- Joined
- Nov 9, 2019
- Messages
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Question: How far can I go in vr. 1.31? I'm gonna test this map because as far as I can see it packs quite a potential. Also, report bugs along the waye
(5 ratings)
Matthew Fuller Presents
Good & Evil II Between worlds
Created by Matthew Fuller
Seventeen years ago, Mabicore set forth to take the worlds four crystals....
Crystal guardians from each of the crystal kingdoms arose!
After ten years of war, they defeated him!...The world since has been at peace....
But there is a greater war going on....somewhere between worlds.....
The story is 100% Finished, along with most of the sidequests.
It would take you about....30 hrs to finish everything maybe? Maybe more, maybe less...
I really had to rush in the end of the development stage
as I'm not sure how the new reforge would affect my map,
the 1.31 didn't seem to like it very much....but I tried to tidy it up as best I could
There are some things I would like to change and add in the future
after taking a nice looong break, like the job system, it needs to be tweaked a little....
* If you're wondering why the Warrior sword skills aren't working properly,
it's a bug...To fix it, after picking up the warrior job in your first slot,
try placing it in another slot for skills such as Flametongue and Numb blade to work....
The Gear wars Mini game needs to be finished...
and finally, I would like to add Npcs and finish up the dialogue
with those that are in there....
Features:
* 25+ hours of Main story!
*A Job system with 12 to choose from. You earn SP from slaying monsters which allows you to upgrade them...
The Jobs include-
Warrior,White mage,Elementalist,Black mage, Monk,Ranger, Berserker, Samurai
Drunken bowler, Treasure hunter, Gunner, Dragoon..
* Many side quests including-
1 Gear wars..."Bet items in the Lions den arena to face a challenger,
if you win, you gain an upgrade of the item you betted!"
2. Monster hunting....
Hunt down tough monsters to earn treasure!
"In The sands of the burning sage, find the small village 'Red Rock'
There you will find a character who will sell you a hint to find the baddies"
*Several super superbosses and bonus quests you can spend hours preparing for....
4. Tuns of custom items
Credits:
This Map wouldn't be possible without the people who created all these lovely models....
Female Swordsman "As Lea" by Kitabatake
Swordsman "As Miles" by Kitabatake
HeroGoblinGunslinger "As Tiya" by PROXY
Gnome_HeroShieldHands " As Talo by Norinrad
Valkyrie " As Robin/Jasmin" by Zwiebelchen
RPG Hero: Human Villager "As Kiye" by Tenebrae
Gunslinger Officer "As Nick/ Sir Nicolas" by Freddyk
Royal Queen "As Queen Cara" By Kuhneghetz
D3 Wizard male "As Darowin" By ironmaiden
Berz`ak (Rpg Hero) - Manoo
Angmar Doodads-HerrDave
Arabian buildings-Mike
Amaducias-Grendel
Alien RepairDrone-Amigurumi, Texture By M0rbid
Creep Slime - Direfury
Dire Berserker-Direfury
Ligaroo -Grendel
Dark Soldier-Freddyk
Spider Hag-infrenus
Villager Kid Female-Alethos
Stalker-Fingolfin
Bandit Berserker-Stanakin
Beowulf the Brave-Sellenisko
Stone Walls-ILH
Night Elven Airship-HappyCockroach
Death wing- by Kwaliti
Lindormr Dragon- olofmoleman
Helghast-Fingolfin
Pyrix Hellfire-PROXY
Japanese house-Mike
Saloon-Mechanical Man
Helipad-Mr. Bob
Army Scout Tower-HammerFist132
Hatch / Trapdoor pack-dtnmang
Depot-Graber
Stump Hollow-Remixer
Goblin Bookworm-Freddyk
US Ranger- qassamzed
Porticulis- lami
Riot Shield-Tr!KzZ
Modern Bed-AlienAtSystem
Dieselpunk Troopers -HerrDave, Zess
Uruk-Hai Pack- HerrDave
Animated Computer pack- Grey Knight
Dancing Scimitar-Lestat(br)
Kingsbed-alreadyused
Possessed Tome-Deolrin
Skeleton Lord-WhiteDeath
Battle Realms Kenji-James Tarrosa
Camera Man- The Weird Human
PaleVal'kyrSvH- Blizzard Entertainment, Sellenisko
Magic Brazier-Argus
Angel-expresso, Tranquil
Valkyrie- Dionesiist
Blood Elf Arcane Guardian-AndrewOverload519
Destroyer-Dionesiist
Dathylos-infrenus
Magic Brazier- Argus
BE Lamp - Forgotten_Warlord
Water Tentacle- Champara Bros
Blackpyro Tyrant-UgoUgo
Uther the Lightbringer- Murlocologist
King- Tranquil
BoneSpirit- Peekay
GlassStatue- Sin'dorei300
.....and much more to add, coming soon.
