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Hero Contest #2 - HQ Hero

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Level 11
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Dec 11, 2006
Messages
359
My new hero concept! It's a water elemental hero. (Not ice in any way.)


Name: Mist
Attribute: Intelligence
Model: http://www.hiveworkshop.com/forums/...ord-48381/?prev=search=ice%20lord&d=list&r=20

Spell 1 [Channeling]
Draw Water
Mist will draw the water around him over time. Making him draw the water out of the air and earth which will heal him by a base of 5 per second. He will be healed for each tree in range each second and he will be healed for each unit in range and draw them toward him as he draws the water out of them.

Spell 2 [Active]
None Yet

Spell 3 [Passive]
None Yet

Spell 4 [Ultimate]
Liquid Accumulation
Mist will tap upon his own water blowing himself up like a bubble amd grow bigger. When activated he will grow by 1% of his current life per second as accumulated water. If attacked he will lose a percent of his water making him lose 1% of the damage he took as the accumulated water. When he is healed he will gain 1% of the healed life as accumulated water and when reaching 100% accumulated water he will burst dealing his max life in a little area around him. Done


Do you see the synergy between the spells?
 
Level 17
Joined
Mar 17, 2009
Messages
1,350
Rmx, about your spells (I know triggers are well done so I ignored the):

#1 the icy one 2 probs:
a. You can pass through units as if there while dashing
b. The "Iceberg" effect doesn't instantly show after knockback, but like 1 second
later...

#2 the Drill one:
a. The effect start like after a 1 second delay. So the Animation of the hit shows,
but then one second the unit flies :p

But special effect wise? HI5! Good JOB!
 
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Level 7
Joined
Mar 6, 2008
Messages
322
1st WIP


Name: Glommus
Attribute: Strength
Model: http://www.hiveworkshop.com/forums/...954/?prev=search=Ogre%20Gladiator&d=list&r=20

Story: One of the most fearsome gladiators in Blade Edge's Arena Glommus is a large size ogre wearing a gigantic axe who smash and chop his oponents make him feared in all Outland. After Ilidan's journey on Outland this almighty warrior moves to Horde lands testing his abilities in Orgrimmar's Ring of Valor.

Description: Warrior hero, exceptional at absorbing damage and at counter attack. Can learn Blood Strike, Charge, Rage and Retaliation.

Abilities:
icons_6013_btn.jpg
Blood Strike: Glommus spins and strikes his enemy with his axe dealing them: 150 damage and himself 75 damage (rank 1), 200 damage and himself 100 damage (rank 2), 250 damage and himself 100 damage (rank 3) (100 mana, 40 seconds cooldown)

icons_1436_btn.jpg
Charge: Glommus charge dealing 75 damage to enemies , knockbacking them and stun them for 2 seconds, dealing himself 75 damage (rank 1), 3 seconds, dealing himself 100 damage (rank 2), 4 seconds dealing himself 100 damage (rank 3) (75 mana, 20 seconds cooldown)

icons_1456_btn.jpg
Rage: Increase Glommus attack speed and damage by 3 at cost of 2 hp points per second (rank 1), damage by 4 at cost of 2 hp points per second (rank 2), damage by 5 at cost of 1 hp point per second (rank 3) (70 mana, instant casting)

icons_2886_btn.jpg
Retaliation (passive, ultimate): If Glommus hp its lower than 50 % his attack, attack speed, movement speed and armor its improved by 50 %

Stats @ Level 1:
HP: 725
Mana: 225
Strength: 25
Agility: 10
Intelligence: 15

Stats @ Level 10:
HP: 1425
Mana: 390
Strength: 53
Agility: 23
Intelligence: 26


I know there are some imbalances but this is only the concept tomorrow I will make the map and fix them make him balanced. I'm sorry If there are any typo errors. Those spells maybe will not be the same with the ones in the next WIP or in the final submission. Anyway I hope you like it any feedback will be appreciated.
 
Level 25
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Messages
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Btw i saw this in the submision thread:
Zpider said:
Credits to:
Dekku(Spell 2 and 3)

Either he didn't said it properly or he just said:"Thanks to the guys who made 50% of my hero abilities :p
Anyway is that allowed?
Btw not that he doesn't know to use words:
Zpider said:
Credits to:
X.e.r.e.X(Spell Icon 2)
CRAZYRUSSIAN(Spell Icon 3)
 
Level 7
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Messages
322
I saw that too but on Hero Contest Rules hvo said that the spells must be made before the contest no previous work so he doesn't say all spells must be 100% made by us. Hope one of the judges will answer.
 
