~ A few thoughts about some chapters:
~Chapter 2
- King Gustavo doesn't become vulnerable instantly after i defeat all the shades, it takes a while for him to wake up and start fighting by becoming vulnerable again.
~Chapter 4
- Interesting puzzles, i really loved how the statues became animated and the gold warriors as well, very cool visuals for sure, pretty unique!
- In the Gold zone where the Dragon Lord soul is, there is that south gate that is closed during the whole quest with returning the egg, but you can actually walk past that closed gate, skipping this whole zone.
~chapter 5:
- There isn't much to do while having to wait 15 minutes in the last stage of the mission, i suggest decreasing the time and just adding more wolves to the attack waves.
~Chapter 7:
- The herbs from Junpuri are very hard to spot on the ground since they look exactly like normal grass, i think you should make them more visible so players can see them, the only reason i found them was because i usually left click on the ground and select big areas to see if i find anything that can be selected, but im not sure other people do the same.
Also after i found the first herb it said there are 0 herbs remaining to find, and after i got the second one, it said there is 1 remaining herb even tho the quest says is done, those 2 texts should be reversed.
- In the arena fight with Eialana, i can use Fire Wave to kick her out of the arena through the walls, then she gets stuck outside.
I guess one way to solve the problem is by putting some invisible walls around the arena.
- When the enemies infiltrate the elf town and get to the fountain to steal the orb , they all look exactly like the elves in town, so that whole fight with them was very confusing, maybe they should change their skins before the fight starts, just a suggestion.
~Chapter 9
- Once we got into the city it was pretty confusing finding out what to do, there should have been some hints on the map to locate the towers we have to go to cuz the quest said they were in the middle of the city, but they were in the corners of the city instead.
- We should get vision of the bisons and the elephants when they start to attack the city, that would make for a better and cooler scenario since we can see the fight.
Things like this matter because they make the player curious about what is happening on the map, so for me for example this made me use "iseedeadpeople" to see whats going on, and thats bad, the map shouldn't force the players to use cheats just to experience the map, same with the towers, i had to keep using iseedeadpeople to search for these "towers" in "the middle of the city" cuz there were nowere to be found, and instead they were in the corners.
~Chapter 10
- Why are the mutated leopards that we release from the cages invulnerable?
- The north lever that closes the water gates to stop the snakes from coming in, that one is invisible to the player, yes i know you put hints to change the camera angle and what not, but that is still bad, the levers should be visible to the player from any angle!
Also this seems to be the only map where changing the angle would be necessary to spot that lever so... the whole changing the angle thing is totally pointless, i suggest like i said to move the position of the north zone lever a few meters up so players can see it and not be hidden behind the walls,
this made me per usual rage since i had no idea what i was missing, used iseedeadpeople and what not, took me like 10 minutes to spot the lever from the north side...
~Chapter 14
- That small chunk of ice Adhelion has to destroy with autoattacks, is barely visible... took me 1 minute to even spot it cuz is not really clear with the terain what exactly u have to attack, gotta make that thing more obvious, or else ppl will get stuck for sure and quit the game.
As you can see the only way to spot it is by right clicking around that area by pure luck, thats how i made it work, kinda dumb, since you can't select it or anything.
- Wendigoos should have fast move speed, since just a few moments earlier Bronndin told us that no dwarf saw a wendigoo and lived to tell the tale since they couldn't run away from them or something.
~Chapter 16
- Nothing bad to say here, i liked the map, i feel like the fish units should do more dmg tho, their dmg is pretty bad even when my heroes get surrounded i can barely feel their dmg, and they get insta killed by any spells so they are a joke.
~Chapter 17
- The only negative i can say about this chapter is the lack of mana on my heroes, not having any mana regen spells other than the passive aura + the mana burns from the enemy units was pretty rough, i had to wait like 30 sec after each battle to regen mana on my heroes cuz otherwise im dead in the fights, i feel like there should be some mana healing items around this map, like mystic mana fountains since this area is a druid/night elf zone, or anything that regens the mana of the heroes, otherwise you are forcing the players to afk for their mana to regen after most battles with the druid forces.
I guess you can implement some items on the ground how you did in the previous chapters like the fresh water items.
~Chapter 18
- In the first part of the map with clearing the outposts, there were a few units left that were hidden on the outskirts of the outposts, so i didn't see them, and because of that once again i had to use cheats to see wtf am i missing, i think you have to put most of the units near the outposts and not everywere else, if the quests says clear the outposts, and when the player does that and the quest isn't done, then yea.. thats bad...
