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GhostWolf
Last Activity:
Apr 26, 2018 at 5:45 PM
Joined:
Jul 29, 2007
Messages:
4,710

Awarded Medals 1

GhostWolf

Well-Known Member

GhostWolf was last seen:
Apr 26, 2018 at 5:45 PM
    1. Abovegame
      Abovegame
      You coming tonight for the CGN ?
    2. Velmarshal
      Velmarshal
      Eyoooo
      1. GhostWolf
        Apr 6, 2018
      2. Velmarshal
        Velmarshal
        You're alive. Hi.
        Apr 6, 2018
      3. GhostWolf
        GhostWolf
        Hi.
        Apr 6, 2018
    3. pyf
      1. GhostWolf
        GhostWolf
        Linking random unrelated links everywhere does not show you are serious or doing any kind of research. Do your own research if you care, especially since you don't seem to take anyone else seriously.
        Mar 20, 2018
      2. pyf
        pyf
        The links I provide are not random. They are based on what I already myself know, thanks to reading and personal experience. They are also based on previous conversations with people, or on what I have read / what I know about them.

        The first time I learned about restoreprivacy.com was on korben.info iirc, but I may be wrong. Now it is up to you to free yourself if you feel you must. You have the knowledge and the means to do it.

        Research work is to be shared. Please share your information with us, so it can help us make our own minds.

        Overall, I have a lighthearted mood and I like to jest. I am glad that you have noticed.
        ;D
        Mar 21, 2018
    4. eejin
      eejin
      Hey, where did you go?
    5. redmarine
      redmarine
      Hey Ghostwolf. Do you recall me ever having a custom icon in the Hiveworkshop chatroom, like the marine portrait from WarCraft 3? Just curious. Thanks in advance!
    6. Lasersquid112
      Lasersquid112
      Good job on the HiveWE!
      1. GhostWolf
        GhostWolf
        I didn't write even one character in its code though :P
        Feb 14, 2018
      2. Lasersquid112
        Lasersquid112
        Doesn't mean you didn't help :P
        Feb 14, 2018
    7. Screamernail
      Screamernail
      Hello.

      I where retrying the SFML method again but got stuck again. I shouldn't talk about this but when did my brain ever worked well?

      So what did you mean? The Library search path where on the right track so it would have found the tools I needed. Did I need to do differently than that tutorial video?
    8. pyf
    9. HappyTauren
      HappyTauren
      Have you figured out why so many people have grandiose plans but never end up programming something they believe would be "nice to have"?
      1. View previous comments...
      2. TheLordOfChaos201
        TheLordOfChaos201
        a warcraft map spelling checker
        Nov 23, 2017
      3. HappyTauren
        HappyTauren
        And what was your target audience for that?
        Nov 23, 2017
      4. TheLordOfChaos201
        TheLordOfChaos201
        everyone who writes campaigns since there is a lot of dialog.

        as well as any map maker who isn't English
        Nov 23, 2017
    10. stonneash
      stonneash
      1. GhostWolf
        GhostWolf
        Join the Hive's Discord channel, I am active there.
        Oct 30, 2017
    11. BloodDrunk
      BloodDrunk
      Hi noob
      1. View previous comments...
      2. BloodDrunk
        BloodDrunk
        GhostWolf, pls.
        May 13, 2017
      3. GhostWolf
        GhostWolf
        Is there any explanation?
        Jun 16, 2017
      4. BloodDrunk
        BloodDrunk
        For your incredible seriousness here? I don't think so.
        Jun 18, 2017
    12. BlueSaint
      BlueSaint
      I don't know how much you care for VS releases, but they released Visual Studio 2017 yesterday: https://www.visualstudio.com/en-us/news/releasenotes/vs2017-relnotes

      Minimal installation size is significantly smaller and it definitely feels faster to use. JavaScript enhancements make trying JS development more appealing for sure (I just don't have time atm).
      1. View previous comments...
      2. BlueSaint
        BlueSaint
        Oh, I thought you did, with model viewer. Never mind

        Why did you stop? Was it taking your free time?
        Mar 8, 2017
      3. GhostWolf
        GhostWolf
        Because my life finished.
        Mar 9, 2017
      4. BlueSaint
        BlueSaint
        Oh cool
        Mar 9, 2017
    13. Chaosy
      Chaosy
      If I have:
      Module.method(...).then(AnotherModule.method);

      Would it work? Module.method returns a promise, but I am not sure if AnotherModule.method can be called unlesss Module requires it?
      1. GhostWolf
        GhostWolf
        I am not sure what the question is. AnotherModule.method will run (assuming the first promise is fulfilled), but it will run with the global "this".
        Jan 30, 2017
    14. Idaero Ace
      Idaero Ace
      GhostWolf, the Genius and Rude* XD

      *comparing to other Hive geniuses, sometimes
      1. GhostWolf
        GhostWolf
        Eh? where did that come from. I might be rude, but definitely not genius.
        Jan 10, 2017
    15. BlueSaint
      BlueSaint
      "They never will for Jass though."
      My project isn't dead man..
      1. View previous comments...
      2. GhostWolf
        GhostWolf
        You mean the C++ one? in that case I don't believe you ever mentioned what you are working on.
        Dec 30, 2016
      3. GhostWolf
        GhostWolf
        Oh, oops. Now I just feel like an arse, sorry.
        Dec 30, 2016
      4. BlueSaint
        BlueSaint
        IDC if you're an ass to an ass...
        Well it extracts map script > parses the extract > injects parse result,
        so it can include optimization before injection.
        Dec 30, 2016
    16. Chaosy
      Chaosy
      1. View previous comments...
      2. GhostWolf
        GhostWolf
        The "delete" operator ALSO doesn't actually delete anything, but your value's key in the object.
        Dec 21, 2016
      3. GhostWolf
        GhostWolf
        For fuck's sake with this character limit.