Level 25
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RULES said:
Teams are not allowed; the entire hero must be made by a single user. However, you're able to use any resources publicly available in THW database, except for spells.

Says it all.

EDIT:
ONLY FOR INTERESTED PEOPLE

Well here is the Z facing function for the suplied model.
It has 270 difrent rotations.
JASS:
Function SetUnitZFacing takes unit whichUnit, real facingAngle returns nothing
	local integer i = R2I((facingAngle+OffsetAngle)*0.7+0.5)
	if i>0 then
		call SetUnitAnimationByIndex(whichUnit, i)
	else
		call SetUnitAnimationByIndex(whichUnit, i+252)
	endif
endfunction
Don't know who should get credits for the function though :p
Either -JonNny or N-a-z-g-u-l i will have to ask :p
Enjoy.
 

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Level 11
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Jun 28, 2008
Messages
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YES!! Spell is working!!

Disctiption:
When a unit attacks Holy Crusader there is 40% chance that attacking unit will be damaged for 50 damage.

I think I should nearf it now :p
 
Yay, I have the Ultimate almost done(balancing + tooltip)
AoE slow + a chance to rip out shockwaves in outer area + increased attack speed

And a passive skill, needs a tooltip.
Releases on a chance when hero casts any of his spells and deals minor AoE damage, I was also thinking, of adding a silence effect, but dunno maybe to imbalanced?

Oh, and both spells needs an icon :<

It's a fire-hatred-evil... Hero, Happy Tuaren made an awesome model :D
 
Level 9
Joined
Sep 6, 2008
Messages
477
My WIP of the Argent Vanquisher:
Current spells = Blitz (passive), Dancing Blade (ultimate)
Icons will be hand drawn, current ones are placeholders.
Enjoy. (video below)


-Bane
 
Level 9
Joined
Sep 6, 2008
Messages
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It is a model of your sword that mimics all of the abilities you have/use.
If you use an ability dancing blade will use it aswell. It will follow you if you move, it does everything you do, it takes about 5 triggers by itself.

In the movie i even say that it mimics all of your attacks.
 
I apologise for the small image, here's a bigger one :)
141188-albums1744-picture13186.jpg

The best standalone tooltip tool I used is this one. Its really very useful and easy to use :D
Sigh, there's so much competition, the chances of me winning is like:

function WinChance takes nothing returns real
local integer skill
local integer myskill = 1
local member m
local group contestants = GetContestants()
loop
set m = FirstOfGroup(contestants)
exitwhen m == null
call GroupRemoveUnit(contestants, m)
set skill = skill + GetMemberSkill(m)
endloop
return I2S((myskill/skill) * 100) +"%"
endfunction

World Editor has permanently crashed. myskill/skill is too small to be computed. D:
That's a lol.
 
Level 9
Joined
Aug 28, 2005
Messages
271
Ok, I admit it's a little exaggerated to send him directly in the top 3 but I like him most from the heroes I've seen by now. Of cource some hidden gem may appear later. I also like that he has more original and not so cliched concept. I'm tired of warlocks, elemental heroes and demons & necros. That's why I picked that strange idea of light/darkness meld. Long live the different.
 
Level 18
Joined
Mar 13, 2009
Messages
1,411

icons_5732_btn.jpg
icons_5526_btn.jpg

Alchemist's Stone
65 Mana - 25 Seconds Cooldown
Creates an Alchemist's Stone at the target location.
Every few seconds this stone will drain 3 Gold and 1 Lumber from nearby enemy units. When the stone is killed all resources gathered by the stone will be given to it's owner.
The stone has 100 hit points and Divine Armor.
Can't drain more as 400 resources.
Lasts 15 seconds.

Level 1 - Drains resources every 4 seconds.
Level 2 - Drains resources every 3 seconds.
Level 3 - Drains resources every 2 seconds.
icons_5546_btn.jpg

Short Circuit
105 Mana - 15 Seconds Cooldown
Creates an Electricity Generator at the target location.
Every second the generator will emit a sparkle that damages nearby enemy units.
Eventually the generator will overload and all sparkles will deal a lot of damage at once to nearby units and half the damage to structures.

