so i'll be having 4 altars for melee heroes. (kings,storms,darkness and elders) which is actually 1 unit/building and can be switchable through trigger.
and to add more, i'll also be adding more altars for campaign heroes.
so im having a problem on if player 1 switches the altar of king to altar of storms
then player 2 might have difficulty on selecting a human hero.
what is the best way to solve this problem?
and another problem..
how can i make a shop available to every player without a unit nearby?
#not available option
- create 1 altar for every player.
- player 1 decides first then player 2 can pick afterwards. (this would really take time. lol)
- change to another hero selection. (i have posted a thread lately about selecting heroes through click, selection and confirmation.. but im having a problem with that since there are too many heroes)
and to add more, i'll also be adding more altars for campaign heroes.
so im having a problem on if player 1 switches the altar of king to altar of storms
then player 2 might have difficulty on selecting a human hero.
what is the best way to solve this problem?
and another problem..
how can i make a shop available to every player without a unit nearby?
#not available option
- create 1 altar for every player.
- player 1 decides first then player 2 can pick afterwards. (this would really take time. lol)
- change to another hero selection. (i have posted a thread lately about selecting heroes through click, selection and confirmation.. but im having a problem with that since there are too many heroes)