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Faceless Ones v1.2 Created by Wa666r
An alternate melee in my series of maps involving lore races from the Warcraft universe. This addition allows the players to explore and play as the eldritch race of the Faceless Ones. The Faceless Ones are faithful auxiliaries of the Old Gods whom they entrust their existence to. In the archaic times of the Black Empire when the Old Gods fought among each other these grotesque creatures accommodated as their instruments of death and enslavement. Having connections so proximate to the void and the unfathomable power of the Old Gods, the Faceless Ones wage unending war upon anyone who dare to oppose the rule of their Gods.
HeraldC'ThraxHigh DiscipleDark Speaker
The bringer of the words from the Old Gods. This cunning hero works in ways of subterfuge and deadly precision. When the heat of battle starts the Herald does not hesitate to drain its foe from its will to attack. And while the favor of the Old Gods fades out of his favor in combat the Herald quickly teleports safely and remain out of view from his enemies. Though its escape does not last long when his raging claws tear apart his nearby enemies. Upon reaching the ultimate favor of his God, the Herald unleashes a ring of massacre to bring a painful and satisfying death.
True leadership comes from those who lead, the C'thrax is no exception. This massive warrior carries forth his cruel might and demands when marching to war. The C'thrax empowers its warriors with greater strength while also bestowing himself with the same. Never does the C'thrax march without his loyal Praetorians, whom use their gifts to heal and empower the mighty of the Faceless Ones. The mere presence of this massive creature brings forth the fear in those who attack his armies, causing them overpowering fear. Those truly loyal may be given the gift from the C'thrax that they may re-birthed once again.
The Faceless Ones are a mysterious race when it comes to all, including their magics. The High Disciple might contain the most mysterious magics. Through projecting his magics a poor enemy becomes rooted to the ground as they see a reflection of themselves strike upon them. As if that were not enough, the High Disciple creates an image of himself which harbors the same powers of reflection once killed, causing a copy of it's killer to spawn. When the battle turns unfavorable these copies not only serve as fodder and a meat shield, they are also capable to be instantly dispelled in order to heal their master. For times these copies only served for a short time, but upon their master's word, they become a part of the Faceless Ones armies until their death, while also obtaining increased power.
Those who do not heed the presence of the Dark Speaker should be fearful of his rage. Upon the battlefield the Dark Speaker summons unstable portals that devastate and sap the speed of his enemies. These portals become relentless as the Dark Speaker has no heed about his own flesh as long as it restores his magical energies. This cruel sight bring forth his enemies deepest fears, no wish to strike with the same fierceness when in his presence. Even the mightiest allies of the Faceless Ones are safe when the Dark Speaker calls upon their power, returning them to void upon their demise.
- Play as a new race, and behold the tactics and abilities to utilize their various strategies to bring the fight to the enemy. - A list of new items reflecting the Faceless Ones. - Custom units with their own special abilities and tactics. - Big thanks to Spellbound for helping with the triggers.
TO PLAY AS THE FACELESS ONES, CHOOSE NIGHT ELF WHEN CHOOSING YOUR RACE. IMPORTANT NOTE: - All units are created from the Awoken of Disaster. - Food is produced from any structure. - Tier 2 and Tier 3 are upgrades that once researched last the entire game. - Friendly units near your base move faster. - Deformed now replaced with a Contorted. - New unit: Contorted. Tier 1 melee attacker that can increase its hit points per attack. - Improved abilities - Added new effects - Horrors food cost reduced to 1 - Horrors now combine to create Eminent Horror. A more powerful variant. - New Unit: Eminent Horror. Can combine to create an Entity. - Drones now limited to 5 per Awoken of Disaster. Up to 40 maximum. - Manipulate ability revamp. - Pearl Harvester now is Star Harvester. Along with a new model - Revamped Agonizer's Emergence ability. - Revamped Dark Speaker's ultimate. - Obscurity renamed - Improved model for Awoken of Demise. - many more small changes.
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CHANGE LOG/CREDITS:
Released Fixed bugs based on review Added updated code and more bug fixes. Fixed version, so that it is playable. Coding caused instant crashes. Fixed the coding. - Overhauled C'thrax's abiilities. - Added animations to Awoken of Plots and Demise - Improved abilities - Added new effects - Revamped Black Wind ability - Added Face of Fright to Entity - Drones take 50% less damage when in mist - Old God's Mist restores hit points when unit is attacked - Changed Gash ability - Removed Sigil of Plots - Widescreen and UI fixes - Revamped Percausious Breath - Fuddle working properly and now autocast - Black Wind and Deadly Impact now T3 - Eye of Soggoth now remains invisible and cannot attack - many more changes. - Deformed now replaced with a Contorted. - New unit: Contorted. Tier 1 melee attacker that can increase its hit points per attack. - Improved abilities - Added new effects - Horrors food cost reduced to 1 - Horrors now combine to create Eminent Horror. A more powerful variant. - New Unit: Eminent Horror. Can combine to create an Entity. - Drones now limited to 5 per Awoken of Disaster. Up to 40 maximum. - Manipulate ability revamp. - Pearl Harvester now is Star Harvester. Along with a new model - Revamped Agonizer's Emergence ability. - Revamped Dark Speaker's ultimate. - Obscurity renamed - Improved model for Awoken of Demise. - many more small changes. Credits: Blizzard Entertainment Credits: AndrewOverload519 Grendel Radagast NaserKingArthas Sin'dorei300 General Frank Marcos DAB Blood Raven Stanakin Spellbound JetFangInferno Misha lelyanra Dentothor Blood Raven Marcos DAB CRAZYRUSSIAN League of Legends Dota 2 Duelyst (If I missed any just tell me, notify me) |
Yuss, another alternative race from the man himself, gonna check this out!
