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Hello! This is my first time posting here but I was hoping to reach out to other map creators in regards of an issue that I am facing with a map I have been working on.
To make a long story short, the map is like a 1v1 MoBA-styled battleground where you select from a varied of heroes each with...
I've been trying to make a few custom units for a map I've been working on, however, I've run into an issue/bug that makes it completely impossible to continue.
Here is the situation: I made a custom Murloc unit a while back and today I decide to make a ranged Murloc unit. However, when I then...
Hello,
I have a map of type Hero Defense. Each player can have 2 heroes, but control only once at a time. So when he uses F1 or F2, he switchs between his 2 heroes.
The unused hero is moved to a storage place, paused, made invulnerable.
My issue is the following:
- During boss fights, if the...
The checkbox for custom import path was removed, now i cannot change the pathing of my imports. It happened when I imported a whole folder of models/textures. Is there a way to reverse this? I have tried restarting the editor and everything besides actually reinstalling the game. If anyone knows...
I'm currently having a massive issue with a nested loop, see code (some irrelevant code removed):
library JustAnotherLibrary initializer Init
globals
//...
private constant integer PLAYER_MAX_CELLS_ROW = 3 // Max cells up/down
private constant integer...
I'm having this weird bug where I sometimes can't select certain units or terrain types in the tool palette.
Seemingly at random one unit or terrain texture is just bugged and whenever I click on the specific bugged one, the palette selects a different texture or unit.
That one texture or unit...
ImpaleTargetDust.mdl is made up of two 'floofs' of dust separated by a brief delay. When scaling this model with BlzSetSpecialEffectScale() the first floof scales properly, but the second one does not scale at all! I found the same behavior when giving a unit this model and scaling the unit in...
Hello everyone,
Today I encountered a weird bug with latest version of World Editor (1.31):
1. Using trigger to add unit type to all marketplaces (Neutral Buddings category)
2. When adding the first 11 unit types, everything works perfectly
3. When adding the 12th unit type (the last unit type...
Hello,
You may know the following abilities:
- Orb of Slow
- Orb of Lightning
- Attack black arrow bonus
- Melee Lightning Damage Bonus
They are similar, and allow you to make normal attacks have a chance of casting any ability with a target. However they have a known weird issue in which, you...
I have a minor issue when taking screenshots with a regular fullscreen game client using Print screen in Windows 10.
The issue is that the screenshot will only capture about 70% of the game window from the upper left corner, which tells me that the screenshot feature is misreading the...
So, i planned to make the harvest ability to be able to use if only there is a specific unit exist. I tried to set the Techtree Requirements to the required unit. Yes it works that the ability is disabled until the specific unit exist BUT it is still clickable. It's very annoying. Any thoughts?
I am currently working on this map : Island Troll Tribes
github Link : island-troll-tribes/island-troll-tribes
Since 1st december, we lost our bot and got alot of desync issue, we "fixed" some of them, blizzard update fixed others, from time to time, 1 player still desync, but recently, on the...
There are a few custom game I used to play without problem before last patch, but now when I try to join the lobby I get insta kicked back to battlenet, same behavior when I try to host them.
I kinda want to know why, that's basically the only custom I used to play. Here's a small list :
-Hero...
Trying to get a building to cast Big Bad Voodoo, which also targets Structures but for some reason when I use it the buff and effect flickers on and off every second.
Trying to get a building to use pendent of energy using the Hero Inventory ability, works fine but when you upgrade the building...
So I edited the batTrollMissile to add some particule on the death animation, wanted a bigger explosion, I added 3 particle emitter : ShockWave, Smoke and SmokeBlack, Added 1 texture for each of those emitter, maybe the number are too high, I don't have much experience in particle, anyway I...
After a host of problems with Warcraft 3 that started after we installed the patch 1.30.4, both my friend and I have done a fresh install of the game and now there is a new problem. Whenever I host a LAN game, it just never shows up for him. I was hosting just fine some time before the reinstall...
This is a common problem I find in models, where parts of them attach to other units. However, it occurs a lot more when the model plays its death animation.
