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Good & Evil II Between Worlds V 0.7 For Patch 1.30.4 wc3

Submitted by Mathayis
This bundle is marked as approved. It works and satisfies the submission rules.
Warning!! Patch 1.31.1 and the new Reforged stops important trigger from working!
You must have the 1.30.4 version of warcraft 3 for this map to work properly!!! If you feel like trying it out, here's a link to 1.30.4 :) Patch 1.30.4 Backup Game Files

Version 0.2 test.

Hey there! I was debating whether or not to keep posting updated versions of the map, as I'm waiting for blizzard to release a new patch which will hopefully fix all the bugs 1.31.1 brought....
For now, this map only works for 1.29!!! With some loading issues, especially about 10 hrs in where you might get a "Ran out of storage space" error....So if you go to test this map out, just be warned, and make sure you create a bunch of save files through out your progress.
The storage space error ,which 1.31.1 was suposed to fix, will hopfuly be fixed in a new patch....So until then-
Anyhow, in this version~ I....
* Fixed an event on the toxic hills where you could leave and find Luna outside in the Tech world, essentially allowing you to skip half the game :p
* Removed the anti cheat trigger for this version, for testing purposes....
* Made Miles easier to see :p
*Fixed some camera issues where it would be stuck behind walls "Still have to fix more ,when i'm not so tired :p"
*Added an event to Tenokey city where you can now buy upgrades for the dark knight "not 100% Finished with that place...
*Made a better prize for the hard difficulty mode mini game on Coral fall island
*added a new treasure in twisted Crystalus
* Buffed the main characters up a bit
* Added a better prize for defeating Abaddon
*Beautified the Item descriptions
In the next update I hope to finish up the battle arean and maybe add a few more hunts..
also polish up and beautify some locations, such as Tenokey city, and Tristone city.



Version 0.3 test.

*Game Works for 1.30.4!
*Beautified the Job Item descriptions
*Added more to the Lions den arena
*Fixed some ability's such as Lancet




Version 0.4 test.

After a rough launch Good and evil 2 is finally starting to come together~
Fixed up a few things such as~

* Beautifying the Earth Temple and Crimson forest
*X Potions actually restore 5000 Hp now :/
*Removed units that weren't supposed to be at the ending of the game
* Added Gifts of the chosen in the merged world, at Robins place, and brought it back to the shrine after beating the game
*Attempted to fix the *Blank screen bug that for some reason occurs after the Pirate tower defense mini game *Still need to test it, as It only shows up while playing through the game 7 hrs in :/ Super annoying :p






Version 0.6 test.

Just a few little updates here and there

* Main heroes now have custom icons
* Attempted to fix strange camera bug that takes place in v1.30.4 * Should work now :p*




Version 0.7 test.


Hey there, Here for another quick little update....
fixing up a few things such as-
* Gave Jasmin a proper skin *Thanks to deepstrasz*
*Removed Tiya and Taloes Hero glowes * Also, thanks to deepstrasz*
*Slightly fixed up the opening cinimatic
* Sligthly fixed up the job and ability tutorial
but the main reason for the update is-
* Made sure to turn off trigger event once Cinimatic was finished when entering the Sky kingdom for the first time.. -__-"
* Added Platinum Bangle to Beach side shop in Golden shier
*greatly lowered the cost of SP Needed for buying "gifts" From the shrine
* Can now bet on Bangles in the Lions den...
*Fixed a bug involving the Mirage master in the Lions den
*Fixed icons for selecting a hero in the arena


I really want to do a much bigger update one of these days, and I shall once I have some more time :)





Matthew Fuller Presents

Good & Evil II Between worlds
Created by Matthew Fuller

Seventeen years ago, Mabicore set forth to take the worlds four crystals....
Crystal guardians from each of the crystal kingdoms arose!
After ten years of war, they defeated him!...The world since has been at peace....
But there is a greater war going on....somewhere between worlds.....


The story is 100% Finished, along with most of the sidequests.
It would take you about....30 hrs to finish everything maybe? Maybe more, maybe less...
I really had to rush in the end of the development stage
as I'm not sure how the new reforge would affect my map,
the 1.31 didn't seem to like it very much....but I tried to tidy it up as best I could :)
There are some things I would like to change and add in the future
after taking a nice looong break, like the job system, it needs to be tweaked a little....
* If you're wondering why the Warrior sword skills aren't working properly,
it's a bug...To fix it, after picking up the warrior job in your first slot,
try placing it in another slot for skills such as Flametongue and Numb blade to work....

The Gear wars Mini game needs to be finished...
and finally, I would like to add Npcs and finish up the dialogue
with those that are in there....


