Sky Lord Aeras and his servants invaded our space, conquered our lands and destroyed our forces. Its time for him to taste vengeance.
Campaign features five missions to play at your leisure where you take control of a squad of units and battle your way through the map, finishing objectives, finding allies and items and trying to keep your party alive.
1. Each mission has one or two mandatory objectives. The rest if up to you
2. Each mission becomes more difficult until the final challenge.
3. Enemies are stronger than you, but you become better over time.
4. Its up to you if you want to save or not. Adds to the difficulty if you don't.
5. Overall campaign is at least 5 hours without cheats.
Losing all of your units is game over
Missions are inspired by old westwood game campaigns.
I want to add some tips for you if you have difficult time beating
some area or map of the campaign.
You can finish any mission with few units and good micro.
All missions have other allies to find and rescue to add to your party.
Keeping your party alive is necessary, even if odds look against you.
Explore and find items to make your allies stronger.
- footman is solid tank that has chance to stun.
- priest is your only healer and is top priority
- mortar team destroys trees, finding secrets and shortcuts. kills towers.
- rifleman can kite & kill most enemies alone
- special units in some missions or using special items
~ all maps contain a variety of items to find.
~ all maps have shadow orb +2 and two shadow fragments. shadow orb +4 is legendary quality.
~ explore the map, use your units abilities to the fullest.
~ apply tactics before brute force. even as a party, some enemies are stronger.
~ gather gold overtime & find the shop. secret info is worth the money
~ units rank up with kills. and gain level up to ability. priest / sky mage doesn't rank
~ some hidden areas are blocked by trees or require items
Campaign as a tag would suffice. The rest are unimportant and frankly unfitting.
The concept might be nice but I don't see it out of Substandard too soon.
If you want more reviews, you should participate in the The Grand Review Exchange!
R U L E...
I really love the concept already, beeing able to take items on your units and those items having an effect on them is really cool, and the rank system looks cool as well!
My review
~~
- It seems like when a unit dies with items in the inventory...
I'm going to download this and try it out. The game play sounds fun! Although I would recommend that you include in the description more about the story. Does this take place in the Warcraft universe? And if not, maybe explain a little more about the universe that it does take place in?
Campaign as a tag would suffice. The rest are unimportant and frankly unfitting.
Mission 1:
All maps are visible from the start.
Static normal game cameras.
Usual Warcraft III units; not even a hero (at least units have inventories). Too old school and monotonous.
Linear gameplay.
Priest gained a rank but it's still 0/Initiate.
Avoid using hero models for units. They have glow and no decay animations (bodies remain on the ground).
The Rifleman can't get to the south on the small ramp like the other units and has to circle around to the other Sky Mage.
Since the Priest has no Dispel, you have to wait for Cripple to wear off doing nothing for 2 minutes.
There could at least be some story, stuff going on.
Sky Mages=Priests.
The terrain is flat and has few doodads.
Rifleman has gained a rank. Nothing happened, no bonus attack, armour, HP or any change to the ability.
Again, with the Priest and rank but nothing.
Should the enemy be sleeping at night?
Mission 2:
Basically, there's no game cache and the maps don't start one after the other automatically.
During transmissions the unit portraits belong to the red player although the rifleman is green and the footman pink.
The Footman has the same ability but with a different icon now?
On this map, you can see the location of the market and the neutral hostile locations on the minimap.
Seems it follows the same gameplay as before, same units, items etc.
No more rank spells? Not that they worked before.
You can kill everything with the mortar team using hit and run tactics.
The rest of the missions are pretty much the same.
15 fortified armour vs non-siege mortar team? Sure they are good against the rest of units. On the last mission, there are no transmissions but text on the screen.
The concept might be nice but I don't see it out of Substandard too soon.
A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
Map thread tags are important. Please use those that fit and not more or none.
I submitted a new RPG map, which is the map I polished most.
Please review it when you want.
Campaign I wanted to extend gameplay from that map into more missions.
And yes hit and run tactics is good tactic, nothing wrong with that.
If you want challenge, try rpg map as Footman / Paladin / Sniper.
Its hard, but rewarding if you play good.
