Hello Everyone,
I am making a map that involves boss-battles, so it is important that people can switch aggro and allow other players to deal damage. However, I ran to a specific problem where a boss with a ranged attack would just change targets towards a summoned Quilboar despite having a low hit-point melee hero right at its face. To experiment with this, I had made the Priority for the Quilboar to be 1 while the Hero was at 2. I also had a Summoned Golem with Priority 9 (which I deployed at the same time). I made the conclusion that Priority doesn't really mean much against a Computer opponent as even when I had the hero with a Golem, the AI would target whatever was in front of them (This is my goal; I want computers to aggro on the closest enemy unit).
I never had this issue when I was creeping in a melee game where I could have low hit-point archers while the Gnoll Poachers would focus my Demon Hunter. How do I change the AI behavior so that it would not focus specific units and instead on the closest.
I am making a map that involves boss-battles, so it is important that people can switch aggro and allow other players to deal damage. However, I ran to a specific problem where a boss with a ranged attack would just change targets towards a summoned Quilboar despite having a low hit-point melee hero right at its face. To experiment with this, I had made the Priority for the Quilboar to be 1 while the Hero was at 2. I also had a Summoned Golem with Priority 9 (which I deployed at the same time). I made the conclusion that Priority doesn't really mean much against a Computer opponent as even when I had the hero with a Golem, the AI would target whatever was in front of them (This is my goal; I want computers to aggro on the closest enemy unit).
I never had this issue when I was creeping in a melee game where I could have low hit-point archers while the Gnoll Poachers would focus my Demon Hunter. How do I change the AI behavior so that it would not focus specific units and instead on the closest.