Features:
* 25+ hours of Main story!
*A Job system with 12 to choose from. You earn SP from slaying monsters which allows you to upgrade them...
The Jobs include-

Warrior,White mage,Elementalist,Black mage, Monk,Ranger, Berserker, Samurai
Drunken bowler, Treasure hunter, Gunner, Dragoon..


* Many side quests including-
1 Gear wars..."Bet items in the Lions den arena to face a challenger,
if you win, you gain an upgrade of the item you betted!"
2. Monster hunting....
Hunt down tough monsters to earn treasure!
"In The sands of the burning sage, find the small village 'Red Rock'
There you will find a character who will sell you a hint to find the baddies"
*Several super superbosses and bonus quests you can spend hours preparing for....
4. Tuns of custom items
Screen shots


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Credits

Credits:
This Map wouldn't be possible without the people who created all these lovely models....

Female Swordsman "As Lea" by Kitabatake
Swordsman "As Miles" by Kitabatake
HeroGoblinGunslinger "As Tiya" by PROXY
Gnome_HeroShieldHands " As Talo by Norinrad
Valkyrie " As Robin/Jasmin" by Zwiebelchen
RPG Hero: Human Villager "As Kiye" by Tenebrae
Gunslinger Officer "As Nick/ Sir Nicolas" by Freddyk
Royal Queen "As Queen Cara" By Kuhneghetz
D3 Wizard male "As Darowin" By ironmaiden


Berz`ak (Rpg Hero) - Manoo
Angmar Doodads-HerrDave
Arabian buildings-Mike
Amaducias-Grendel
Alien RepairDrone-Amigurumi, Texture By M0rbid
Creep Slime - Direfury
Dire Berserker-Direfury
Ligaroo -Grendel
Dark Soldier-Freddyk
Spider Hag-infrenus
Villager Kid Female-Alethos
Stalker-Fingolfin
Bandit Berserker-Stanakin
Beowulf the Brave-Sellenisko
Stone Walls-ILH
Night Elven Airship-HappyCockroach
Death wing- by Kwaliti
Lindormr Dragon- olofmoleman
Helghast-Fingolfin
Pyrix Hellfire-PROXY
Japanese house-Mike
Saloon-Mechanical Man
Helipad-Mr. Bob
Army Scout Tower-HammerFist132
Hatch / Trapdoor pack-dtnmang
Depot-Graber
Stump Hollow-Remixer
Goblin Bookworm-Freddyk
US Ranger- qassamzed
Porticulis- lami
Riot Shield-Tr!KzZ
Modern Bed-AlienAtSystem
Dieselpunk Troopers -HerrDave, Zess
Uruk-Hai Pack- HerrDave
Animated Computer pack- Grey Knight
Dancing Scimitar-Lestat(br)
Kingsbed-alreadyused
Possessed Tome-Deolrin
Skeleton Lord-WhiteDeath
Battle Realms Kenji-James Tarrosa
Camera Man- The Weird Human
PaleVal'kyrSvH- Blizzard Entertainment, Sellenisko
Magic Brazier-Argus
Angel-expresso, Tranquil
Valkyrie- Dionesiist
Blood Elf Arcane Guardian-AndrewOverload519
Destroyer-Dionesiist
Dathylos-infrenus
Magic Brazier- Argus
BE Lamp - Forgotten_Warlord
Water Tentacle- Champara Bros
Blackpyro Tyrant-UgoUgo
Uther the Lightbringer- Murlocologist
King- Tranquil
BoneSpirit- Peekay
GlassStatue- Sin'dorei300
.....and much more to add, coming soon.


Music

Image Description:

