• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Animating in Blender

Status
Not open for further replies.
Level 10
Joined
Oct 20, 2010
Messages
236
After following Fingolfin's guide which includes a link to an MDL exporter for Blender, I only have one problem: exporting a model with animations quite frankly doesn't work.

Is there a way to properly animate in Blender for Warcraft III models? If not, what are my alternatives? Can I import a bone rigged character into another program to animate in? I tried importing into 3DS Max, but the bone rig doesn't import with it.

Thanks for any help I can get.
 
Status
Not open for further replies.
Back
Top