It's not about it being a challenge or not. It's about the game design, it's the same in each map. It gets monotonous fast. Besides, everyone who has played the Warcraft III campaigns at least once, knows these units too well. I don't want to sound too blunt but playing melee is much more fun since you can do this sort of micro among other things.
That's why I left units like that. They are familiar to everyone.
Map is slow solo and faster with party.
Cool that you like melee. I like slower type of game, with freedom.
Game like dark souls. Hard but rewarding. Map is like that.
It holds no punches.
I also added 3rd person view. Because it feels good, gameplay wise.
I really love the concept already, beeing able to take items on your units and those items having an effect on them is really cool, and the rank system looks cool as well!
My review
~~
~~Negatives/bugs~~
~Overall~
- Not sure this is intended or not but at the beginning of every mission the player can see the entire spot of the map where the units are, revealing secret items/routes.
- It seems like when a unit dies with items in the inventory those items vanish and they appear only after some time (only after the skeleton disapears i guess), either way they should drop instantly!
- The units get a bit confused when i use A + click the ground to attack, they ignore the enemy and just move foward sometimes.
- Since this campaign has lots of killing trees to do in order to get to secrets/etc, i think the trees should have less hp, killing trees with 1 mortar team takes ages in order to get to the items behind the trees sometimes, ruining the pacing of the gameplay.
- First mission has a decent amount of gold coins while the last missions have almost none.
- The Shaman claws item and the one beside it have bugged tooltips while in the shop.
- Units rank up too slow , they should rank up faster.
~Mission 1~
- The map itself seemed too easy for me, i felt like playing on very easy mode, so i suggest implementing modes like easy/medium/hard/insane like other campaigns/maps.
- Why is the cleric the only unit that lacks a rank system?
- In this mission the item "Soul Heart" had a permanent visual effect of healing (Keeper of the grove ultimate style), not sure it was intended or not, since this effect in the next mission in changed to unholy aura (Death Knight passive).
- Sobi Mask doesn't seem to work. (in all missions)
- Sometimes the text says that the rifleman gets a rank, but when i check to see, the rank is actually the same.
~Mission 2~
- Somehow in this mission all units lost their ranks, their spells have no rank besides them, so they don't actually level up in rank anymore.
, they should look like in the first mission -->
- Again the same problem like in the first mission, the text keeps saying that the rifleman gets a rank, but he is still rank 1. (in this case no rank for that matter)
- Mana stone's 25% mana regen doesn't actually work. (in all missions)
- The text says "Priest has gained a rank" but priests never had ranks, weird.
- Warlords were too weak in my opinion, they need a small buff either in hp or dmg + they need more spells, since they have already Mountin King skin , maybe Avatar spell? (that lasts for a shorter duration so it wont be too strong).
- From what i can tell you like to hide items all over the map (which is a good thing), but there is a problem, especially with this mission.
Since there were multiple ways to go in this mission, i choose to go and complete the south part of the map first, because of that the blink dagger that was in the mid east part of the map became useless, since i already killed every unit on the map at that point (except the last warlord), so the other secret item that was on that high hill became useless as well (since there were no more enemy units to use it on + the mission was already over) which made me a bit sad.
My suggestion would be to just give a small tip to the player in which side of the map he should go first in order to get the blink dagger and discover all the secrets before its too late, (like one of the units can say it in the cutscene at the beginning of the game as a tip, ex. "Hey commander, i think you should check first the east side of the map before continuing to the south" something like that).
~Mission 3~
- I noticed in this mission that after we buy the thing that signals where the secrets are on the map, the color of those signals doesn't actually match what the text says sometimes, for exemple the text says blue,teal,purple and another color, but the actual signal colors are a bit different, instead of purple was pink signal for exemple.
- Another thing i noticed is the fact that even tho the ranks are back in this mission, the units never ranked up.
~Mission 4~
- Lots of barrels and only 1 of them dropped an item (50 gold item).
- Once more the text says Mortar team gained a rank, but he still is rank 1. (this happened with only rifleman and mortar team so far, and cleric i guess but he didnt have any ranks to begin with).
