killed?
A lovely little Fellowship of the Rings-like RPG series that could make use of more custom stuff to make it feel less Warcraft III as you get the feeling of monotony using the same spells quick since you don't even reach the ultimates in this part.
Very immersive, nonetheless.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
 

Attachments

  • godsremnants1.png
    godsremnants1.png
    3.7 MB · Views: 92
  • godsremnants2.png
    godsremnants2.png
    4.4 MB · Views: 73
  • godsremnants3.png
    godsremnants3.png
    2.9 MB · Views: 82
Last edited:
Level 7
Joined
Feb 25, 2021
Messages
14
  1. The crossbowman left after the quest and came back.
  2. There are no items in the vault to pick. A Thunder Staff appeared outside though.
  3. Generally units selected during cinematic mode.
  4. You should use queue animation so that they won't freeze when you play them during cinematic scenes and will continue with a stand one.
  5. Bandits just spam out of those tents. If you retreat, it's Pandora's box. You got to run like crazy near each one from the start.
  6. He said they have the key but I didn't find it so I can open the eastern gate. OK, it remained where I last opened the gate to the second tower.
  7. Intended for the heroes to have a small chance of super big critical strike? The Outlaw Captain died in one blow at one point.
  8. Quest items could be variables (rune items) so they won't occupy inventory slots.
  9. You can reach the tribe chief but he's invulnerable. Massacred everyone in their base and still the chief is invulnerable. OK, there was another Gregory bag south of the boss.
  10. The ogres didn't help as the camp was already massacred and there were no more boys to help the chieftain.
  11. The ogres don't eat him, they hit him one-two and run away.
  12. I fought some live chests before the scene where Bronndin gets surprised by them.
  13. Some of the Enchanted Spheres followed me through the Way Gate to the gate where beyond lies a Living Statue.
  14. You can patiently destroy the statues from behind the gate.
  15. There are two levers for the gate to the statues but you only need to hit one.
  16. There's not much engagement with the statues. I thought every hero would have to run from them to step on a switch.
  17. The dwarf's sight is really small.
  18. The "death traps" deal damage even after they disappear for a while.
  19. The big gate of the treasury remains selected during cinematic scene.
  20. The path through the treasure piles feels random. There are spots where you'd say you can go through but can't.
  21. Some of the Treasure Guardians can't be reached.
  22. As many times before, heroes selected during cinematic mode (dragon egg in proper place scene).
  23. Not sure if intended but you can draw the wolves out from the big pack, one by one.
  24. Pirates aren't humans too? Well, there are some dwarves as well.
  25. The barrels in chapter 6 have no death animation. Items dropped from them might remain unnoticed. Also, it's confusing that some can be destroyed and some not.
  26. There should be a pause between the movement of the troops so they won't stumble upon each other and on the heroes.
  27. It's weird that you lose if the "pirates come too close" since no villager has been even hit.
  28. The talking could be done while the ship moves; it shouldn't stop.
  29. What stopped the pirates from shooting the cannons after Kratos was killed?
A lovely little Fellowship of the Rings-like RPG series that could make use of more custom stuff to make it feel less Warcraft III as you get the feeling of monotony using the same spells quick since you don't even reach the ultimates in this part.
Very immersive, nonetheless.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules


M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Wazzz
Alexen
https://www.hiveworkshop.com/forums/staff-contact.692/
Thanks for the review, will look into these and provide detailed solution to the each!

You should make it possible to do so single player, like give all the units to the player if slot is empty.
Because there maybe people who like to just have a stupidly hard time, or just have no one to play with(like me, sad I know)and might as well try to go solo.
Or something


@Banaconaconut - will look to update the version with Single player within few days, I believe a lots of people will surely play it alone like you. I will not make it easier for you guys. Hope you enjoy it.

@Ravager16829 Whatever bugs you found please tell me so I can fix it, but yes it is recommended fo 1.24 - 1.28 patches

@dark.darksorrow Glad you liked it man
I updated second map yesterday late in evening should be good now so you can replay it if you want.
First map will always be updated and it has most of the bugs I believe, random drop items are not transferable only boss items, the only purpose is to help with boss fight in first map - that's it
Also pack 2 is available now, maps 7-12
God's Remnants Pack 2

@PurgeandFire - Yes, it is playable with 2 players, one of the players (Red one) would have to play Elf + another hero while the ther plays just one.
 
