Also it'd help if you'd be a little more clear. From what you've told me, All I'm getting is that they did attack once, then suddenly the AI for some reason stopped. But looking through my code, it is possible that the AI may stop auto attacking ONCE after killing a player. But after clearing those units, the AI should run normally. I'm going to fix this, but my question is, did this happen after someone died? Going to test this now.
So let me see if I understand your bug/compaint report:
- sometimes units stand and don't attack you
> If I'm not correct, I've already fixed this. This (if I'm not mistaken) was mostly caused by the unit lag, caused by ordering too many units at the same time
- Blinking out of your area
>as discussed, already fixed
- Prefering to target only one player
>Beleive you are referring to complete co-op, no?
>If you are, I can fix this. I can implement a new AI. A lot of these scripts are older from when I used to know only GUI code. Also, I never thought things through enough to realize that maybe It'd be a good idea to make a separate unit group for each player. I'll likely release the changes within the next update.