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- Last Activity:
- Sep 26, 2020
- Joined:
- Jan 30, 2020
- Messages:
- 876
- Gender:
- Male
- Birthday:
- Jun 16, 1971 (Age: 49)
- Location:
- France
- Occupation:
- None and so many at the same time!
Macadamia
Well-Known Member, Male, 49, from France
Working hard on a daily basis to make my current project map more and more enjoyable :) Feb 28, 2020
- Macadamia was last seen:
- Sep 26, 2020
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About
- Gender:
- Male
- Birthday:
- Jun 16, 1971 (Age: 49)
- Location:
- France
- Occupation:
- None and so many at the same time!
- Current Project:
- aMazing Balls Tower Defense
- WarCraft 3 Account:
- Macadamias #2166
- WarCraft 3 Realm:
- Northrend (Europe)
- Favourite Race:
- Night Elf
- StarCraft II Account:
- Macadamias #2166
I used to be a very active Warcraft 3 map maker back in 2002-2004, under the pseudonym "ChrydGod", and mostly in the wc3campaigns forums (it seems it recently went down, by the way).
With the release of the rRforged edition, and in spite of all the current bugs, I felt like I wanted to go back to my old hobby.
I am quite old school, so I am trying to get to know the new ways and tools, slowly trying to catch up a bit. This said, I still remember Jass2, SLK editing and other things.
I went back to my old unfinished map that was called Cube Defense Balls Edition, it was an attempt to implement quite a lot of uncommon things in a map back in the days (including blocking towers that you could build in a line with a special ability, with dynamic walls linking them / scrolling text on the ground / etc...), and am currently working on an update that will be called aMazing Balls TD.Interact
Signature
[Tower Defense] aMazing Balls Tower Defense (Go to the last posts for recent updates)
[Lua , vJass, GUI, TypeScript] UPROOT / ROOT events workaround (Helps you detect when a building is rooted)
[Lua] Very simply trick to help Lua users track syntax errors (Tracks undefined global variables) - Loading...