- Joined
- Feb 27, 2019
- Messages
- 401
Hello,
I have a map of type Hero Defense. Each player can have 2 heroes, but control only once at a time. So when he uses F1 or F2, he switchs between his 2 heroes.
The unused hero is moved to a storage place, paused, made invulnerable.
My issue is the following:
- During boss fights, if the player attacked by the boss switches of hero, then the boss focus remains stuck. As a consequence, the boss moves away, ignoring all attackers, just trying to reach the unused hero (even if it is invulnerable, paused and out-of-range...).
Do you have an idea of how I can solve this focus-bug ?
I have a map of type Hero Defense. Each player can have 2 heroes, but control only once at a time. So when he uses F1 or F2, he switchs between his 2 heroes.
The unused hero is moved to a storage place, paused, made invulnerable.
My issue is the following:
- During boss fights, if the player attacked by the boss switches of hero, then the boss focus remains stuck. As a consequence, the boss moves away, ignoring all attackers, just trying to reach the unused hero (even if it is invulnerable, paused and out-of-range...).
Do you have an idea of how I can solve this focus-bug ?