Image Description:
1 Final fantasy IX Mountain path
2 final fantasy ix freya theme
3 Bazaar potion shop. Zelda skyward sword.
4 Most epic music ever: Glory ]
5 Philip G Anderson: Winter ]
6 Maple storys Lith Harbor
7 final fantasy 8 missile base
8 final fantasy 8 find your way
9 A Sunken Feeling Lost
10 Only in Moonside(MAGIX5715 remix)
11 Seiken densetsu 3 Ordinary people
12 Chono trigger secret of the forest remix
13 Digimon world 4 Soundtrack Main Lobby
14 final fantasy ix border village dali
15 Lost: Man in blacks theme
16 Final fantasy IX Beyond twilight
17 Final fantasy VIII Unrest
18 Two steps from hell: Dim the lights
19 final fantasy 7 ost symphonic remaster the opprest people
20 oc remix earthbound Bus
21 final fantasy 7 ost symphonic remaster
22 Swordcraft story 2 open for business
23 the adventures of batman & robin--big boss
24 Final fantasy Ost remastred Fate in Haze
25 illusion of gaia Loa's melody
26 flight of an eagle
27 Maple Story Music- West of Henesys
28 Epic mix II immediate music
29 Earth Temple music Zelda Windwaker
30 Secret of evermore In the arena
31 Secret of evermore Ambiance dungeon
32 Most epi music ever Sead of promise by Paul Dinletir
33 With great power extended remix
34 Audiomachine Red Sorrow
35 Trixter online Desert beach
36 Maple story Swamp of Despair
37 lion's heart productions - luminosity (feat. emily daniels)
38 epic celtic music II To Haelorian
39 White cloud in the sky~ Brave fencer
40 gta 3 k-jah west dancing vampier
42 sonic generations music casino night
43 Lost: The Hatch theme
44 Lost: The Submarine theme
45 Most Wondrous OSts Ever- Fade to Black
46 Final Fantasy 15 Never ending Nightmare
47 [Orchestral- Celtic Wander
48 Undersea Palace (Cyberdesign Remix Chrono trigger
49 Lost season 3 soundtrack- The island
50 Final Fantasy X Hurry HD Remastered
51 The Final Battle- Epic Orchestral music
52 Lost season 3 soundtrack- Juliet is lost
53 Dark Music- The sealed Kingdom
54 Two Steps from hell- Chase the Light
55 The-Crystal-method-Vice
56 Scientist- The Mummy's shroud
57 Olafur-arnalds-only-the-winds
58 Clonk Planit Ost- Party Pop
59 Immediate-music-With-great power remix- Massive-hybrid-Dubstep
60 Trixter online-Dark rose
61 Colossal-trailer-music-Uprising-extended
62 Most beautiful music- Hero-by really slow motion
63 Batman Arkham-knight soundtrack-Predator
64 Final Fantasy XV Dawn
65 X-Men Sentinels suit theme
66 Lost season 5- the lighthouse
67 Lost season 2- Mapquest
68 Lost Season 4- Karma Jin-itiative
69 Lost season 1 the Island
70 Lost Season 6 Catch a falling star
71 Lost season 1 Worlds worst beach party
72 Twelve-titans-music-Bound by purposes
73 Mathieu-Colbert-Temple
74 Audiomachine- Nothing to prove to you
75 Really slow motion Galaxy falling
76 Audiomachine-Creation
77 The most wondrous Battle music- Invincible
78 Zelda Majoras mask-Great bay
79 Immediate music- O Destina extended
80 Sacred spirit Yeha Noha
81 Really slow motion- Becoming extended
82 The headlines-news music royalty free
83 Sacred-desert atmospheres and music
84 Lost season 6- Doing Jacobs work
85 Lunar soul
86 Phil-rey Dark angle
87 Two steps from hell Never back down
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Oh hey thereQuestion: How far can I go in vr. 1.31? I'm gonna test this map because as far as I can see it packs quite a potential. Also, report bugs along the waye
Aaah... I thought, that was for the skill upgrade dummy hero which was weird since it only had one inventory slot. Will be back on this. Thanks. Hope that solves it.Pick up the class item so it goes in the top left inventory slot. Spells are independent from hero level.