Level 1 - 8 sparkles, 6 hit damage, 30 overloading damage, small movement radius.
Level 2 - 10 sparkles, 8 hit damage, 45 overloading damage, medium movement radius.
Level 3 - 12 sparkles, 10 hit damage, 60 overloading damage, large movement radius.
icons_3407_pas.jpg

Craftsmanship
Will be added.
icons_5527_btn.jpg

Design Plans
170 Mana - 90 Seconds Cooldown
The Mad Scientist sends 2 tanks to the target location.
The tanks will crash and blow up, knocking back units inside the explosion. The explosion will damage units in a small radius for 250 damage and in a large radius for 175 damage. Units inside the explosion will take 25 damage per second.
The explosion lasts 6 seconds.

Also hits friendly units and destructibles!
Credits go to:
Norinrad - Battle Priest
CRAZYRUSSIAN - Ability Icons
WILLTHEALMIGHTY - Special Effect
Paladon - Knockback System
Already working on a lay-out for later since I am not pro with those tags.
It's also an easy way to get my tooltips organized! ^^
Suggestions are very welcome! (This includes grammar/balancing/description)
 
Last edited:
Level 13
Joined
Apr 15, 2008
Messages
854
This is my Hero ^^
Wraith.jpg
Shadow Lord

icons_6253_btn.jpg
Shadow Scythe - The Shadow
Lord vanishes and then strikes
the target with a powerfull slash.

icons_641_btn.jpg

~Coming~

Passive.jpg

Aura of Shadows

icons_552_btn.jpg

~Coming~

Model by donut3.5
Skill Icon #1 by KelThuzad
Skill Icon #2 by Unknown
Skill Icon #3 and #4 by Blizzard Entertainment

14/06/2009 ~ Selected Hero and entered the contest.
14/06/2009 ~ Added the first skill.
15/06/2009 ~ Added the second skill.
 
Last edited:
Level 18
Joined
Mar 13, 2009
Messages
1,411
Please use hidden tags to keep the posts organized.
I am talking about hero WIP images and videos.

@Bane
Nice idea(mimic), though it is seen already(Dota => Tauren chieftain).

@Deuterium
Glad i helped :p

I was trying to practice on the use of tags... D:
How does it look right now?
 
Level 11
Joined
Jun 28, 2008
Messages
2,365
i thought off thurd spell:

Hero casts an orb of light at a target, damaging it for (stil lto come) and stunning for (stil lto come).*So so far this is just a storm bold, no? Here is the fun part.* When unit is hit, it causes an explozion of holy fire around it, stunning all youints for 1.5 seconds (wont change throo lvls), dealing damage (yet to determan) in radious of 250 around the unit hit by orb, and destroying mana in same aeria. For now mana drainage is 3%/6%/9%. Mana wont refleckt on hp like mama burn does.
Also, maybe effect of explozion wil lhit friendly units also, for balance.
This spell is sopose to be agains spellcasters. Hero or units. What do you think? I wil lstart working on it anyways :p
 
Kingz said:
Remove the shadow from the sword, it looks bad with that shadow :p
Agreed. Would look a lot better. Also, a sword dancing around doesn't make much sense. Would it be more likely that there's some spiritual hero or some form of illusion holding the sword? I mean, the idea is good, but balance could be quite an issue.
Also, isn't it quite suicidal to teleport into the enemy army with only luck to count on for an escape? I mean Warden has a 1 second cd teleport with 10 mana cost (imba) that she can rely on to get her out of that kind of situation. It would be better if your hero has some form of survival spell. Just a suggestion :)

Billy the Cat, your hero looks good for now. Just a question, will the Alchemist stone take 3 gold and 1 lumber for each unit nearby? If so, at max level it can take up to about 3*7*(Number of units). Given that each enemy has about 20 units (quite normal in a melee game), and two enemy players are involved in the battle, it would drain about 21*40 gold and 7*40 lumber, which is about 440 gold and 280 lumber. I admit, that's not a lot. You may want to consider decreasing the mana cost or something. Maybe even set a limit to the amount it can gather in one cast, just in case a team of 6 gets 30 units per player. That's about 21*180 gold and 7*180 lumber, or 3780 gold and 1260 lumber. Quite crazy, no? Also try to keep the special effects minimal, it reduces lag.
And what do you mean by movement radius for the Electric Generator? Area of Effect? Please clarify :).
@squidle
So far, I don't even see any synergy between his two abilities. Any plans for a better synergy?