1 Final fantasy IX Mountain path
2 final fantasy ix freya theme
3 Bazaar potion shop. Zelda skyward sword.
4 Most epic music ever: Glory ]
5 Philip G Anderson: Winter ]
6 Maple storys Lith Harbor
7 final fantasy 8 missile base
8 final fantasy 8 find your way
9 A Sunken Feeling Lost
10 Only in Moonside(MAGIX5715 remix)
11 Seiken densetsu 3 Ordinary people
12 Chono trigger secret of the forest remix
13 Digimon world 4 Soundtrack Main Lobby
14 final fantasy ix border village dali
15 Lost: Man in blacks theme
16 Final fantasy IX Beyond twilight
17 Final fantasy VIII Unrest
18 Two steps from hell: Dim the lights
19 final fantasy 7 ost symphonic remaster the opprest people
20 oc remix earthbound Bus
21 final fantasy 7 ost symphonic remaster
22 Swordcraft story 2 open for business
23 the adventures of batman & robin--big boss
24 Final fantasy Ost remastred Fate in Haze
25 illusion of gaia Loa's melody
26 flight of an eagle
27 Maple Story Music- West of Henesys
28 Epic mix II immediate music
29 Earth Temple music Zelda Windwaker
30 Secret of evermore In the arena
31 Secret of evermore Ambiance dungeon
32 Most epi music ever Sead of promise by Paul Dinletir
33 With great power extended remix
34 Audiomachine Red Sorrow
35 Trixter online Desert beach
36 Maple story Swamp of Despair
37 lion's heart productions - luminosity (feat. emily daniels)
38 epic celtic music II To Haelorian
39 White cloud in the sky~ Brave fencer
40 gta 3 k-jah west dancing vampier
42 sonic generations music casino night
43 Lost: The Hatch theme
44 Lost: The Submarine theme
45 Most Wondrous OSts Ever- Fade to Black
46 Final Fantasy 15 Never ending Nightmare
47 [Orchestral- Celtic Wander
48 Undersea Palace (Cyberdesign Remix Chrono trigger
49 Lost season 3 soundtrack- The island
50 Final Fantasy X Hurry HD Remastered
51 The Final Battle- Epic Orchestral music
52 Lost season 3 soundtrack- Juliet is lost
53 Dark Music- The sealed Kingdom
54 Two Steps from hell- Chase the Light
55 The-Crystal-method-Vice
56 Scientist- The Mummy's shroud
57 Olafur-arnalds-only-the-winds
58 Clonk Planit Ost- Party Pop
59 Immediate-music-With-great power remix- Massive-hybrid-Dubstep
60 Trixter online-Dark rose
61 Colossal-trailer-music-Uprising-extended
62 Most beautiful music- Hero-by really slow motion
63 Batman Arkham-knight soundtrack-Predator
64 Final Fantasy XV Dawn
65 X-Men Sentinels suit theme
66 Lost season 5- the lighthouse
67 Lost season 2- Mapquest
68 Lost Season 4- Karma Jin-itiative
69 Lost season 1 the Island
70 Lost Season 6 Catch a falling star
71 Lost season 1 Worlds worst beach party
72 Twelve-titans-music-Bound by purposes
73 Mathieu-Colbert-Temple
74 Audiomachine- Nothing to prove to you
75 Really slow motion Galaxy falling
76 Audiomachine-Creation
77 The most wondrous Battle music- Invincible
78 Zelda Majoras mask-Great bay
79 Immediate music- O Destina extended
80 Sacred spirit Yeha Noha
81 Really slow motion- Becoming extended
82 The headlines-news music royalty free
83 Sacred-desert atmospheres and music
84 Lost season 6- Doing Jacobs work
85 Lunar soul
86 Phil-rey Dark angle
87 Two steps from hell Never back down

[​IMG]

Previews
Contents

Good & Evil II Between Worlds V 0.7 (Map)

Reviews
deepstrasz
[spoiler] [spoiler] Did you draw inspiration from Chrono Cross and Chrono Trigger besides Final Fantasy? Pretty genius overall. Approved. If you want more reviews, you should participate in the The Grand Review Exchange! R U L E S Site Rules...
  1. cleavinghammer

    cleavinghammer

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    Selecting the map causes the game to freeze and crash (on v1.3.1).
     
  2. Mathayis

    Mathayis

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    Yeah, but as I said in the description, this map only works for v1.29 sadly.... The new 1.31.1 stops important trigger from working.
    However, if you want to try it on 1.31.1, I found it worked by loading up the warcraft 3 from the x86 folder. It crashed for me too using the x86_64

    But again, it sadly doesn't work for 1.31.1. It will work for a while, but if you go to save and quit, then load up the game again, some important triggers won't be recognized.
     
  3. cleavinghammer

    cleavinghammer

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    Yeah, but here it crashed without even my pressing the "Play this map" button.

    Will try via the other version (you might want to change the "Required version: current" on the map info).
     
  4. deepstrasz

    deepstrasz

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    That's not possible. The site automatically detects it that way. Everything past 1.28 is current right now, sadly.
     
  5. Mathayis

    Mathayis

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    Oh, yeah it happened for me too :( I'm very sorry for the inconveniences..I wish so much I could find a way for it to work properly for that version, Very frustrating because it was suposed to make the game run smoother.... :p Ehh but perhaps they will make another patch in the future?

    Oh, and for sure, I'll do that
     
  6. deepstrasz

    deepstrasz

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    It shouldn't crash on 1.31.1. Did you save it with that editor version?
    I understand the issues the patch brought but the staff demands maps working on the latest Warcraft III versions.
     