This guy and the others like him in the forest in the north i believe are also tied to the quest of clearing the outposts, so yea.. because of this lil fella i had to use cheats and see what am i missing.
- At the last part with the boss battle vs the 3 barbarian heroes, the only way to win vs them is to kite them and use spells to make them lose agro, there is no other way since they do a shit ton of dmg to my heroes and my only heal is from Adhelion's staff... which is stupid.. remember the point i made about being able to pick which items you keep on the next chapters.. yea, i wish i could have saved the other healing item, but it was replaced by something else... thats bad.
Having only 1 healing spell from Adhelion's staff at this point in the adventure feels a bit sad.
~Overall Negatives/Bugs/Suggestions
- Most important thing out of everything, there must be
camera commands, playing on the classic war3 versions feels like im playing through a magnifying glass, the camera is too close to the ground...
After playing more of the game i notice you gave hints about camera commands, but that not only is kinda late into the game but the camera command itself is pretty flawed since it only increases the zoom to a certain amount and that's it, there is no way to add whatever zoom number u want and that is bad! Best way to do cameras in custom games is to simply implement a zoom command from 1000 to 3000, this way the players can choose their own custom zoom and play more confortable.
- A big flaw of the game i feel is the fact that you dont get neither xp (after one level up in each chapter) or gold from creeps, so you can simply ignore most of them, they don't drop anything either, i suggest you make them atleast drop gold and a small chance for tomes as well, so the players have a reason to fight the creeps on the map, and with the gold you can buy more tomes and maybe upgrade in from the big cities, that would be cool.
- Even tho it says you can skip the first cutscene by typing -skip, well... it doesn't work.....
I understand you don't want players to be able to skip the cutscenes so they can understand the story but the problem is that you force the good players, that like the maps and the story, to watch the cinematics again when they replay the same chapters for no reason wasting their time!
Being able to skip the cutscenes is always a possitive since the good players will always watch them if they like the maps and the story and want to understand them and enjoy them, while the bad players who choose to skip the cutscenes without even seeing them once are also the same players who don't care about the maps and their stories to begin with so is their loss, they deserve to not understand the story if they choose to skip the cutscenes, that is a punishment to them for being dumb.
-
The music is lacking, is just the classic war3 music and that is not enough, since the war3 music can get pretty boring and repetitive after a while, especially for me, since i played so many war3 maps, hearing the war3 music now its just kinda pisses me off, especially the human music, i can't stand it.
Since this is a Custom RPG Series, i think it requires some Custom music.
Talking about music, the music in the cutscenes is also a must have thing, since otherwise cutscenes lose their charm without some extra music remixing, for example, when certain characters pop up in the cutscenes they should get their own themes starting to take effect, that would make the cutscenes way more fun to watch.
- I wish we were able to choose which items get replaced with newer ones when finishing a chapter, cuz the way i see it the game replaces a random old item with a new one each chapter, also, i can't seem to even change the items in my inventory or drop them, i think that is bad, we should be able to switch items however we want, is always a bad idea to remove futures in a game.
I understand you wouldn't want players to switch items like the main weapons of each hero, since they are made for their specific hero, i get that, Adhelion wearing a shield and Bronndin wearing a staff would be pretty weird and bad.. and funny at the same time

, but what about the other items? they don't have anything specific tying them to any particular hero so players should be able to switch them between eachother!
That would make the game way better! building up your heroes the way you want with the items you want!
- Thomas's cape should be another color other than brown, since Bronndin also has his cape brown, at times it can get very confusing since u can't tell the difference between the two of them from the back in a fight and that is bad, i suggest you make Thomas' cape be another color.
For example Adhelion has his cape red so that is nice, each of them should have different unique colors that represents their race and powers even, won't you agree?
This is also related to their specific hero glow that is bound to the colors in the game lobby, i think you should change the colors in the lobby that represent each hero and make them be more clear from the start in the lobby, for example:
when you open a map and join the lobby you should see each hero's name and color:
Adhelion (with purple or teal color, purple because that is the elven race color from the first cinematic or teal because that is his elemental power, so it fits better, him being red color doesn't make any sense).
Bronndin (with green color, since he represents the earth element, also the dwarf race and flags are green so it fits much better).
