- Joined
- Feb 27, 2019
- Messages
- 401
Hello,
In my map (Hero Defense type) there is a mod where each player has 2 heroes but can only play once at a time. All the second heroes are paused & teleported to an out-of-range area. Whenever he want, the player can switch between heroes by selecting the 2nd one (click on portrait or F2) : the 2nd hero is unpaused & teleported at the current position, and the 1st hero is paused and teleported in the out-of-range area.
My issue is that just after hero switch, the hero still have auras during 1-2s from when it was paused in the out-of-rang area (due to the other heroes around). So for ex if there is a +200% damage aura, it can be exploited by switching permanently of hero.
I want to remove those auras on switching heroes, or find a way so they don't get it at all in the out-of-range area where they are paused.
My constraints are:
- I've ~25 aura buffs in my map so I'd like to avoid to try to remove them all 1 by 1.
- I'd like to keep the paused 2nd hero alive & visible (so his portrait is visible too).
- I'd like not to loose all other buffs (morphing, regeneration, frozen armor, etc...)
In my map (Hero Defense type) there is a mod where each player has 2 heroes but can only play once at a time. All the second heroes are paused & teleported to an out-of-range area. Whenever he want, the player can switch between heroes by selecting the 2nd one (click on portrait or F2) : the 2nd hero is unpaused & teleported at the current position, and the 1st hero is paused and teleported in the out-of-range area.
My issue is that just after hero switch, the hero still have auras during 1-2s from when it was paused in the out-of-rang area (due to the other heroes around). So for ex if there is a +200% damage aura, it can be exploited by switching permanently of hero.
I want to remove those auras on switching heroes, or find a way so they don't get it at all in the out-of-range area where they are paused.
My constraints are:
- I've ~25 aura buffs in my map so I'd like to avoid to try to remove them all 1 by 1.
- I'd like to keep the paused 2nd hero alive & visible (so his portrait is visible too).
- I'd like not to loose all other buffs (morphing, regeneration, frozen armor, etc...)