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bug

  1. Yours Truly

    [Solved] I can't open my map anymore.

    I don't know why. There's no obvious reason as to why it crashed. Can someone help? This map is for a contest, and I hate starting over. I get the "Not enough storage" error trying to open it. I can't find backups of the map either. I searched at the the Documents and also at the AppData.
  2. Peach Schnapps

    Stag attack animation plays once then bugs

    So in the reforged editor the Stag Critter has attack animations, and if I set him up to attack while computer controlled he’ll do his animation once, then just sort of t-poses and continues attacking but the animations are bugged I guess? Is this just a bug with reforged? There should be a...
  3. Mathayis

    Reforged screwed me over again! *Solved*

    Well fudge....Soo....The first time I tried installing reforge it totally wrecked my maps..but I was able to save them by installing a 1.29 backup...and i've been having a tun of fun map making again sense... However, this morning I heard reforge has been getting some patch updates, so I...
  4. flamewlkr

    World Edit Bug on PTR.

    I play warcarft 3 on the PTR Patch because i like playing custom campaigns and dislike the state of the game now. But i run in a problem when trying to tinker in world edit. I open world edit and it crashes. I can't find anything on this online. This is the error note pad...
  5. InsaneMonster

    [General] Tree animation missing in-game

    Hi everyone, I was playing around in the World Editor and noticed trees animations are actually there and showed up both inside model preview and when placed on the terrain itself. However, there is no way that I've found to make them play such animations in game. I am dumb or it's somehow bugged?
  6. lolreported

    [Crash] Clicking the doodads-tab in Object Editor crashes World Editor

    With the recent patch I just discovered a major problem with the map I'm making for the Mini Mapping Contest #16 - Mini RPG. As soon as I click on the Doodads-tab in the Object Editor my entire World Editor crashes. I can't remember if I looked at the Doodads-tab in the BETA, but my World...
  7. Mathayis

    Aaand Imported music no longer works.....

    Ugg and another bug :/ I'm regretting ever updating to this latest broken patch..I should have known better -__- So....I was testing out one of my custom maps, basically in the triggers I have it so during a cinematic an imported music plays at the start, it starts out by playing "ocean wave...
  8. Mathayis

    Custom games don't work

    Well, at least the ones I made don't :p I'm sure i'm not the only one suffering with the same issues, and I feel kinda bad making all these complaints as i'm sure Blizzard is scrambling to fix things....Right now I'm just trying to figure things out so I can continue playing and map making...
  9. Mathayis

    Play offline is grayed out and unselectable :/ *Solved*

    Heey, Well...Can't seem to play wc3 anymore :p I tried uninstalling and reinstalling with no luck, it made it worse actually by not allowing me to play on the older patches I have :/ Any how....When launching Warcraft 3 I still get that error message, and also It won't even allow me to play...
  10. Mathayis

    There was an error in handling the request **Solved **

    Sooo I get this strange error message after downloading the new 1.32 patch when trying to launch Warcraft 3.... Is anyone else having this issue? Also, I'm able to open the editor, forgive me for my ignorance but I noticed it's all updated with reforge models and beautiful terrain :eek: Not...
  11. SometimesZero

    Terrain Question in Reforged

    Hi all, I have triggers that change the terrain at a particular location that no longer work in the HD version of Reforged. These triggers use terrain that is not currently in my tileset (when I change them to use the textures in my current tileset, though, they work just fine). Now I know...
  12. auricgoldfinger

    All my spells suddently Do Nothing

    Hi, I was Editing my map, adding new stuff that usually doesn't cause any problem, like basic custom spelling and new custom units (no complicated trigger or function). But suddently, now when I test the game, all the spells on the map do Nothing. For example if I ask a hero to cast a...
  13. posthumousturbo