Thomas (with Red or yellow color, red cuz of element power and yellow cuz that is his race color with the humans, even orange would fit)
So also the cape colors have to mach the hero glow of each hero!
- Talking about spells, i loved all the new and unique spells and the way they are themed to each hero and his elemental, but i feel like out of the 3 heroes Thomas has the worst spells by far, i am talking specifically about his first 2 spells "Fireball Strike" and "Flaming Swirl" they are just bad, not only they do almost no dmg but they bring nothing to the table, the only time i used one of Thomas's spells and they were good was only in the first 4 chapters against rats and lil spiders, but that's it, after chapter 4 his two main spells become totally uselss, his autoattacks get much stronger than those spells so using them feels like such a waste of time and mana.
Only way i can see to make his spells better is to either simply increase their dmg or add some extra abilities to his spells, for example, after he uses those 2 spells he lets burning effects on the enemies, and they take dmg over time based on his agility, or they leave burn marks that reduce the armor and dmg of the enemies based on a %.
- I got a question, what happned to Adhelion's brother, i remember we split during one of the middle chapters, and then we never saw him again..
- Another thing i remember is about the dragon lord sword of Thomas, i know i did that quest for the Elf guy in the Elf Town, he said he can enhance the sword, and... well... he never did... now i just noticed that i finished that chapter and he never gave my sword back lol
~Positives
~ In terms of positives, well.. what is there to not love about this series, i am gonna tell the things that impressed me:
- Like i said i liked the spells of each hero, they were cool, even tho they can be better (looking at you Thomas)
- The gameplay was really interesting and fun, destroying hordes of enemies using these powerful heroes is always nice to do.
- Talking about enemies, I really loved all the different enemies you encounter in these maps, each faction and race having their own unique models for each unit and hero was really awesome to see, that sure made the game and the world feel more alive!
My favorite skins were of the arabian themed tribes and their heroes for sure and the skin of the druidess mage one, damn that one looks awesome!
I liked all the extra critters, if i remember i think i saw otters in some chapter lol, that was cute.
- The boss fights were alright, most of the times you just have to survive their primal attacks with spells and a bit of kiting to heal and after that they can be dealt with very easily, the hardest bosses are the ones where you can't really retreat and run from them, like the spider boss in chapter 4, i remember that boss being difficult to deal with.
- I remember in one of the chapters with the desert biom, i think it was chapter 9, i saw some lions hunting and attacking some of the antelope there, that was funny to see, small details like that are really hard to find in custom games, and they sure help a lot to build the world!
- I liked all the quests, they were fun to complete, but i wish there were more sidequests as well alongside the main quests.
- The Main aspect of this series and the thing that kept me playing was of coruse the story! I really enjoyed it, it's just a straight foward adventure type story that keeps getting bigger and more mysterious with each chapter, each conclusion ends up with more mysteries and that was really interesting and fun to see, experiencing the story reminded me of wathing some good adventure movies or anime, it gave me that good feeling and i loved it.
- The characters and the dialogue is also a key aspect, even tho i feel like the english and the interactions obviously could be better, they were good enough to make me care about these main characters, watching their friendship develop going through these big adventures was super fun to experience, like giving each other nicknames how Bronndin started to call Adhelion "Elfie" after a while and what not
- Last thing i forgot to mention, is that this series reminds me a lot of the custom campaign
To The Bitter End by
Soul Reaver, it strikes lots of similarities to that in a good way from the way the gameplay is to the story and characters, just a thing i wanted to say, not sure if you played it or not, but you should try it if you didn't, you can learn a lot from it.
Overall i can say that i had a blast playing through this series of maps, God's Remnants surprised me in more ways than i thought!
Last thing i can say is that i can't wait to play the next chapters and see where the story goes for our 3 heroes and this world of strife they inhabit!
Great job so far with this series! The potential is huge! i hope you will keep working on it!
My rating for God's Remnants is ... ahhh... hmm.. now i would give it a rating but in which category i should put this? It is a Multiplayer RPG Series of maps, that can be played solo and that is extremely similar to a Custom campaign with all the different maps and stories, aaaah, you know what, i think i can put it in the Custom Campaigns category, i mean why not, the only difference between this and a custom campaign is that you go to Custom maps to play it instead of going to Custom Campaigns, so i think i can treat it as such.
So... My rating for God's Remnants is an
S Tier! with
91 points out of
100!