There is a strange
bug(?) going on(am I the only one having it/noticing it?), when the units move. It could be the peacekeepers, or vindicators, or champions, or all of the units. A constant 'eredar death' sound keeps looping when moving and makes the gameplay annoying and laggy, so see to it please!
As for the rest, this is utmost the most completed dranei altered melee map. I like the fact that there is absolutely no broken dranei.
Long text:
Suggestions:
-As for the naaru light/soul, why don't you try to change the model from wips, to RUNE(like the model of rune of healing, rune of mana, etc).
-I noticed the race lacks ranged attacks in early game(actually there is only one piercing attacker, the naaru thing), which makes the race imbalanced. Also there are no flying units
.
-I understand that you tended to keep as close to the lore as possible[considering the buildings mechanics and units - having magic attack, where you did an excellent job) but it wouldn't hurt to add some balancing to it as well(perhaps replace the peacekeeper unit with something ranged/piercing attacker) ]
-The map, it is supposed to be a fast play. (considering the lack of easy gain additional goldmines and map size). So I strongly suggest that you change the map to a 12 player one, and possibly a greater map size/longer game time required, because I presume players want to enjoy the new race to the maximum, and to do that requires time.
*In short: too many melee/land only units early game, a tad imbalanced, add some piercing attack units, remove the hero model for the healer unit, change the map(please, it's a boring map).
Rating: None yet (I really like altered melee and new races, so I want to rate this a 5/5 but that bug that happens to me really makes me nervous :3, could you first update before I rate).