BTW, I could help you guys with tooltips, be it Warcraft ones or non-warcraft ones. Just give me a brief description of the spell and I'll do the whole tooltip for you (learn, normal, and for all the level :D)
I don't think that's against the rules, is it?
 
Level 18
Joined
Mar 13, 2009
Messages
1,411
Yes It is kinda difficult for the tooltips to the describe the thing D:

For Alchemist's Stone: I forgot to write down there was a limit for stolen resources. Late game the enemy might also be able to counter the Alchemist's Stone with Chaos damage when focusing.

For Short Circuit: It moves like a the Locust spell, but the area increases per level. I don't know how to write it down as short as possible (since I already had to cut down on size).

I added the description for the ultimate. The Passive is kinda so-so and I was hoping for a better idea using the fact that they spells are ground targeted, but it's not coming. D:


icons_5732_btn.jpg
icons_5526_btn.jpg

Alchemist's Stone
65 Mana - 25 Seconds Cooldown
Creates an Alchemist's Stone at the target location.
Every few seconds this stone will drain 3 Gold and 1 Lumber from nearby enemy units. When the stone is killed all resources gathered by the stone will be given to it's owner.
The stone has 100 hit points and Divine Armor.
The stone will store only a limited amount of resources.
Lasts 15 seconds.

Level 1 - Drains resources every 4 seconds, 200 maximum.
Level 2 - Drains resources every 3 seconds, 300 maximum.
Level 3 - Drains resources every 2 seconds, 400 maximum.
icons_5546_btn.jpg

Short Circuit
105 Mana - 15 Seconds Cooldown
Creates an Electricity Generator at the target location.
Every second the generator will emit a sparkle that damages nearby enemy units.
Eventually the generator will overload and all sparkles will deal a lot of damage at once to nearby units and half the damage to structures.

Level 1 - 8 sparkles, 6 hit damage, 30 overloading damage, small movement radius.
Level 2 - 10 sparkles, 8 hit damage, 45 overloading damage, medium movement radius.
Level 3 - 12 sparkles, 10 hit damage, 60 overloading damage, large movement radius.
icons_3407_pas.jpg

Craftsmanship
Will be added.
icons_5527_btn.jpg

Design Plans
170 Mana - 90 Seconds Cooldown
The Mad Scientist sends 2 tanks to the target location.
The tanks will crash and blow up, knocking back units inside the explosion. The explosion will damage units in a small radius for 250 damage and in a large radius for 175 damage. Units inside the explosion will take 25 damage per second.
The explosion lasts 6 seconds.

Also hits friendly units and destructibles!
Credits go to:
Norinrad - Battle Priest
CRAZYRUSSIAN - Ability Icons
WILLTHEALMIGHTY - Special Effect
Paladon - Knockback System
Edit: I had a maximum for resources drained, but having a limit of resources drained per wave sounds like a nice idea too. I had already taken the huge army thing into consideration :p

Oh and overloading deals only half the damage to structures (balancing :p)

The mana cost on the first spell is quite a pain to manage (resource losses will hurt a lot in the late game, but you can't really make a scale on how much it hurts). I now kinda balanced it looking at the Transmute ability.

Just a little suggestion on the radius thing for the second tooltip would be fine.
 
Last edited:
Level 4
Joined
Mar 24, 2009
Messages
67
ONLY FOR INTERESTED PEOPLE

Well here is the Z facing function for the suplied model.
It has 270 difrent rotations.
JASS:
Function SetUnitZFacing takes unit whichUnit, real facingAngle returns nothing
	local integer i = R2I((facingAngle+OffsetAngle)*0.7+0.5)
	if i>0 then
		call SetUnitAnimationByIndex(whichUnit, i)
	else
		call SetUnitAnimationByIndex(whichUnit, i+252)
	endif
endfunction
Don't know who should get credits for the function though :p
Either -JonNny or N-a-z-g-u-l i will have to ask :p
Enjoy.

This is very useful. Thank you very much.
 
Level 11
Joined
Jun 28, 2008
Messages
2,365
However, that's not the main point of this contest, right? :)
As it has been said in the contest rules and positions, it can be even "hard object editor". ;)

Yes, but 15 points is given for coding. Having only object editor spells will make you get 0 at that = you cant win.
 