  7. Mathayis

    Mathayis

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    Oh? Does that mean no one's gonna be able to play the map? :(
     
  8. deepstrasz

    deepstrasz

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    No, I mean you cannot edit that field to change what it's written there.
     
  9. Mathayis

    Mathayis

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    ooh! okay, Pheew! XD
     
  10. Mathayis

    Mathayis

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    I actually got the game to work on 1.31.1 by opening the x86 folder on my computer, the 86-64 caused the crash....
    When I got it working on 1.31.1 it made the game run so smooth, and cut the loading time in half.. It was perfect....only the thing is, after saving, quitting and loading the game again, a lot of spells weren't recognized anymore which were needed for triggers to run.
    I'm really hoping they release a new patch, and soon..one that wont break the game :p
     
  11. deepstrasz

    deepstrasz

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    What editor version did you save it with, x86x64 or x86?
     
  12. cleavinghammer

    cleavinghammer

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    Hey yeah, it worked.


    There's still cutscenes where the camera is in the wall (e.g. towards the end of the tutorial before it pans upwards).
    Lea has no disbtn.
    Lea makes weapon effects without a weapon. Her portrait is kinda off too.
    Talo has negative armor and less than 200 HP.
    The house west of the starting village has no entry marker (there's one inside the house). Inside, several walls can be walked through.
    Phoenix Downs should stack as well.
    Cure sometimes isn't cast even once the cooldown is up.
    Some cutscenes have no portraits while people are talking.

    More as I find them.
     
  13. Mathayis

    Mathayis

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    Oh good! glad to hear!:)

    Yeah, I still need to tidy up a few scenes a little, same with the character portraits, weapons and stuff....

    As for the Phoenix Downs, I think it would make the game a little to easy having a bunch stacked in your inventory and never being able to die.
    later on you can buy a Mege Phoenix, which has 5 stacked....Very useful for the super bosses and fighting in the arena :)

    Thank you so much for trying it out! I'll make sure to fix it all up :)

    Are you playing on 1.29? If you're testing on 1.31.1, triggers such as storage won't work after loading a saved file, as 1.31.1 is bugged and stops spells from being recognized...
     
    Last edited: Oct 20, 2019
  14. cleavinghammer

    cleavinghammer

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    Lea's model lacks an overhead, overhead buffs go to her chest.
    Miles' portrait is sometimes red and sometimes black. When black, his torso is the same color as the background. Same for Tiya, but even worse because her portrait's hair is TC.
    The background mountains visible in the starting cutscene and Miles' in the village are only partially visible.
    Tooltips are wrong: an item giving +5 AGI only gives 0.8 armor and not 1.
    The "Revive all for 5 SP" doesn't check if there are any dead heroes, taking the SP even if there aren't. Maybe make it a fullheal as well?
    Cheats should not be disabled, especially while in the map is still in beta.
    Life brings heroes back at full health and mana.
    Creeps should respawn only when the current set are all killed.
    Life Points cost food. I'm not sure why they attack enemies that get too close, although I'm not complaining about it.
    Storage doesn't make boxes appear.
    Ranger job uses the passive icon.
    Cutscenes aren't skippable.
    Tiya's model shouldn't use guns.


    Miles and Tiya have no disbtn.
    Tya's health is too low.
    Goblin village floor is too dark. It's hard enough to see Miles without making the rest go dark.
    Tiya's model sinks into the ground when facedown.
    Cavepools are neither air nor ground units (can't be hit by air net or entangle).

    Prison cutscene: The camera tends to go behind the bars, obscuring the scene.
    How old is Tiya supposed to be? Is she a chid or not?
    Nicolas is still invulnerable after the cutscene.
    Problem with the big floor doodads: while the center is out of sight, the entire floor is pitch-black.
    Chi Blast has a passive icon, Raging First should be a passive icon.
    Nob and Zible still make shop sounds even though they're not supposed to be there.
    Invisible wall west of the goblin village.
    Drunken Brawler icon is the same as Ranger and uses passive icon.
    Ninja uses passive icon.
    Post-tunnel:
    * Camera in the wall again.
    * Wait, why'd the car just disappear?
    Kiye starts with Ninja gear but doesn't have the abilities until you drop it and pick it up.
    Shuriken uses passive icon.
    Kiye doesn't have a disbtn.

    During Duncan's exposition (in the lab), the ground keeps glitching.