    Problem with 3 skills

    The three of skills of heroes on my map don't work. This is no hard coded, but bashes with crits work on monsters (but no on heroes) Critical Load (chance to stun enemies and x2 crit but crit don't work) Strong Bumper (chance to stun enemies x1,25 crit but crit don't work) Space Robes...
  14. Arieegee

    skill edit bug

    so there ocured a problem in my WE that i can't edit skills of units anymore does anyone know how to fix it? that options are completely gone even after reset
  15. Lvthnn

    Camera view in WE buggy

    Sup Having problems with the in-game cameras not matching the ones created in the WE, which makes the process of creating cinematics extremely tedious. Anyone encountered the same issue? And does anyone know how to fix it? Thanks in advance, have a good one :)
  16. cleavinghammer

    [Solved] Bugged NE and undead birth animations (1.31)

    So today the undead and night elf birth animations for buildings (the claws/roots that come out of the ground) just stopped playing across all maps (custom, melee, and campaign), on 1.31. The building model itself seems unaffected, you're just left staring at a patch of gray/green ground until...
  17. JC Helas

    Map with 12 player v1.27b

    Everytime i play my map with max player the round 2 is not proceeding why? I set the winning round when one team got survived then next round but error example: Unit dies set tid=GetPlayerTeam(GetOwningPlayer(GetTriggerUnit())) set Team[tid]=Team[tid]-1 set survivedteam=0 set winningteam=0 loop...
  18. DanmakuUmineko

    [General] Dummies using models with no animation names have become invisible

    It's as the title says. I'm making a map, and I've used a dummy with the locust ability and given to them the model of the death animation for naga buildings (the water splash). I've made an ability that creates this dummy, and they weird thing is that it worked. It used to work. The model was...
  19. Ghullie

    Custom trees missing textures and Dalaran Sky bug

    I'm having wierd issues with custom trees. I needed to have trees that have no collision and smaller scale than the rest on my map so I copied the Summer Tree Wall doodad and changed only the relevant fields. They appear fine in the editor but they are without texture in-game. Update: I...
  20. Detherior

    [Spell] Item Ability Icon Bug

    So I'm trying to make a Lightning Orb ability into a Hero ability but I'm having a problem. Firstly I believe it's a known bug that item abilities, when changed to normal or Hero abilities are bugged, their icon not displaying properly. So to try and work around this I used a trigger to add the...
  21. stein123

    Unholy Warrior model

    Hello hivers, i'm asking for help with this model, presents a bug that makes his body dissapear when walking, and also it's missing the tornado effect when using the walk spin animation. Thanks in advance! 7_7
  22. Zak17

    Hero Inventory Missing in Night Elf 02

    I was futzing around, trying to ease my way into learning Night Elves again before I streamed the campaign, then saw that Tyrande has no inventory on this level. I checked other levels, and its there in them, just this one is bugged.
  23. Mathayis

    Is 1.31.1 editor safe to work with?

    Okay so...I was thinking of starting a new map project, but after the 1.31.1 editor broke my last map, causing unit events and triggers not to be recognized after loading a saved file, Also stopping sounds from working and messing with the doodads, I'm wondering if I should stick to 1.29? It's...
  24. ANdROnIQ

    SetCameraBounds + camera rotation bug

    So, today I came up with this crash function: function Crash takes nothing returns nothing call SetCameraField(CAMERA_FIELD_ROTATION, GetRandomReal(240, 300), 0.00) call SetCameraBounds(-1000, -1000, -1000, 1000, 1000, 1000, 1000, -1000) // just any bounds, even GetWorldBounds()...
  25. The3X

    Warcraft 3 AI cannot learn Hero spells (fix!)