For this particular model, his spear attaches to nearby units. His hat also attaches to other units when he dies.
I have no idea what...
I'm getting some "interesting" results, when I make use of the GetEventDamage() together with the pretty cool damage libraries in Wurst.
The problem seems to be that the DamageTypes library, sometimes makes extra damage calls, which are also being registered by the DamageDetection. It results...
Was messing around making a demo map and used Roar ('Aroa') as a basic no-target ability when I noticed it was running all of my cast triggers twice. Weird, so I investigated and I found that the vast majority of the time a unit cast Aroa it ran all of the spell cast events for it twice. There...
So, I have encountered the weirdest bug I've seen so far, and I'm all out of ideas...
First I'll say there are no triggers involved, just custom ability.
- I made a Parasite based ability (autocast DoT what summons a minion after target's death).
Problem: Sometimes (randomly it seems), my...
Several people are reporting Selection bugs on my LoaP (LoaP Ascension).
What could even cause this?
From what I gather they lose the ability to click things.
Theres nothing in the game that messes with the players ability to select units.
Howdy,
I'm having a difficult time implementing a custom Call to Arms in my map. It's straight forward enough, I have 2 custom units (workers) that have the Call to Arms ability.
Problem comes when they go back to being regular peasant/workers they can no longer Build buildings, they have...
hi, i was trying to see if the Windows 10 emoticons/emojis [e.g: (it disappears after saving)] work on the HIVE Workshop (posts, profile posts, status updates, media, media comments, etc :cconf:) site, suddenly, they disappear meaning they don't work due posting/saving.
it does that while...
It is possible to set any color for a player using //! inject config in preparing menu. But there is a problem.
Consider next code.
It works well if flag "Fixed Player Settings" in forces properties is not set.
But if you set this flag, everything breaks.
First player must have blue...
The minimap disapeared on my custom map. It's completely black.
- I used an imported file "war3mapMap.blp", but even after deleting it, my minimap stays black.
- Importing it again doesn't work.
- I'm currently not using any other minimap related imports
- The only minimap reated trigger...
Hey everybody I have a custom ARPG i have been making for over a year and just recently we have entered into testing but a big issue keeps coming up something is cause some players usually 1 to just start dying his/her health just degens and doesn't regenerate luckily their are healers in this...
In my map in multiplayer the first button of any dialog displays the time for selection an option. If the option is not selected and time is out, the first option is applied. After that the dialog is hidden and cleared.
And I got a little problem with timed dialogs.
Player presses Alt+F4 during...
In order to make a proper book-esq Saruman, I need his robe to fade from colour-to-colour.
So I sat down with Magos' Model Editor, took a geoset to experiment with and got to work.
In theory, this should make for a smooth and seamless colour fade from blue to green to red and back.
This is...
Hey guys, I'm having a bit of trouble with the map. I've been working on a moba style map on and off for around 4 years, making small changes here and there. Recently I added some new triggers and content and after testing on battlenet, things were good. Then I added a few more, and all of the...
I've just had enough of it. Would someone please fix it? The original game had it and it was never fixed.
I'm referring to all Rooted Corrupted Ancient buildings. They suffer from the same issue.
Hey guys,
as the Title suggests i´ve gotten myself a problem with timers and i cant find the error Oo
I made a chat command to set the timer to 1 (tried 5 as well) seconds, just for testing purposes.
But when i use this chat command to set the timer, the spawning wave has a random number of...
Hi everyone!
There is a small research on how timer API works in WarCraft 3. Tests were made on 1.26a and 1.32.10 versions.
TimerGetTimeout
Whenever passed timer is started by TimerStart, this function returns the last passed timeout value. Example: timer is started by TimerStart with x...
Before writing it I have googled this topic, but found nothing. Here I describe some bugs in vJass connected with structs. I used JassHelper 0.A.2.B from NewGen pack.
First issue. Lets consider next code.
struct A[8191]
endstruct
There is generated code below.
You may notice that integer...
Pretty much the image's self explainatory, but can't skip all the details.
