Tom_Almighty1

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  • deepstrasz
    deepstrasz
    Just edit the title and write (SOLVED) before the rest of the title.
    Tom_Almighty1
    Tom_Almighty1
    oh nice so I can close it thanks
    deepstrasz
    deepstrasz
    Only mods can but this way people will know it's no problem any more and will only search for the answer, not try to help.
    Thanks very much for the map 'The Olympian'. I have tested it and played it as far as possible. Your Greek architecture is absolutely perfect. I am currently trying to build something similar, and i will use your wonderful models. My map is already in my Resources section. I will update it soon again.
    Greetings
    Oh WOW!! Where did you get these awesome Greek statues of Zeus and other characters? Can the map already be downloaded?
    Tom_Almighty1
    Tom_Almighty1
    Thank you for checking it out! It is not released yet as it is in its early stages of development. I've recently changed a lot like adding a naval system where you can travel to places by boat. The statues are just edits from a spartan model I found on other websites, the stone texture is from google. I will update it on the page as soon as I can. :)
    Happy birthday!
    Tom_Almighty1
    Tom_Almighty1
    Oh thanks man hahaha, I didnt know I placed my birth date here xD
    SeedinAethyr
    SeedinAethyr
    Oh. So yesterday wasn't your real birthday, huh?

    Seems like we've got a hardcore rulebreaker. CALL THE ADMINS
    jk
    Hey, why not let the player save after the conversation about the basement. It's annoying to have to wait for it to finish every time.
    Tom_Almighty1
    Tom_Almighty1
    I think I set it to allow save during that part, I updated it yesterday when, Is yours the version still with the portrait? I will check that when I get home from work :)

    About the lights, they actually turn on every time you hit the switch but the light model just does not show if your not in the right angle haha. I will have have to decrease their height.

    Thanks so much man. :)
    I will add you to the credits note when I update it. :)
    deepstrasz
    deepstrasz
    I'm on the version before the one with the portrait.
    No need to credit me.
    Tom_Almighty1
    Tom_Almighty1
    I think in the new update I changed that. I will try and check it out when I get home. :)
    It's better to not see yourself, so you'd imagine it's you or something. Also, the timer isn't really necessary. Just my two cents.
    And yes, that's exactly how I like it 100% sound and 80-70% music.
    Tom_Almighty1
    Tom_Almighty1
    Yup, I was just trying out that portrait if it would look creepy like those old pixelated games but I will remove it later, I'm currently at work so I have no access to my map haha. Yup I agree that it is not necessary but it was annoying to see the Gold and Lumber haha, I might just set it to transparent. Thanks for the feed back :)

    +Rep to you man for helping me improve it :)
    I had a plan for a samuarish blademaster-like lizard with sword, so you actually don't have to request anything, but I haven't started working on it yet. I also have an unfinished assasin model with two blades which I'm willing to rework.
    Here is a link to those statues. There are some other great models by Longbowman on the site too. I would recommend using chrome so you can use the automatic google translator. The site is Russian, but has some great stuff on it
    Link
    An RPG one?

    Well I'd be upload those doodads and tiles stuff on my blog instead, since they're more "cartoonish" than "medievalist" to be uploaded on here.
    Sure, but idk if I still had those files. Had so many folders on my PC, while I often just throw stuff on random folder after I created it and putted into the map. More importantly there isn't many KH map makers out there.
    I see, that grass it's made from a terrain by using a really high raise, been so long didn't use that kind of technique. Those trees are cheap two sided plane with texture that I've made on photoshop. Not even sure if I still had the map.

    You can always did a polycount reduction on a model, but that would require at least a modelling knowledge. For texture, you can use blp lab, just use 40% quality as they're not really noticable ingame especially on wc3 map. That wasn't a multiplayer map btw, I've included many BGM and sounds beside high quality-looking stuff which made it not possible to fit in 8 mb for that kind of quality.
    Hello, it's still unanimated as I don't really have time to animate it. I could send the unanimated version if you (still) would like to.
    I made (and reskin from basic wc3 materials) most of the doodads models for that KH project actually, that's why it looks totally different.

    also I can't take any request at the moment.
    Hera's web have been in construction because as far as I know, Dawn's got the domain (I think it's Dawn) and so Hera's doing some edits now on there.

    Anyway, doing fine, became a moderator here finally, working on Heroes Tale and doing my job as a moderator.
    You're back, Tom! You might not know me here but you know me from w3m and I am sure of that. How's life?
    It's meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee xD !
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