- Failed this mission 2 times (while trying my best to abuse the war3 system with kiting and still failed) i think starting with just 2 units for this mission is pretty bad, this is where i started to get annoyed and i see the game became one of luck since you basically need to start killing all the trees in order to have a chance to survive and find anything, and doing that is 100% not fun, so i had to use "iseedeadpeople" and cheat for the first time in this campaign, my suggestion would be to make trees get 1 shot by mortar teams, it's the only way i feel, the grind is just too much, especially in this mission!
Choosing the wrong path to go is a big problem with this campaign, especially with this mission, so again there should be more tips of where to go first, some sort of indication, rather then just guessing and having to restart multiple times.
~Mission 5~
- Once again all units lost their ranks.
- Found a shadow fragment but it doesn't combine with the shadow orb.
- Got an error after picking a shield of honor from the ground! didn't save! and... it happened again! (this time i bought an item from the shop).
It seems like the shop in this mission deals fatal errors when buying stuff from it. (got error when i bought shield as well).
- The riflemen i got in this mission got other spells and have no ranks.
- The final boss seems as strong as his gatekeeper counter part, he should be stronger, should have more spells!
Ok.. i really liked the overall aspect of this campaign, Gotta say was pretty unique, a breath of fresh air, it has got huge potential, even tho the story ain't amazing, it's still good enough to keep you going, This campaign is like an unpolished diamond, with a lot of work can become a shiny diamond!
It needs gameplay diversity the most. It's too repetitive and you always play with the same units against the same units. There needs to me more content, and I don't mean of the same type.
The concept is fine indeed.
It needs gameplay diversity the most. It's too repetitive and you always play with the same units against the same units. There needs to me more content, and I don't mean of the same type.
Actually you have new units in later missions, but yea i agree, the gameplay can get boring pretty fast (especially with the whole killing trees shazam).
Btw how do you give those rep points to certain comments/posts? do you have to be like an admin to be able to do it? or have some kind of special tier?
- Not sure this is intended or not but at the beginning of every mission the player can see the entire spot of the map where the units are, revealing secret items/routes.
Got an error after picking a shield of honor from the ground! didn't save! and... it happened again! (this time i bought an item from the shop).
It seems like the shop in this mission deals fatal errors when buying stuff from it. (got error when i bought shield as well).
Ok.. i really liked the overall aspect of this campaign, Gotta say was pretty unique, a breath of fresh air, it has got huge potential, even tho the story ain't amazing, it's still good enough to keep you going, This campaign is like an unpolished diamond, with a lot of work can become a shiny diamond!
Yes I have much to learn about making better campaign. I have made a good RPG map and I liked the concept so much
I split it made it into missions to make gameplay longer. I can remake the missions with the RPG map, that way it has
more polish. But RPG is made to play solo hero or party, its not army and its different. Check it out!
- Failed this mission 2 times (while trying my best to abuse the war3 system with kiting and still failed) i think starting with just 2 units for this mission is pretty bad, this is where i started to get annoyed and i see the game became one of luck since you basically need to start killing all the trees in order to have a chance to survive and find anything, and doing that is 100% not fun, so i had to use "iseedeadpeople" and cheat for the first time in this campaign, my suggestion would be to make trees get 1 shot by mortar teams, it's the only way i feel, the grind is just too much, especially in this mission!
Choosing the wrong path to go is a big problem with this campaign, especially with this mission, so again there should be more tips of where to go first, some sort of indication, rather then just guessing and having to restart multiple times.
Since there were multiple ways to go in this mission, i choose to go and complete the south part of the map first, because of that the blink dagger that was in the mid east part of the map became useless, since i already killed every unit on the map at that point (except the last warlord), so the other secret item that was on that high hill became useless as well (since there were no more enemy units to use it on + the mission was already over) which made me a bit sad.
- Again the same problem like in the first mission, the text keeps saying that the rifleman gets a rank, but he is still rank 1. (in this case no rank for that matter)
- Mana stone's 25% mana regen doesn't actually work. (in all missions)
- The text says "Priest has gained a rank" but priests never had ranks, weird.
