Hello everyone,
Today I encountered a weird bug with latest version of World Editor (1.31):
1. Using trigger to add unit type to all marketplaces (Neutral Buddings category)
2. When adding the first 11 unit types, everything works perfectly
3. When adding the 12th unit type (the last unit type since UI only has 12 slots), bug occurs:
One of previous 11 unit types will be automatically removed from marketplaces, and then 12th unit type will succeed to add to marketplaces.
^ In general, the 12th unit type will force one of previous unit type disappear when itself added. As a result, there is no way to show 12 unit types in marketplaces at once
An interesting thing is, when using object editor to add unit type to sell, all 12 unit types can be added without any issue. However, when doing so, there is no way we can remove any unit type from marketplaces via trigger!
Please help me! Thank you so much and have a good weekend
Today I encountered a weird bug with latest version of World Editor (1.31):
1. Using trigger to add unit type to all marketplaces (Neutral Buddings category)
2. When adding the first 11 unit types, everything works perfectly
3. When adding the 12th unit type (the last unit type since UI only has 12 slots), bug occurs:
One of previous 11 unit types will be automatically removed from marketplaces, and then 12th unit type will succeed to add to marketplaces.
^ In general, the 12th unit type will force one of previous unit type disappear when itself added. As a result, there is no way to show 12 unit types in marketplaces at once
An interesting thing is, when using object editor to add unit type to sell, all 12 unit types can be added without any issue. However, when doing so, there is no way we can remove any unit type from marketplaces via trigger!
Please help me! Thank you so much and have a good weekend