- Joined
- Nov 30, 2013
- Messages
- 926
So I'm trying to make wall models using Blender(2.83), exporting them through the forked Fingolfin's MDL Exporter plugin.
I don't often encounter problems with my other models but this one does.
The model's gate face began glitching out and sticking to other doodads in-game.
Despite it was rendered fine in both Magos' and Retera's model editors.
I tried using it on a new blank map, in case one of my map got corrupted, yet the glitch continues, even tried to delete the gate mesh entirely, remade the mesh, and it still happened.
I attached my model into this thread if someone wanna check it out.
I don't often encounter problems with my other models but this one does.
The model's gate face began glitching out and sticking to other doodads in-game.
Despite it was rendered fine in both Magos' and Retera's model editors.
I tried using it on a new blank map, in case one of my map got corrupted, yet the glitch continues, even tried to delete the gate mesh entirely, remade the mesh, and it still happened.
I attached my model into this thread if someone wanna check it out.