- Warlords were too weak in my opinion, they need a small buff either in hp or dmg + they need more spells, since they have already Mountin King skin , maybe Avatar spell? (that lasts for a shorter duration so it wont be too strong).
- From what i can tell you like to hide items all over the map (which is a good thing), but there is a problem, especially with this mission.
Mana items only work on priest. I have found sobi mask before, it works??
i don't know about mana stone. it works in RPG, here it might not, haven't found one in a while.
Warlord isn't too bad yes, but getting to warlord base is tougher.
If you survive that, then yes warlord is no problem.
I will make warlord fights more interesting
Yes I play and replay many times to see if I figure out and find items again.
If I find them easy, I update them. ITs pure game design, exploration and finding upgrades
Play the RPG version, you will see more polished item and item system and more fun finding items.
Actually you have new units in later missions, but yea i agree, the gameplay can get boring pretty fast (especially with the whole killing trees shazam).
Btw how do you give those rep points to certain comments/posts? do you have to be like an admin to be able to do it? or have some kind of special tier?
It needs gameplay diversity the most. It's too repetitive and you always play with the same units against the same units. There needs to me more content, and I don't mean of the same type.
The concept is fine indeed.
Maybe the cards have a good idea, but it has a lot of flaws.
1 Mission.
Perhaps, the only to which I have no special discontent.
2 Mission.
During the game you can find and buy protection Amulets. They should give a chance of evasion and critical strike, but in my opinion they do not work. If so, they need to be replaced by something. (For example on the subject which gives a bonus to defense and attack.)
3-4 Missions.
I failed them. The starting troops may die in the first battle with the heavenly Blade. Also - if during the mission die crew, then pass card will no longer be possible. But I think on the map, only one soldier of this type.
5. The store has an item with a price of more than 3500. It is very difficult to save up for it. To the portal I got only half of the amount.
I found the staff of Galvanization. Without him, cha would probably not have passed this mission, BUT the galvanization of a Celestial Mage in the event of death is considered as a dead enemy mage. I unlocked the portal without killing one of the enemies.
The portal doesn't look like a working portal after you activate it.
Externally, the effect of the object with an aura of regeneration looks different in the first and subsequent parts.(It is also not stated in the description that it speeds up, but this is not so important.)
During the game there are some messages associated with any my control warrior. I thought they were getting some improvements for killing enemies, but no. I don't know what's changing.
If the shard of the Sphere Shadow will choose not the owner of the Sphere itself, then it will appear in the bag. But if you then give the shard to the owner of the Sphere, it will change. The shard has to throw on the ground that it upgrade Sphere.
Also in the game there is almost no scenery. This was written earlier.
---------- С каких пор я пишу отзывы на карты?
Maybe the cards have a good idea, but it has a lot of flaws.
1 Mission.
Perhaps, the only to which I have no special discontent.
2 Mission.
During the game you can find and buy protection Amulets. They should give a chance of evasion and critical strike, but in my opinion they do not work. If so, they need to be replaced by something. (For example on the subject which gives a bonus to defense and attack.)
3-4 Missions.
I failed them. The starting troops may die in the first battle with the heavenly Blade. Also - if during the mission die crew, then pass card will no longer be possible. But I think on the map, only one soldier of this type.
5. The store has an item with a price of more than 3500. It is very difficult to save up for it. To the portal I got only half of the amount.
I found the staff of Galvanization. Without him, cha would probably not have passed this mission, BUT the galvanization of a Celestial Mage in the event of death is considered as a dead enemy mage. I unlocked the portal without killing one of the enemies.
The portal doesn't look like a working portal after you activate it.
Externally, the effect of the object with an aura of regeneration looks different in the first and subsequent parts.(It is also not stated in the description that it speeds up, but this is not so important.)
During the game there are some messages associated with any my control warrior. I thought they were getting some improvements for killing enemies, but no. I don't know what's changing.
If the shard of the Sphere Shadow will choose not the owner of the Sphere itself, then it will appear in the bag. But if you then give the shard to the owner of the Sphere, it will change. The shard has to throw on the ground that it upgrade Sphere.
Also in the game there is almost no scenery. This was written earlier.
---------- С каких пор я пишу отзывы на карты?
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