        So let's say:
        [code=javascript]
        this.lotsOfMemory = new ArrayBuffer(Math.pow(2, 24));

        let reference = this.lotsOfMemory;

        console.log(this.lotsOfMemory.byteLength); // => 2^24
        delete this.lotsOfMemory;
        console.log(this.lotsOfMemory); // => undefined
        console.log(reference); // => [object ArrayBuffer] or however it looks
        console.log(reference.byteLength); // => 2^24
        [/code]
        Dec 21, 2016
      4. GhostWolf
        GhostWolf
        After "reference" goes out of scope, the actual memory could be reclaimed by the GC when it decides to do so.

        If what you want is to free memory, and not just remove references, then you have no direct control over this.
        The garbage collector will free an object when nothing else references it.
        Dec 21, 2016
    17. Chaosy
      Chaosy
      Quick question, I got a <input> HTML element, and when pressing enter I should do something with the value of that element, I figured that part out.
      However, I don't want the event to execute unless the box is "active". You know when the blinking line appears when writing? How can I filter that?

      Figured this is such an easy thing (presumably) so did not want to create a thread for it.
      1. View previous comments...
      2. GhostWolf
        GhostWolf
        Although I am not sure in what situation you can press enter to send the input, while at the same time it's not focused. If you can do that, it's a browser bug.
        Dec 18, 2016
      3. Chaosy
        Chaosy
        I tried but it does not work.
        I check if "document.activeElement == this.chatBox" which passes every time I press enter even if the blinking marker is now showing in the input box. (this.chatBox)

        I console.logged it and it writes out <body>, so because this.chatBox lies within body it does not work?
        Dec 20, 2016
      4. GhostWolf
        GhostWolf
        You seem to contradict yourself.
        Input tags are supposed to work when you press enter and the marker is shown, that's one of the signs that your input is in focus.

        I don't really think I can suggest you anything concrete without seeing code, at this point.
        Dec 20, 2016
    18. Emm-A-
      Emm-A-
      Hi GhostWolf,
      It would be cool, if your mdx checker could be used with custom models, that use custom textures, but that are not uploaded to the resources. Is there any chance to use that tool in that way?
      best regards!
      1. View previous comments...
      2. Emm-A-
        Emm-A-
        I have a problem with invisible textures on some models in custom alternate animations. So I guess this is not the tool for that puprose... Nevertheless, it is awesome and thanks for the reply.
        Dec 18, 2016
      3. GhostWolf
        GhostWolf
        I am not sure what you mean by invisible textures, but I'll be happy if you share the model and/or textures, so I can examine it.
        I am also considering adding a smaller Blp tester, so if your textures are the issue, it could be interesting.
        And if it's not the textures, then it's something in the model, so interesting too.
        Dec 18, 2016
      4. Emm-A-
        Emm-A-
        sure I will do as soon as possible. I am very happy that you consider testing these examples for your tool! Will contact you tomorrow about that :)
        Dec 18, 2016
    19. Clanzion
      Clanzion
      Hi, You mentioned in a thread that deleting a sequence does not delete the key frames. Does that mean that deleting the sequence in mldvis and optimizing it does not completely delete the sequence? If so, is there a good tutorial you can link me regarding deleting key frames using text and regular expressions?
      1. View previous comments...
      2. GhostWolf
        GhostWolf
        If you read how to use them, and convert your model to MDL, you can quite easily figure out the patterns you need to select keyframes and do something with them (delete, change, whatever).

        Character limit.......
        Nov 10, 2016
      3. GhostWolf
        GhostWolf
        By the way, it's very simple to check what mdlvis does - delete a sequence and save your model - if the model has shrunk by only a handful of bytes (I think it was around 30?), then it only deleted the metadata, and if it shrunk by a lot, then it deleted also the keyframes.
        Nov 10, 2016
      4. Clanzion
        Clanzion
        Thanks for the info.
        Nov 10, 2016
    20. Idaero Ace
      Idaero Ace
      Hello, I wanted to ask about model animation and file size. What really make the size big, the key frames or the amount of frames used?
      1. GhostWolf
        GhostWolf
        The amount of frames doesn't change anything, that's the whole idea of having keyframes in the first place!
        If you have 10 keyframes and each one takes 20 bytes, you get 200 bytes, regardless of whether they happen over 10 frames or 1000000 frames.
        Nov 9, 2016
      2. Idaero Ace
        Idaero Ace
        Ow, ok, thank you :)
        Nov 9, 2016
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