EDIT: How many abilities can the Dark Speaker have upon killing your own hero? Like does killing your neutral heroes count or not?
What version of Warcraft are you using? I never got this bug.The High Disciple's Ploy skill is bugged if used on heroes. Despite the tooltip saying otherwise, it does create a copy of the targeted enemy hero and makes the copy revivable at your altar after it dies, taking up a hero slot.
The ability should not create a copy of a hero at all.1.29.2.9231, the newest public version.
I suppose I should mention that I had only two heroes at the time. Might be it works correctly if used when you have all three heroes in play. Or it might give you infinite heroes. Who knows?
i mean, the ones from this postThis is so weird. I tested this map with a lot of people, and none of these issues came about.
If that is true, you have to credit the game and company.1.icons mostly took from League of Legion lore.
I wholesomely disagree, I feel they fit in well. Not perfect, but I feel they fit well.here are few things:
1.icons mostly took from League of Legion lore. i can see some in your Fel-Blood Elf race too, even some are DOTA icons. this is not very suitable to fit into these races.
Care to elaborate which ones? what do you mean "wrong in format."2.some upgrade icons are wrong in format. some hotkey not work and buildings key positions are very inconvenience
[/Quote]3.by the old god, those buildings model are terrible. it feels like you are lack in resources, try to stuff lore and fancy descriptions to convince players that would be enough. they are twisted-night elf buildings with bad re-texture. the tentacle building is ridiculous big as you need to make sure its attack can reach further.
this is still incomplete as i can see it. i have to build more main town hall and always in defense position before able to counter other players. if not, all will fail as the race is so weak in early time but ridiculous powerful in late combat. and there are a big difference between heroes' power. need more balance here and need more work from author and even more creativity on spell-techtree.
My editor was not compatible with the latest patches, causing weird bugs and crashes. The latest version works - Faceless Ones v1.0DWhen I select the map, I got an error with no information.
is this still compatible with 1.26My editor was not compatible with the latest patches, causing weird bugs and crashes. The latest version works - Faceless Ones v1.0D
I have checked it with the 1.29 and 1,30 PTR. They both run fine. Are you using v1.0D?I get "Fatal Error" when I launch the map. :/
Yes, the oldest patch. I'm not updated with latest patch for the fear I might be unable to use JNGP again.I have checked it with the 1.29 and 1,30 PTR. They both run fine. Are you using v1.0D?
You should check any "Map Initialize" triggers and changed it to "Elapsed game time to 1" instead. I highly doubt that the crash could be from Custom Victory trigger.Jesus Christ. I am trying to fix this. No clue on what is causing some players to crash.
The thing is it works fine for half the people, while another half can't even start it up.You should check any "Map Initialize" triggers and changed it to "Elapsed game time to 1" instead. I highly doubt that the crash could be from Custom Victory trigger.
Plus, I don't see any damage caused from Oblation spell as well, in object editor nor triggers.
Excuse me good sir, why can't I play this map that u made? Is it because of the version of WC3?No no no. The tooltip specifically says "Player Faceless Ones hero" so you can have one of three per game. When you cast it, you gain their power. Once that casted on hero is killed, that said power is stronger.
The Immortal is more assault based and an aerial unit. Mend for scouting and bolstering forces.Can you tell me difference and point of Beholder and Immortal. They are both supposed to be anti-spellcaster units, aren't they? Why should I build both, except the fact that Immortal is also a detector of your race?
My editor was not compatible with the latest patches, causing weird bugs and crashes. The latest version works - Faceless Ones v1.0D
It plays on the latest version for me. What version do you use?Hi. What version should I use? I cant seem to play your map. Im a huge fan of the others and have not met these crashes before. Please help
oh okay. thanks. I'll be donwloading the newest patch then. I dont know what version im currently using. BTW thanks for taking the time to create this maps. I've been following this since the very beginning. Your altered melee map got a personality for each races and its cool. Hope you'll continue creating these mapsIt plays on the latest version for me. What version do you use?
oh okay. thanks. I'll be donwloading the newest patch then. I dont know what version im currently using. BTW thanks for taking the time to create this maps. I've been following this since the very beginning. Your altered melee map got a personality for each races and its cool. Hope you'll continue creating these maps
Made them myself. Thank you.i am curious, where did you get the skins for those buildings? i haven't seen them around, it has a pretty cool aesthetic
Hello ! I love the concept but can you say me how i install it?
thx for your answer.
Download the map, put it in your Maps folder. What patch are you on?
I made them for the most part.Can I ask you where are those sweet builidngs from? Thanks!
Havent you thought on uploading them? I really like themI made them for the most part.