Oh there! I'm very sorry, but I'm not sure I understood the question, are you wondering how Job skills work? Or how to level them up? * I know it must be a little confusing at first*Aaah... I thought, that was for the skill upgrade dummy hero which was weird since it only had one inventory slot. Will be back on this. Thanks. Hope that solves it.
Thanks for the other post. It's solved now.
What do you mean spells from several classes, at once? How do you move spells if they disappear when the inventory item is dropped? Or you mean, to move the item in another slot without dropping it? Does that leave the or some previous spells on while others appear from the new ability item in the first slot?
Well, that hopefully should be useful otherwise I'd rather have items on.
It's OK now. I misunderstood the first slot thing to be something related to the Skill Upgrade dummy hero and not to the actual heroes.
I'll be continuing playing the RPG and will edit my post where I started the review/comments.
Oh hey there, I'm very sorry I didn't notice the feedback you were giving, thank you so much! Were you able to get the job ability's working by having them in your first inventory slot?I have the Elementalist lvl 1 and Warrior lvl 1 on each hero and they get no spells.
ooh I know, I wish I knew how to remove itNicolas' portrait still has a hat
An annoyance is, when entering places, your first hero is moved along with the camera while the other hero might remain behind.
Thanks for the other post. It's solved now.It's also possible to get spells from several classes by moving the spell and picking up another one in that slot (but it hides some spells, so it's sort of balanced).
It's OK now. I misunderstood the first slot thing to be something related to the Skill Upgrade dummy hero and not to the actual heroes.Oh there! I'm very sorry, but I'm not sure I understood the question, are you wondering how Job skills work? Or how to level them up? * I know it must be a little confusing at first*
Strange. Did you import both .mdx files? Because the second is wrongly named as _potrait when it should be _withHat.mdxooh I know, I wish I knew how to remove it
Lobby as in multiplayer? It's made as a singleplayer custom game.so an imidiate crash apon trying to load the game into the lobby screen soon as you click on it from your map choices game crashes to desktop, other maps working fine, redownloaded file just incase, still immediate crash on lobby game selection from map list
Can confirm.FOUND THE ISSUE map doesnt like the 64bit version of the game for what ever reason that is
Lobby as in multiplayer? It's made as a singleplayer custom game.
What patch/game version?
For me it loads on 1.30.4 and 1.31.1 without problems.
There are two folders, one called x64 on which the game works and x64x86 which ends up crashing the game.seems to be working fine so far on the non 64bit client which i assume is 32bit but isnt stated
I don't know... I guess x86x64 can't use enough memory for the map to load, which of course is a patch issue?
now before any one jumps on the word "MOST", wc3 is the software not the map file, in which case the 64bit version of wc3 works perfectly fine, i dont know of any other map that has this specific issue, and more likley has to do with the map not being updated for the current patch of the game
Hmm, so you think that if you save this map on 1.31.1 with the editor it will not crash anymore?another note on trouble shooting this i have successfully loaded the game from a save with in the 64bit version (no current issues presented)
Hmm, so you think that if you save this map on 1.31.1 with the editor it will not crash anymore?
