- Joined
- Jan 20, 2012
- Messages
- 32
Hello fellow fans of World Editor, I recently made a map and I spent over 20 hours in desperate attempts to fix the problem I get. The map is still not completed and it is early Alpha/Beta version but the problem about it is that when I turn AI to play, no matter if there is 1,2 or 11 AI players the map starts to lag like hell and just freeze the screen. For faster testing I used "warpten" and "greedisgood 999999" cheat codes so AI starts developing much faster and make more units. Please I never asked for help with Threads before this, this is my first time in life, I am actively using World Editor for over 5 or more years and I never get in this much trouble. I already saw problems with leaks and I know how to fix them, I checked every trigger for leaks and I could not find any. I think there is some other problem that goes over my reach. Any help will be precious. Thanks in advance!
Important elements of the map.
Map size: Epiz (Full size: 256x256/ Playeble size: 244x244)
Player allowed in map: 12
Doodads count: Around 6000 (It is not above the limit)
Triggers count: 57 active triggers and couple of more inactive triggers made just for testing and fun
Maximum food production per player: 200 (double then normal maps use)
If needed I can show pictures triggers and other stuff from inside the map, I can do Skype call to connect with someone who know how to fix this. The map will be uploaded here so you can test it yourself.
Important elements of the map.
Map size: Epiz (Full size: 256x256/ Playeble size: 244x244)
Player allowed in map: 12
Doodads count: Around 6000 (It is not above the limit)
Triggers count: 57 active triggers and couple of more inactive triggers made just for testing and fun
Maximum food production per player: 200 (double then normal maps use)
If needed I can show pictures triggers and other stuff from inside the map, I can do Skype call to connect with someone who know how to fix this. The map will be uploaded here so you can test it yourself.