Level 11
Joined
Jun 28, 2008
Messages
2,365
[*]Judging Criteria:

Originality
How original the hero is. Small derivations of standard WC3 heroes won't yield much score in this category./5
BalanceHow balanced the hero is compared to standard melee heroes./5

Coding
How leak free, efficient, and well structured the coding of the map is./10

Theme
How well the abilities fit the theme of the hero. This also includes the synergy between abilities./10
[*]100 % of the winner shall be determined by the contest's appointed judge(s).
[/LIST]
[/INDENT][/INDENT]
Ok. Not 15, but 10 :p
Still a lot.
 
Level 18
Joined
Mar 13, 2009
Messages
1,411
[*]Judging Criteria:

Originality
How original the hero is. Small derivations of standard WC3 heroes won't yield much score in this category./5
BalanceHow balanced the hero is compared to standard melee heroes./5

Coding
How leak free, efficient, and well structured the coding of the map is./10

Theme
How well the abilities fit the theme of the hero. This also includes the synergy between abilities./10
[*]100 % of the winner shall be determined by the contest's appointed judge(s).
[/LIST]
[/INDENT][/INDENT]

Ok. Not 15, but 10 :p
Still a lot.


I suppose the 'no triggering at all is as efficient as it can get' argument can not be used here :p
I don't think you feel like copying Septimus' hero either ^^

Off-Topic: failquote D:

Did some editing again and here is the new tooltip thingy:


icons_5732_btn.jpg
icons_5526_btn.jpg

Alchemist's Stone
45 Mana - 15 Seconds Cooldown
Creates an Alchemist's Stone at the target location.
Every few seconds this stone will drain 3 Gold and 1 Lumber from nearby enemy units. When the stone is killed all resources gathered by the stone will be given to it's owner.
The stone has 100 hit points and Divine Armor.
The stone will store only a limited amount of resources.
Lasts 15 seconds.

Level 1 - Drains resources every 6 seconds, 120 maximum.
Level 2 - Drains resources every 3 seconds, 200 maximum.
Level 3 - Drains resources every 2 seconds, 320 maximum.
icons_5546_btn.jpg

Short Circuit
105 Mana - 15 Seconds Cooldown
Creates an Electricity Generator at the target location.
Every second the generator will emit a sparkle that damages nearby enemy units.
Eventually the generator will overload and all sparkles will deal a lot of damage at once to nearby enemy units and half the damage to structures.

Level 1 - 8 sparkles, 6 hit damage, 30 overloading damage, small movement radius.
Level 2 - 10 sparkles, 8 hit damage, 45 overloading damage, medium movement radius.
Level 3 - 12 sparkles, 10 hit damage, 60 overloading damage, large movement radius.
icons_3407_pas.jpg

Craftsmanship
Will be added.
icons_5527_btn.jpg

Design Plans
170 Mana - 90 Seconds Cooldown
The Mad Scientist sends 2 tanks to the target location.
The tanks will crash and blow up, knocking back units inside the explosion. The explosion will damage units in a small radius for 250 damage and in a large radius for 175 damage. Units inside the explosion will take 25 damage per second.
The explosion lasts 6 seconds.

Also hits friendly units and destructibles!
Credits go to:
Norinrad - Battle Priest
CRAZYRUSSIAN - Ability Icons
WILLTHEALMIGHTY - Special Effect
Paladon - Knockback System
Would this resource limit be balanced? (Note: this limit is for Gold + Lumber, so 200 resources = 150 Gold + 50 Lumber)

Movement on my sparkles for the second spell still sucks in the tooltip D:
 
Last edited:
Level 4
Joined
Mar 24, 2009
Messages
67
Maybe, I'm not good with balances. I like the ideas. Though Mad scientist should have a concoction spell or some sort but that's just me.
 
Level 11
Joined
Dec 11, 2006
Messages
359
Here are some pics of 2 spells.

First is Liquid Accumulation. First is mormal size. Second is just about to burst at huge size. Third is poof.

Second is Whirlpool. First is 2 furbolgs who is sucked in. Second is just how it looks.
 

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Level 9
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Sep 6, 2008
Messages
477
@ Everyone: i will remove the shadow from the sword. The balance on dancing blade is not an issue.

one question: About the balance, by balanced do you meen that if both heroes went all out with all of there spells it would have to be even? Or if your hero used all of his spells and melee hero used none it would have to balanced?
 
Level 11
Joined
Dec 11, 2006
Messages
359
Thanks :p And I'll bet you will sometime.
Hehe well ontop of that you grow big and go poof. If you are attacked you will lose some water. However, that water will form a little water elemental but, you will lose some size and if size goes to 0 then the effect will wear off.
 
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