Aspard
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  • Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
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    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    Hey man, I have decided to re-open the spell factory for a while, if you have time, pop in :)
    придётся скрин выложить, и ещё не начали оказывается...
    я эту тему найти не могу.... =s
    можно без wip выложить?
    сегодня... =\
    кому скрины надо показать. как и ожидал, получилось никак, обидно.... =\
    и когда надо самого героя выложить и куда?
    I understand that attack order is only to sheep get close,and that sheep explode when get in very close range.Maybe range of sheep suicide moment need to be biger like you say,now is not good trust me.I will increase range...nwm tnx for your time,we now that you have lot of work ;)
    Well, guys, since you are trying to look so clever - you should be able to fix everything yourselves. You have a core trigger - play with it, try to find the solution, find the real one way it would fit into your map.
    Freeze asked me to explain you his problem with kamikaze sheep since i was friend he played with. The problem is that when sheep comes to moving target,it just stops and when target gets like...500 range away from sheep,sheep starts moving towards target again.
    conclusion: sheep doesn't explode on moving targets ; solution: maybe use kaboom ability,give it to sheep during spell and order sheep to kaboom target,this way it won't stop i think,also kaboom should be set to target invulnerable targets aswell.
    Look i will explain, my map is something like warlock. I tested Kamikazi sheep with friend. When i cast sheep on his hero, he run from sheep,and when sheep get close to him, he change direction to avoid sheep. In that moment sheep stop for 0.5 second and then start to run again,also if he move in circle,sheep go then stop,go,stop,go stop. Also if he just run in line sheep get close to him and then just stop,becouse you give sheep ATTACK order in triggers and sheep cant attack while moving,target is fast,sheep have little range so sheep try to attack target but cant while taget is on the run, and becouse that sheep cant come so close to explode. Understand now? Sheep moving is problem.
    Hi man. You made "Kamikazi Sheep" spell for me but i have problem with that spell. Sheep is little dumb ;D When sheep folow enemy and he run, sheep get close to enemy and then stop,after that run,stop,run,stop :D and if enemy try to avoid sheep, sheep stop again and then start to run.Dumb sheep ;D Also somethimes sheep explode while enemy just dont move so spell have some leaks or erors :/ Can you made better "tracking" system for sheep, now sheep is dumb :/?
    Lets do it, There are some really cool spells some of the people asked for. I will add tooltips, documentation and optimize them. Then ill add all in one map and send em to you.
    ну идеи то должны быть, а для них модель нужна =) у меня походу ничего не получится, идей нуль, а время бежит....
    ну как, уже что нибудь интересное придумал? модель героя какая, =)))
    I thought about that jass problem you are having. I have never created an campaign, so I am not to sure about this.

    I think jass will load in an campaign, but not vJass. (vJass disable warcraft's syntax check, and uses its own syntax. But with an campaign, it doesn't use the TESH and JASSHelper, it uses the normal wc3 syntax on start up.

    Again I am not to sure.
    Reputation (+1):
    (Post) &#1059;&#1076;&#1072;&#1095;&#1080; &#1074; &#1082;&#1086;&#1085;&#1082;&#1091;&#1088;&#1089;&#1077;
    я не совсем понял, как принять участие, просто насрать в коммент и сказать что всё будет gui?
    героя я вылеплю за часа 2, совокупность будет отличной, насчёт красоты тоже неплохо, но вот лики и прочее с этим понт
    I think we should close the spell factory for the duration of the Hero Contest, so that we can give our full attention to the contest, and not get loaded with spells.

    Just a thought.
    Reputation (+1):
    (Post) Wow, this would have helped me on a spell I did a long time ago had I known that then.
    Sry man but I've been on vacation so couldnt answer :p

    Damage detection in GUI? Nope there are none leak free, look at wc3c and check for captain griffs DD, it's very simple and easy to use (vJass)

    Check D4RK G4NDALFs template in the spell section, very good GUI tree detecting
    There is no need for an if clause, but if it has to something specific, then yea. This DDS actually just adds events to the DDSMain trigger. So reality it would be like this.

    Event - Any Unit Takes Damage

    Condition - Your condition

    Actions - Whatever the actions are
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