Can save the map on 1.31.1 x64 but the issue is still present but the editor doesn't want to save the map on 1.31.1 x86_x64. It quits after some time and leaves a temp folder.
Yeah, I understood that. I was asking what you meant by the author not updating the map on the newest game version (or something?).actually i just saved the game in the 32bit client then went into the 64bit loaded it and played
I fail to see how this is related to the map and not the game version. What could there be in the map that will make x86_x64 creep out and crash?sounds like this map still has some major fixes needed still
Man, 1.31.1 is bugged: 1.31.1 [Bug] Loading saved game breaks some unit events1 after loading the map back in chests no longer work or dont spawn (this needs fixing i dont expect any one to play this for the 20 hours min)
It's a mix of JRPG and visual novel. There's plenty to play but scenes are long because characters talk to each other and stuff happens unlike most games where there's just a mission briefing with one person or few people talking to nobody (which is supposed to be the player).4 this map has over 30 hours of game time? so far most of it is watching cutscenes and not playing
Oh hey there, that's actually the main issue I was running into on 1.31.1, with it breaking triggers1 after loading the map back in chests no longer work or dont spawn (this needs fixing i dont expect any one to play this for the 20 hours min)
Did you draw inspiration from Chrono Cross and Chrono Trigger besides Final Fantasy?
You should inform that besides the black screen issue an issue with wrong cameras could occur. Also, why save after? I mean, isn't the cinematic gone by then if you load the game after saving it post its end? Oh, it was just supposed to fix the black screen. I guess, there's no fix for the locked cam over the world map... Surely, you have mixed some triggers or something otherwise it doesn't make sense why the camera remains locked to some weird places or why the fade off filter won't go off.
To be frank, the "great" reward from this tower defense mini-game isn't worth it when I spent over 20k of gold to make sure I'm gonna have a proper defense which of course wasn't quite needed since the enemy didn't even reach the middle of their paths.
Haha! That's another thing i was hoping no one would notice!Funny how Camp Fire can work underwater![]()
I fail to see how this is related to the map and not the game version. What could there be in the map that will make x86_x64 creep out and crash?
Man, 1.31.1 is bugged
It's a mix of JRPG and visual novel. There's plenty to play but scenes are long because characters talk to each other and stuff happens unlike most games where there's just a mission briefing with one person or few people talking to nobody (which is supposed to be the player).
Kinda just hoping for them to releace one last patch that fixes that issue *Fingers crossed*
try some of the work arounds that have been talked of in the thread mentioned above
also see if you can figure out why the map crashes (64bit) when selecting it in the map selection and why it cant be saved in the 1.31.1 (64bit) editor as deepstrasz tried to do
Oh for sure, that's one thing I'm gonna change in my next map, have a whole other systome for monster spawnsanother issue enemies spawn directly on top of you, would be nice if they were loaded in out of aggro range, and why are all heroes pretty much melee at 200 range?
In my next map however, I'm gonna try using the 1.31.1 editor, I think maybe the issue is, when loading a 1.29 map into the 1.31.1 editor, a lot of triggers break, I honestly have no idea if that's the case, just using the little knowledge i have
when all those triggers break, those are the ones that are suppose to get fixed
also i wouldnt use 1.31.1 editor reforge is right around the corner, and reforge is going to be the primary editor people will be using for new maps, i highly doubt wc3 will continue getting new updates other than to keep the core game running on newer machines, reforge is going to the the main game onward after release later this month
given that 1.31.1 being the old editor may never get a patch again
btw the editor is still open in the beta so free reign and practice
one thing I would love to do actually which I don't think is possible is, when having the Gunner job, having it so it changes the heros attack range to 600, when removing it, have the attack range return to normal, but I don't think you can edit attack range in the trigger editor sadly...
