- Joined
- Jun 28, 2008
- Messages
- 2,365
Septimus, I want to use object editor to edit spells. Not use Blizzard made. And I hope not to use any form of Triggers to do it :3
Remember, the point with the whole contest is to create abilities for it by triggering. Reusing existing ones is not a good idea ._.
Because one of the aspects of the judging will be "coding". Having almost nothing coded will definitly give you a lower score there.
Try any of these paths:This might not be correct to post here, but there is a skin here on the hive that would fit the hero very well. Does anyone no how to find the path for it?
http://www.hiveworkshop.com/forums/skins-552/webspinner-61194/?prev=search=spider&d=list&r=20
1. Can i use model created by myself that haven't submitted in hive yet?
What type map i must attach the hero, melee one or just like an usual spell template map?
Are we, contestant, must create the map or we can take one of blizzard melee map?
Can i use non hero unit model as a model of hero? say like use bandit archmage?
Win 0_0Anything, depends on yourself.
Ya your avatar![]()
map ini event
set a point
create dummies
add dummy abilities and real abilities
create all special effects
remove point
custom script call preloadstart()
custom script call destroytrigger(gettriggeringtrigger())
or something like that
I'm in I suppose.
I feel like using GUI. Hero will be a Hyrdromancer.
I've thought a couple of spells I guess.
Passive - Water Ritual: The hero drains the moisture from all nearby living units, slowly building a shield of water. Once enough water is collected the shield wears off and the hero morphs into a Water Demon for a brief amount of time. Each level increases damage dealt and the strength of the shield.
Instant Cast - No name yet: The hero binds a unit with water, then slowly draws the target to him, while frozen meteors bombard the area around the target. If the spell is disrupted an aqua explosion will erupt around the target, freeing it but damaging a large area in the process. Each level increases the damage dealt, AoE of the aqua explosion and number of meteors.
Instant Cast - No name yet: The hero gives all nearby allies a shield, and all enemies a hindrance(Their weapons rust, decreasing their attack, and they move slower) using all water saved from the aura. If the hero has no water to give, it is deducted from his health. Each level increases armour given, target area, and decreases health deducted.
Ultimate still a very early W.I.P. They all are. Nothing listed here is final in any way. Just some rough outlines.
To be honest, this will be my first custom hero ever. So it may not come out the greatest. :\
damn I wanted to make something like Tauren Chieftan but its against contest rulesPeople have sad this before and it seems that if your ulti is a passive you will need 3 non-passive other spells.
Thanks, ^^@ nerovesper:
THAT LOOKS AWESOME!! No idea what it does though![]()
How do I attach pictures to a post? I really wanna show some of my work.