My new hero concept! It's a water elemental hero. (Not ice in any way.)
Name: Mist
Attribute: Intelligence
Model: http://www.hiveworkshop.com/forums/...ord-48381/?prev=search=ice%20lord&d=list&r=20
Spell 1 [Channeling]
Draw Water
Mist will draw the water around him over time. Making him draw the water out of the air and earth which will heal him by a base of 5 per second. He will be healed for each tree in range each second and he will be healed for each unit in range and draw them toward him as he draws the water out of them.
Spell 2 [Active]
None Yet
Spell 3 [Passive]
None Yet
Spell 4 [Ultimate]
Liquid Accumulation
Mist will tap upon his own water blowing himself up like a bubble amd grow bigger. When activated he will grow by 1% of his current life per second as accumulated water. If attacked he will lose a percent of his water making him lose 1% of the damage he took as the accumulated water. When he is healed he will gain 1% of the healed life as accumulated water and when reaching 100% accumulated water he will burst dealing his max life in a little area around him. Done
Do you see the synergy between the spells?
Name: Mist
Attribute: Intelligence
Model: http://www.hiveworkshop.com/forums/...ord-48381/?prev=search=ice%20lord&d=list&r=20
Spell 1 [Channeling]
Draw Water
Mist will draw the water around him over time. Making him draw the water out of the air and earth which will heal him by a base of 5 per second. He will be healed for each tree in range each second and he will be healed for each unit in range and draw them toward him as he draws the water out of them.
Spell 2 [Active]
None Yet
Spell 3 [Passive]
None Yet
Spell 4 [Ultimate]
Liquid Accumulation
Mist will tap upon his own water blowing himself up like a bubble amd grow bigger. When activated he will grow by 1% of his current life per second as accumulated water. If attacked he will lose a percent of his water making him lose 1% of the damage he took as the accumulated water. When he is healed he will gain 1% of the healed life as accumulated water and when reaching 100% accumulated water he will burst dealing his max life in a little area around him. Done
Do you see the synergy between the spells?