- Joined
- Sep 11, 2013
- Messages
- 220
Guys I made my custom models through Blender saved as OBJ then imported to Milkshape so I can convert it into MDX for warcraft 3. Not really low poly but still a lot lower than other models. I have this problem where they glitch out at a certain angle or distance of the camera. This is both in World Editor and in game.
I've calculated extents, rechecked the animations, etc.
Could it be because of their size? I've set them to a larger scale in model editor.
[EDIT] It isn't because of the size, checked and resized them to very small.
[EDIT]
I've found out that it wasn't the models that had the problem. Is my world editor glitched? Do I have to reinstall? I replaced my custom models with the Abomination model. Still it's there. It wasn't there before so I'm trying to backtrack everything I've done.
I've calculated extents, rechecked the animations, etc.
Could it be because of their size? I've set them to a larger scale in model editor.
[EDIT] It isn't because of the size, checked and resized them to very small.
[EDIT]
I've found out that it wasn't the models that had the problem. Is my world editor glitched? Do I have to reinstall? I replaced my custom models with the Abomination model. Still it's there. It wasn't there before so I'm trying to backtrack everything I've done.
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