Works OK in-game, works OK the rest of the tools, accepts mods, but I find that the main menu BG doing that could mean some huge issue about a graphical component, either driver, mdl/mdx/txt/all-the-above file associated...
Hello Hivers, I am noob in triggers. So, I tried creating a simple spell. I did it, but when two units cast the spell, the spell won't work normaly [Bugs] . . . . . . . . . . . If anyone could fix it I will give him credit when I use this in my future projects . . . . . . . . . . and If you have...
Hello,
I have a problem with priests auto heal, they don't do it. I believe it's because my units have negative hit point regeneration so it doesn't count it as loss HP, even if they get hit by an actual attack or have 3 hp left, the priests will not automatically heal.
Is there a way to make...
Hello hive,
I've run into a bug where when I start my custom map, all the units lose collision and it starts lagging much more (than usual, it's a busy map with lots of random generation). It also freezes when I try to leave the game and I have to manually end task. I believe it also crashes...
Hey Guys!
I am using a simple Voting System for some of my current Projects and i stumbled across a Problem.
When multiple players vote at the same time, some of them dont see all options or get kicked out of the dialog entirely. They cant Vote for every option and thus the Game doesnt start...
Everytime I make a unit (which is controlled by computer) cast a spell, it's movement gets interrupted and stops. What is the cause of this and how can I solve this?
Hello fellow fans of World Editor, I recently made a map and I spent over 20 hours in desperate attempts to fix the problem I get. The map is still not completed and it is early Alpha/Beta version but the problem about it is that when I turn AI to play, no matter if there is 1,2 or 11 AI players...
please help,
I attempt to recreate an ability, simply an activable barrage (for those familiar with Dota, it's like Medusa's Split Shot)
It was based off Defend (to achieve damage factor) ability which gives hidden spellbook containing Barrage when activated.
I managed to finish the ability...
Hey all! Having a bit of a strange bug with Direfury's Gnoll models, such as this one.
When I look at them in Magos they look just fine - texture working and everything. But when I import them into the editor, this happens.
All his gnoll models have a shared texture and they're all doing...
so.. im working in a map and it has profession, but im having some trouble with my first of them (alchemy), i put some restriction to make only the potion you can, but it doesn't work as it should be... plz help..
Alchemy
Events
Unit - A unit Begins casting an ability
Conditions...
I'm editing Priestess of Moon to be unmounted, hovering unit.
Just one thing bothers me - the wierd moving hank of texture under the Priestess (looks like the tiger's texture).
As you can see, there's nothing on the Model Editor. I don't know how to delete this thing.
Hey All,
I've been having really severe problems with De-Syncing in Warcraft 3 recently. Does anyone know a workaround to fix such a problem? I'll be in the match or a custom game for a few moments (5-10min) then randomly disconnect.
Sincerely,
Adorm
Hi all,
Bit of a weird problem
I have a spell that creates an area of toxic gas -- Inside that gas the unit becomes invisible, only showing while attacking or casting a spell (permanent invisibility), if they leave the area the permanent invisibility gets removed (works 100%, even if he...
Hi,
I think there's a bug in WEX trigger editor: whenever enabling a disabled trigger in a map which has header code, the following compile error pops up:
commenting the custom script lines allows enabling the disabled trigger, then uncommenting the custom script lines works as well, but this...
Hi guys,
I'm very sorry if this is not the right place for me to ask for help, even though I've been a huge user of this website for ages. I'm just really out of my mind right now! I've been working on a map for 2 years, i love it so much and i've put so much effort into it.
I just wrote a...
Hello to all kind guys...I have a stupid question here...
I use this method to create the timer of my map...and can this causes memory leak? My game's players often disconnect from my map so I check all my triggers that has periodic event...and now I noticed for this trigger but I m not confirm...
Hello, I am trying to add a tech for the human race in which to be investigated will grant magical immunity to the peasants, but for some reason does not work. I created a new tech and in the tab of "effect" I selected "Immunity to magic" and added it to the "Tech used" tab of the peasant. I...
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