I've first seen that in Soul Reaver but I see this Zelda game is even older.and heavily inspired by Zelda a link to the past with it's world switching, using a similar method they used *Showing and hiding doodads during the switch event*
I think it has something to do with the map size. I could be wrong. Maybe it's something related to imports that the x64_x86 version doesn't like for some reason.does it crash on any other map at the exact same point? if not then its a map issue and not a client issue and if it was the game version would not all maps be crashing like this?
That's not our concern. The company broke the game, they must fix it. It's like getting a spoon with a broken handle.but even in that thread there is plenty of discussion for workarounds, so things can be done
Taste. That's not objective. Sure, I found some of them cheesy as well but those were the fewest.the cutscenes are done pretty well dev has talent, but it gets really dull when there are so many and so short
It's not about adapting. It's about being forced to do so because of an error which could have been easily fixed after it had been reported. Imagine doing those workarounds and then when the fix comes, you'd have to switch back. If you're OK with that, it's not sane.dont expect a patch to come just to undo a change that was made for how triggers work, 1.31.1 has been out for a long time and reforge is right around the corner, this new way of things are may force you to adapt
try some of the work arounds that have been talked of in the thread mentioned above
No, as long as there's no crash or JASS error report. 1.31.1 has bugged events regardless if your map was made prior or with 1.31.1.In my next map however, I'm gonna try using the 1.31.1 editor, I think maybe the issue is, when loading a 1.29 map into the 1.31.1 editor, a lot of triggers break, I honestly have no idea if that's the case, just using the little knowledge i have![]()
I think that could be done with the Rifleman's and/or Archer's range upgrades switched on and off.one thing I would love to do actually which I don't think is possible is, when having the Gunner job, having it so it changes the heros attack range to 600, when removing it, have the attack range return to normal, but I don't think you can edit attack range in the trigger editor sadly...
It's back to 1.26 again then. I mean, loads of people will not buy Reforged, that's for sure.given that 1.31.1 being the old editor may never get a patch again
If it's an orb effect, then it means that it activates the other attack which is set to be ranged. Any unit can have a max of two attacks in the unit editor.Northrend Bound does it, the base hero is melee and equipping a ranged weapon gives him 600 range. However, it seems to be an orb effect so some spells might be disabled.
Possibly it involves giving and removing a range bonus effect.
I think it has something to do with the map size. I could be wrong. Maybe it's something related to imports that the x64_x86 version doesn't like for some reason.
That's not our concern. The company broke the game, they must fix it. It's like getting a spoon with a broken handle.
It's back to 1.26 again then. I mean, loads of people will not buy Reforged, that's for sure.
That's untrue. There were many reports about the campaigns not working properly on 1.31.1.Blizzard did not break the game go play any campaign mission or ladder and it all works just fine, Blizzard doesnt have to fix anything.
It doesn't have to be 1.26 only. Some are using 1.29.2. I use 1.31.1 but to be safe play on 1.30.4.and if your going to push the idea every one uses 1.26, are you also going to entice new people to get a illegal copy of old wc3 just so they can load up a outdated patch to play old maps just because a map dev (not this pages dev) would refuse to use the current editor (which will be the reforged editor) for their maps?
That's untrue. There were many reports about the campaigns not working properly on 1.31.1.
Classic Warcraft III might become free like non-Remastered Brood War.im going to assume option just becuase RoC and TFT have both been pulled from the store and there only reforged availble to buy, as far as i know right the backward compatabilty system for reforged to run old maps is still a thing.
Mostly because it's a graphics rehash and that many people are paying more than that sum because they are not living in the US or west Europe.(second thought on those many who arent going to get reforged, why not? its only 25% of what we paid for RoC and TFT which was 60 bucks a piece when they came out)
Mostly because it's a graphics rehash and that many people are paying more than that sum because they are not living in the US or west Europe
There might be some improvement like those but possibly over time.so just graphics no improved editor and ability to run and create larger map files?
Yeah, I'm saying those people payed more for the original games as well, so Reforged would look even more expensive considering the facts.for those out of west EU and US wouldnt the original 60 dollar price for RoC and TFT been just as bad at thier release points?