Last edited:
Level 7
Joined
Feb 25, 2021
Messages
14
Single player is now available!

Update - October 26. 2021
  • Added hero glow to main characters
  • Cleared selection before each cinematic
  • Queue animations so it looks more natural
  • Added Credits in-game
  • Units now move in order in cinematics insted stumble upon one another
  • Quest items are now runes (don't take nay slots in inventory)
  • Changed some textures in the story so it's more realistic (first cinematic)
  • Fixed minor bugs in first map
  • Added items to the vault towards the end of the first chapter
  • Fixed outlaw spam in second map (now they just come in pairs and that's it)
  • Fixed minor pathing problems in missions
  • Ogre mission is now strictly to lure ogres to the camp (can't roam accross map and kill everything)
  • Fixed bug with live chests in cinematic
  • The portal closes once our heroes go through it (units can no longer follow you through it)
  • Statues are no longer reachable outside cinematic and can't be reached until the cinematic is done
  • 2 Levers are now required to open that gate
  • Increased Bronndin's sight in 4th map
  • Fixed traps
  • Added extra vision alongside town so it's easier to maneuver the incoming wolves
  • Villagers now charge toward gates to help more during the defense of the town
  • Fixed barrels not having death animations (war3 barrel are only destructibles, others are decoration)
  • Changed mission requirement to - when 3 villagers die you lose
  • Changed dialog bringing confusion about 'Human harbour'. It's Pharras's Harbour now
    Pharras - capital city of humans
  • Changed dialog bringing confusion why the cannons didn't release fire after the captain is dead (he is the only one that could have given them the signal)
  • Cinematic is now playing while the ship is moving
October 28 - Sorry about the bug in second map - all fixed now

November 13 - Fixed opening cinematics in each map - now showing black screen before cinematics instead of map area
- Fixed passage through treasure hoard in 4th map, now it's not random you actually have a pattern to follow
 
Last edited:
Level 3
Joined
Jan 4, 2021
Messages
14
an interesting campaign

seems there's a bug with map 2, single player is not working, can control only one hero.. other things look good

in map 1, coming to the rangers, I had boars following me, and during the interlude, boars were attacking heroes and rangers, and they got most of the rangers:xxd:same thing later with wolves, they kept attacking

a few things to consider:
  • adding custom music
  • as some items don't seem to be passable through maps, maybe remove them (the ones like claws and pelts, just so not to try to get every single creep on the map in search for items, but it's not a big deal anyway)
 
Level 3
Joined
Jan 4, 2021
Messages
14
played on single player: fun and clever story, terrain, gameplay and rants were great

a few notes:

most bosses (gustavo, spider, werewolf) seem to be OP on single player (well, I'm not the best player, either), but I guess they're beatable and easier on multi-player

in map 2 when chasing the captain, it said "silver key acquired", but the door wouldn't open.. (I managed to finished it, because I noticed that they can be destroyed, although it takes a lot of time, but it wasn't a problem, because it reminded me of destroying the gold mine in warcraft 2 hehe)
 
Level 7
Joined
Feb 25, 2021
Messages
14
played on single player: fun and clever story, terrain, gameplay and rants were great

a few notes:

most bosses (gustavo, spider, werewolf) seem to be OP on single player (well, I'm not the best player, either), but I guess they're beatable and easier on multi-player

in map 2 when chasing the captain, it said "silver key acquired", but the door wouldn't open.. (I managed to finished it, because I noticed that they can be destroyed, although it takes a lot of time, but it wasn't a problem, because it reminded me of destroying the gold mine in warcraft 2 hehe)
Glad you liked it bro.
To be honest bosses need to be hard because some of them represent important detail in the story (werewolf comes back later) and stuff like that
Multiplayer version is much easier but sometimes is hard to coordinate with other players for heals and stuff

Try God's Remnants Pack 2
The next installment of the campaign, hope you like that one better it's more complicated with storylines
 
Level 5
Joined
Sep 6, 2019
Messages
115
Than you bro but i dont like this kind story campaings i like warcraft book storys becuse its realy amazing or wow lore also iam wow fan 😂😄❤️ i hope you someday make warcraft story campaings
You played the most boring part of the story just yet, play pack 2 it evolves
 
Level 4
Joined
Oct 22, 2004
Messages
36
slight bump. had a great time running through this rpg. marvelous work. looking foward to the next batches! may your muse and passion never dull!
 
Top