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not your map
(1 ratings)
Bloody Islands Created by GodS_SmaSHeR |
Map Info
A standard meele map the only different thing is that you will need to use ships to move
Features
Screenshots
Change Log
-None yet
Credits
RDCKraken for description template TaShadan for inspiration
Author's notes
Map is not Protected dont use or edit without my permission |
Bloody Island Review[+] Good Points:
-Terrain is great. Now this is the first time I said this to your melee map. Why? Great? Your heart must be pumping by now in excitement.... Ok, the terrain is not that flat and also you filled it with doodads now and you ddint miss basic doodads, well except rocks. You mixed tiles very well and they blend very well but you should smoothen your tiles for better result.
-Map has required Resources:
-Player positioning is good
- Gold Mine
- Goblin Merchant
- Goblin Observatory
-Positioning of Creeps are good
[-] Bad Points:
-Creeps are quite strong and some comes in a group.
-Quite few creeps. Maybe make the islands larger for each player?
[] Suggestions:
-Terrain looks good but I'll give you a tip, add fog i here that best fits the terrain's mood.
-Either weaken the creps or remove some creeps so they are not that many.
-The AI doesnt do any Ship buying so thet got stuck in the Shipyard doing nothing. If you are experienced enough, try adding an advance AI Script where it supports AI on buying ships and getting to far isalnds.
Hey, there! Played your map and it was much much better than your others. Here is my review by the way:
Overall, really good melee map with great terrain. Rated 4/5 and +4 REP (In total I owe you 8 REPS... damn. Dont make melee maps so fast)!Bloody Island Review[+] Good Points:
-Terrain is great. Now this is the first time I said this to your melee map. Why? Great? Your heart must be pumping by now in excitement.... Ok, the terrain is not that flat and also you filled it with doodads now and you ddint miss basic doodads, well except rocks. You mixed tiles very well and they blend very well but you should smoothen your tiles for better result.
-Map has required Resources:
-Player positioning is good
- Gold Mine
- Goblin Merchant
- Goblin Observatory
-Positioning of Creeps are good
[-] Bad Points:
-Creeps are quite strong and some comes in a group.
-Quite few creeps. Maybe make the islands larger for each player?
[] Suggestions:
-Terrain looks good but I'll give you a tip, add fog i here that best fits the terrain's mood.
-Either weaken the creps or remove some creeps so they are not that many.
-The AI doesnt do any Ship buying so thet got stuck in the Shipyard doing nothing. If you are experienced enough, try adding an advance AI Script where it supports AI on buying ships and getting to far isalnds.
Voting for Approval. Happy mapmaking!
Everyone
wow that was quick
or waygates or zeppelings if AI script is like chinese, at least for me