    Molotov uses passive icon.
    Airport north of the tunnel exit has pathing issues and doesn't have an entrance marker at the south.
    Crystal-Tech base:
    * A tree is poking out of the wall the heroes are standing on.
    * Buttresses have pathing issues.
    * Some guy called Roaxe talking but doesn't appear, is he supposed to be a merchant?
    * Duncan doesn't help in the robot fight.
    * The black floor doodad keeps glitching, showing the paved floor under it.
    * Cutscene, camera, wall, staring at.
    * Room after flipping the switch with Kiye: The door doodad on the right of the long hallway looks closed but can be walked through.
    Fable has no class name.
    Cara's class name and hero name are switched.
    Mile's coat is the same color as the glitching floor doodad.

    The job upgrader should be the very first hero, to prevent it being shuffled around all the time as heroes join and leave.
    So I haven't encountered this yet, but is it possible for leftover creeps to bleed over into the shared areas (for example, the sahagin cave / hideout)?
     
    Last edited: Oct 20, 2019
  15. cleavinghammer

    cleavinghammer

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    Game Breaker:
    After the pirates, the entirety of Miles' cutscene is a black screen, and after it's done everything that isn't the UI is pitch-black. I can't see the characters, the terrain, zilch.


    Jobs should improve stats (mage jobs give more MP and MP regen, fighter jobs HP and regen, etc.)
    Counter Attack needs a passive icon.

    After the first Nicolas encounter: Camera starts in the air but ends up in a wall.
    Boss fight: Have Alucius use an ability that knocks everyone down or something, he was going steadily down when the cutscene started.
    Massive lag spike during the post-battle cutscene, the music was skipping at just about every line of dialogue.
    Towards the end of the cutscene, Robin and Fable stay on the ground, Cara goes up.

    Artillery has no projectile art.

    Monster hunting hint doesn't work.
    When the sandworm boss dies, there's a big black rectiagle in the sky, like it's showing the portrait backdrop.
    Luna is mechanical. Maybe make her bigger, it's a stretch to think of six people fitting on her.
    Gotta say I prefer the previous air transport. Maybe give the item upgrader an ability that summons Luna to the closest forest, and pings her location (with that whistle effect?). Or at least teleport to where she is.

    Several treasure chests in the palace are empty.

    Piranha model is bugged, healthbar doesn't appear above it.

    Sir Nicholas' model keeps the guns. His sword is attached to his wrist rather than palm.
    He and Nick also keep twirling their guns and pointing them at whoever they're talking to.

    There's an annoying bug where character's abilities get switched around in the command card every time the game is loaded (or at least restarted).

    Earth Temple gateway's Transport uses passive icon.
    Colo's shop selection is still heard in the modern area.
    If you exit the modern Earth Temple, Luna is there. Maybe hide her or prevent the exit to avoid sequence breaking.
    Roaxe is halfway inside a rock at the gateway in the modern temple.
    Robin's hair color should match the kid's.
    Post-Mabicore cutscene: Camera, wall, inside.
    The brown elevator's levels are messed up (currently it goes 2-0-1 instead of 1-0-2).
    World Tree doodads have roots that are passed through.

    Titan cutscene:
    * Camera, wall, stuck.
    * If the bridge is supposed to go down after Mabicore leaves to trap everyone, it's not visible.
    Post-bossfight:
    * AAAAARRRRGGGGHHH WHY ARE THEY BEING SO STUPID!!! They've ALREADY seen two identical people from different worlds! WHAT IS SO HARD TO UNDERSTAND ABOUT THAT!?!
    * Kid Talo's portrait is his hair and goggles.

    Giant's Pass: Layout needs work: There are several places where ground looks like walls and vice versa, places that look passable but aren't, occasional doodad overload, and the exit isn't indicated.
    Mystic Pond map: Hole in the fence near where the gateway is/was.

    Luna takeoff: No skybox.
    Bogare cutscene: No skybox.

    Bogare is mechanical.
    odyssey -> Odyssey. The sword's model is called Sword of the pure.
    When Bill is fleeing, there's no one on the beach.
    Traps should be refunded.
    Money and skill points? Not even an item for finishing the Hard mode?
     
    Last edited: Oct 22, 2019
  16. deepstrasz

    deepstrasz

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  17. cleavinghammer

    cleavinghammer

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    I dunno, it worked (at least, the map opened) when I started the warcraft in the x86 folder rather than the x86_64 one (where just selecting the map causes the game to freeze and crash).
     
  18. deepstrasz

    deepstrasz

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    I mean, what version/patch are you playing it on?
     
  19. cleavinghammer

    cleavinghammer

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    The latest, as far as I know, I haven't had any update messages recently. I take it this is the save load quit bug.

    Shame, hopefully the later versions'll fix it.