    Hey all. Since one of the latest patches, the AI in Warcraft 3 cannot choose Hero spells for their heroes. In any melee or custom map, it fails the standard AI script and somehow they don't know how to learn a hero spell. However, if the spell is learnt, they can use it like in the old days...
  26. Ricola3D

    Minimap: OK in map lists or lobbies, KO in game lists

    Hello, I have a strange issue. I have a custom minimap for my custom map Xnd Hero Siege (I imported a war3mapPreview.tga). At some places it displays OK; at other places it does not display: OK - Map lobby (when you wait players to join) OK - Map list (when you create a new game and look for...
  27. Ricola3D

    True Strike & Orb of Anihilation

    Hello, I tried to make a True Strike (=never miss) ability for an item in my map. I tried the 2 well known ways: - Critical Strike with 100% chance / 0,0 damage multiplier / Never miss = true / Targets allowed = air, ennemy, ground - Bash with 100% chance / 0,0 damage bonus / Never miss = true...
  28. Ricola3D

    Editor 1.31 > integer array variable not visible in GUI ?

    Hello, I'm coding in GUI with editor 1.31. I just noticied that when I edit an integer variable, my globals of type integer array are not visible, and thus selectable, so I can't use them. In the example below, I used Easy Item Stack n' Split by Dangerb0y and thus I should see a...
  29. Xero

    Issue with the movement of units

    Hello! This is my first time posting here but I was hoping to reach out to other map creators in regards of an issue that I am facing with a map I have been working on. To make a long story short, the map is like a 1v1 MoBA-styled battleground where you select from a varied of heroes each with...
  30. TheOakStaff

    Strange behavior of the editor when creating custom units.

    I've been trying to make a few custom units for a map I've been working on, however, I've run into an issue/bug that makes it completely impossible to continue. Here is the situation: I made a custom Murloc unit a while back and today I decide to make a ranged Murloc unit. However, when I then...
  31. Ricola3D

    Hero-defense with 2 switchable heroes - Focus bug

    Hello, I have a map of type Hero Defense. Each player can have 2 heroes, but control only once at a time. So when he uses F1 or F2, he switchs between his 2 heroes. The unused hero is moved to a storage place, paused, made invulnerable. My issue is the following: - During boss fights, if the...
  32. LionsBlood

    Major bug found with import manager.

    The checkbox for custom import path was removed, now i cannot change the pathing of my imports. It happened when I imported a whole folder of models/textures. Is there a way to reverse this? I have tried restarting the editor and everything besides actually reinstalling the game. If anyone knows...
  33. lolreported

    [vJASS] Issue with nested loops, possible bug

    I'm currently having a massive issue with a nested loop, see code (some irrelevant code removed): library JustAnotherLibrary initializer Init globals //... private constant integer PLAYER_MAX_CELLS_ROW = 3 // Max cells up/down private constant integer...
  34. Cloud_the_Angel

    [General] Can't Select in Tool Palette

    I'm having this weird bug where I sometimes can't select certain units or terrain types in the tool palette. Seemingly at random one unit or terrain texture is just bugged and whenever I click on the specific bugged one, the palette selects a different texture or unit. That one texture or unit...
  35. Pyrogasm

    Part of ImpaleTargetDust.mdl not scaling

    ImpaleTargetDust.mdl is made up of two 'floofs' of dust separated by a brief delay. When scaling this model with BlzSetSpecialEffectScale() the first floof scales properly, but the second one does not scale at all! I found the same behavior when giving a unit this model and scaling the unit in...
  36. Yui Moe

    [Marketplace] When Adding the 12th Unit to All Marketplaces via Trigger

    Hello everyone, Today I encountered a weird bug with latest version of World Editor (1.31): 1. Using trigger to add unit type to all marketplaces (Neutral Buddings category) 2. When adding the first 11 unit types, everything works perfectly 3. When adding the 12th unit type (the last unit type...
  37. Ricola3D

    My work-around fix for "Orb of Slow"

    Hello, You may know the following abilities: - Orb of Slow - Orb of Lightning - Attack black arrow bonus - Melee Lightning Damage Bonus They are similar, and allow you to make normal attacks have a chance of casting any ability with a target. However they have a known weird issue in which, you...
  38. Cespie

