(8 ratings)
But have you played or at least tried it? Rating it, especially so high based on some video is kind of unfair, wouldn't you say?i remember watching a walkthrough of some of this. keep up the great work. and thank you for translating, cheers! love the grim dark feels of it.. the spells. enviroment etc. job well done
I'm sorry, I haven't been registered on this site for long, so I probably won't be able to contact all the models with their authors, but I'll try to find a few.A credits list in the map description with the names of the authors
This campaign was created on version 1.26, it also works on other versions, but there were a couple of exceptions when players told me that the second chapter wouldn't launch.Can this be played on 1.29.1 or naw?
Thank you, I'm currently working on another campaign, and I will start translating it into English afterwards. I believe it will be just as interesting.in my case, all chapters worked just fine on 1.31. further feed back i wish to add; at your leisure, i hope you continue this custom campaign. it left me a taste for more! loved the setting and story idea you have woven into. keep up the awesome work!
That's a good point. I was considering whether to remove it or not, but with voice acting, the dialogue timing can be automatically synchronized in the triggers with the MP3 file, which is very convenient. Without it, each dialogue would have required individual timing adjustments., any type of voice acting is better than no voice acting,
Thank you for the feedback. Yes, the voice acting is indeed a bit weak.. I’ll be changing it, as this was my first attempt, and I couldn’t find anything better at the time. Regarding Reforged, i made it for version 1.26. As for the cinematics and other elements, when i first created it, it was quite rough. Later, i gained a bit more experience and improved it as best as iI could tthough, of course, it could have been even better.- Voice Acting Quality: The AI-generated voice acting felt weak overall. I would have preferred a deeper, more resonant voice for the character Abbendis, which could have enhanced the character’s impact.
- Atmosphere: The scattered corpses and sound effects contributed to a chilling atmosphere that I really enjoyed. These elements successfully add a layer of horror and immersion to the game.
- Modeling: I would have preferred Reforged HD models for all characters on the map. This would enhance the visual quality and maintain consistency, especially when playing on the Reforged version.
- Gameplay Level: The gameplay level introduced at the start is well thought out, providing a balanced difficulty and flow from the beginning, which makes for an engaging experience.
- Cinematics: The in-game cinematics could be further improved to add more tension. Enhancing the story-driven cutscenes could strengthen the atmosphere and deepen player engagement.
Overall, "Bloody Revenge" stands out for its eerie atmosphere and well-balanced gameplay, but improvements in voice acting and visual details could make it an even more immersive experience.