I don't know what exactly will Reforged bring for modding because they weren't specific on that as they wanted to fix all possible game breaking bugs, not add stuff.
Sure. For me, this map we're spamming works really well on 1.30.4 considering both the file size and ingame dimensions. On 1.31.1 such maps are supposed to work even better.i wouldnt expect added things, but perhaps larger limits, oh and the power to handle the alrdy large maps out there more easily
I'm glad you didn't rate on a whim.@deepstrasz well ill leave this map in your hands completely i doubt id ever get through a game this long with 30-60% of it being cut scene
I'm glad you didn't rate on a whim.
If it were only the latter, probably you'd have liked this since you don't have patience with ample cinematic scenes.
You tell that to those that rate maps after less than 5mins.maps have to be played once through before rating (otherwise would be a half rate which isnt really logical)
I agree. There are such moments that are not adequate at all.ome alarm went off and then baddies came "time to fight i thought" we fought and killed the baddies, and then, cutscene only to introduce another wave of baddies, i think it would have been nicer to have some small pop up dialogue and not interrupt the combat engagement,
It's not a custom campaign. It's a normal map. Depending on what patch/game version you have, you have to put it in Maps. For 1.29+ Maps is located in users/documents/Warcraft III/Maps. For versions below 1.28, the Maps folder is in the game's folder, where you installed it.hello how are you, I want to ask beforehand, how to put a custom campaign on the patch, thank you
Oh? Hey thank you so much for letting me know about thatthe python respawned and attacked him, then Tiya, eventually killing her twice (just as the scene shifted to the village) and removing her from the rest of the cutscene. Fortunately I was able to revive her at a life point.
Storage can't be cast on spell-immune units (e.g. those with Rainbow Robes).
The model used for the Iron Scrapper and others (a guy with a spiked mace) remains in midair after it's dead.
Gauntlet items can be upgraded but don't have numbers.
When landing, vision is suddenly given of the entire map.
-
Airbase Raid:
* The campfire doodad from the desert (where a sandworm and two scorpions spawn) is still present in the modern world.
* Uh... I might have missed a cutscene or something, because the future Erin and Jered mention the party as though they'd already met in that world. Not even a "how're we going to get in the base?" scene.
* Taco girl is mechanical.
* So the attack is a cool scene, but there are several parts that don't make sense. Why doesn't everyone get out of the car to help? Why does the car move so slowly? Why do they * only get out at the end after Nick told them to stay inside?
* Redrock and Talon: Several ramps have missing borders, so you can just go through the wall.
* So Bill's offer of teaming up just goes ignored? He seemed to go hostile immediately.
* Barnabas and King of Talon's names are inverted.
* Can't free Barnabas or respond to him?
* Some wall/door doodads look closed but can be walked through.
* Dark Knight lifting off could use more inspiring music.
Chuku has no disbtn. Also, wasn'tFuturepossessed?Seth
So how'dget to the other world?he
When you get him back,has the items and levels fromKiye.Malakiye
Dark Knight's selection circle is too small, both in flight and grounded.
Dark Knight's interior has an unfinished area to the right.
So Talon and Redrock can't be revisited?
Bug where Chasper Forest enemies spawned in Tristone City. First of its kind too.
Went back to Gladia and the Alumina portal is still there.
Mine boss' hero name is "Of the shadows".
Mindy:
* Mindy's upgrades have to be bought one at a time. As in, buy one, leave so she becomes neutral, come back, buy, etc. Also, she uses the Paladin icon.
* Maybe it's just me, but by this point in the story there's just very little to spend money one, so the upgrades aren't that expensive.
* Only 4 boxes aboard the Dark Knight, not 5.
Non-modern Tamirage has no landing marker, though you can still land there.
Not sure Gifts of the Chosen work. Do you need to take them in slot 1?
* I think the Elementalist's might, but only with Chain Lightning (and even then I'm not sure).
* Ranger's Rapid Fire isn't replaced with anything, nor do the arrows look any different.