    Screenshot issue

    I have a minor issue when taking screenshots with a regular fullscreen game client using Print screen in Windows 10. The issue is that the screenshot will only capture about 70% of the game window from the upper left corner, which tells me that the screenshot feature is misreading the...
  39. El Saif

    [Spell] Harvest ability bug

    So, i planned to make the harvest ability to be able to use if only there is a specific unit exist. I tried to set the Techtree Requirements to the required unit. Yes it works that the ability is disabled until the specific unit exist BUT it is still clickable. It's very annoying. Any thoughts?
  40. Jaccouille

    [Wurst] Desync Issue

    I am currently working on this map : Island Troll Tribes github Link : island-troll-tribes/island-troll-tribes Since 1st december, we lost our bot and got alot of desync issue, we "fixed" some of them, blizzard update fixed others, from time to time, 1 player still desync, but recently, on the...
  41. Jaccouille

    Can't join/host custom game anymore

    There are a few custom game I used to play without problem before last patch, but now when I try to join the lobby I get insta kicked back to battlenet, same behavior when I try to host them. I kinda want to know why, that's basically the only custom I used to play. Here's a small list : -Hero...
  42. BradPittlord

    Building Problems

    Trying to get a building to cast Big Bad Voodoo, which also targets Structures but for some reason when I use it the buff and effect flickers on and off every second. Trying to get a building to use pendent of energy using the Hero Inventory ability, works fine but when you upgrade the building...
  43. Jaccouille

    Edited this missile model, it doesn't render in Game/World editor

    So I edited the batTrollMissile to add some particule on the death animation, wanted a bigger explosion, I added 3 particle emitter : ShockWave, Smoke and SmokeBlack, Added 1 texture for each of those emitter, maybe the number are too high, I don't have much experience in particle, anyway I...
  44. santyclause

    Hosted LAN maps do not show up for friend but his show up for me

    After a host of problems with Warcraft 3 that started after we installed the patch 1.30.4, both my friend and I have done a fresh install of the game and now there is a new problem. Whenever I host a LAN game, it just never shows up for him. I was hosting just fine some time before the reinstall...
  45. _Guhun_

    Fix (or tell me how to fix) this model

    This is a common problem I find in models, where parts of them attach to other units. However, it occurs a lot more when the model plays its death animation. For this particular model, his spear attaches to nearby units. His hat also attaches to other units when he dies. I have no idea what...
  46. Lake

    [Solved] Damage Detection [WURST]

    I'm getting some "interesting" results, when I make use of the GetEventDamage() together with the pretty cool damage libraries in Wurst. The problem seems to be that the DamageTypes library, sometimes makes extra damage calls, which are also being registered by the DamageDetection. It results...
  47. Pyrogasm

    [General] Spellbook causes spell cast events to fire twice

    Was messing around making a demo map and used Roar ('Aroa') as a basic no-target ability when I noticed it was running all of my cast triggers twice. Weird, so I investigated and I found that the vast majority of the time a unit cast Aroa it ran all of the spell cast events for it twice. There...
  48. Barorque

    Parasite - autocast on frienly BUG

    So, I have encountered the weirdest bug I've seen so far, and I'm all out of ideas... First I'll say there are no triggers involved, just custom ability. - I made a Parasite based ability (autocast DoT what summons a minion after target's death). Problem: Sometimes (randomly it seems), my...
  49. Daethz

    [General] Selection Bug?

    Several people are reporting Selection bugs on my LoaP (LoaP Ascension). What could even cause this? From what I gather they lose the ability to click things. Theres nothing in the game that messes with the players ability to select units.
  50. SNIper of DARKness

    [General] Call To Arms

    Howdy, I'm having a difficult time implementing a custom Call to Arms in my map. It's straight forward enough, I have 2 custom units (workers) that have the Call to Arms ability. Problem comes when they go back to being regular peasant/workers they can no longer Build buildings, they have...
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