- Joined
- Nov 17, 2010
- Messages
- 1,266
I have a boss fight in one of my maps. When the boss reaches a certain amount of life remaining it becomes invulnerable, changes its alliance to treat the heroes as an ally (to ignore them) and is ordered to move to a location. Once it reaches the location it channels a healing spell. The heroes have to act quickly to stop the channeling or the boss will heal.
This works great most of the time. But one of my heroes has a taunt ability and if I use it after the boss has become invulnerable it will still attack my heroes. It makes it so I cannot attack the boss because it is invulnerable and it ignores the order to move to a certain location.
So basically all I need is to know the best way to get my boss to ignore a taunt. Apparently making him treat the heroes like an ally doesn't work like I thought it should.
My thoughts are I could take the part where he is ordered to move and put it in a separate trigger that runs every x seconds until he reaches the target point. But if there is a better way that doesn't involve adding another trigger it would be preferable.
This works great most of the time. But one of my heroes has a taunt ability and if I use it after the boss has become invulnerable it will still attack my heroes. It makes it so I cannot attack the boss because it is invulnerable and it ignores the order to move to a certain location.
So basically all I need is to know the best way to get my boss to ignore a taunt. Apparently making him treat the heroes like an ally doesn't work like I thought it should.
My thoughts are I could take the part where he is ordered to move and put it in a separate trigger that runs every x seconds until he reaches the target point. But if there is a better way that doesn't involve adding another trigger it would be preferable.