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Warcraft III - Patch 1.30

Discussion in 'Patch Discussion' started by StoPCampinGn00b, Aug 8, 2018.

  1. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

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    Patch 1.30 is LIVE

    Log onto battle.net to download the patch and experience the new field of battle! Link to Blizzard post. Most of the patch notes have been detailed before in the previous PTR posts, but changes and additions that differ from the original PTR build are highlighted in white.

    [​IMG]
    • Updated anticheat to keep the Horde at bay. The warden is back with vengeance.
    • Unit button locations and hotkeys adjusted for consistency
    • Bug fixes for mac, in-game mechanics, and World Editor features
    Bug Fixes & Known Issues
    BUG FIXES
    • [Mac] Joining a custom game no longer results in a crash
    • [Mac] Loading a saved game no longer results in a crash
    • [Mac] Client no longer crashes when switching between expansions
    • [Mac] Cinematics work again
    • [Mac] Switching between fullscreen and windowed mode no longer causes menu/text misalignment
    • [World Editor] Crash when same ability with different buff ID’s is cast on a unit resolved
    • Blademaster able to path through intended items during Wind Walk again
    • Defend consistently reflects damage from piercing attacks again – see Appendix
    • Killing a Demon Hunter at the end of its Metamorphosis no longer prevents Metamorphosis from being used for the rest of the match
    • Stun works again if the target has already been stunned by an illusion
    • Using Crypt Fiend's burrow/unburrow no longer resets the cooldown for the Web ability
    • Using Town Portal on a moving Tree of Life can no longer cause the spell to interrupt and grant temporary invulnerability
    • Units that can only attack other air units (or groups of units that include one of these units) can attack move to areas where there are trees again
    • Dropped items can no longer be stacked on top of each other
    • Cursor matches the mouse position when resolution is taller than wider again
    • Players can rejoin a saved multiplayer game again
    • Clan Message of the Day can be set again
    • Intro cinematic displays again
    • Text scales correctly and is no longer cut off In Windowed Mode
    • After loading a saved game, portraits no longer stretch the width of the screen
    • Ambient sound has been returned to ambience
    • Hero glow for player 12 is consistent with original version again
    • Korean and Chinese installation names of Warcraft III on Windows 10 OS no longer say "StarCraft" in those languages
    • Setting 3 of "Set Ally Color Mode" no longer changes the team color of neutral creeps
    • Team and color no longer reset when clicking on the dropdown arrow in Lobby
    • The cursor no longer disappears behind the black bars of the main menu
    • The scoreboard no longer truncates when a timer is present
    • Tooltips for Keeper of the Grove's Learn Tranquility, Blademaster Critical Strike, and other Critical Strike abilities have been updated to properly reflect changes made in 1.29.0
    • IME no longer creates a green box in non-enUS clients
    • Opening preferences no longer generates an error
    • The map pool from Random Team has been mirrored to Arranged Team
    • “/fps”, “/apm” and “/ping” visibility will be retained between games
    • Sound continues to play when game is minimized
    • No longer able to overwrite a Saved Game without receiving a warning prompt
    • Omni lights no longer show through the Fog of War
    • Resolution drop down no longer displays multiples of the same resolution settings
    • Community map descriptions updated
    • AI player start locations no longer “merge” in large custom games (Thanks to Roland for the test map)
    • Floating texts are now correctly positioned on widescreen (Thanks to SpasMaster for the direction)
    • Textures\\Doodads0-0.blp no longer missing from game data (Caught by eejin)
    • Maps utilizing return bug now prompt an error dialogue rather than crashing on map select
    • (4)FountainofManipulation was missing from Small FFA pool
    • "The Tomb of Sargeras" (TFT Night Elf 3) no longer crashes when cheats have been used
    • Matchmaking sound notification plays correctly
    • Tooltip windows scale properly (Thanks Tasyen)
    • Text and multi-boards are correctly aligned on the left and rights sides of the screen
    • HTML commands no longer display during cinematics
    • Issuing a build command to a worker while other actions are queued no longer causes the command queue to break
    • 24 player games with AI no longer causes starting locations to be merged
    • The glaive thrower damage buff in 1.30 is now applied to the Vorpal Blades upgrade
    • [Mac] Units display ground shadows again
    • Halls of the Dead and Black Citadel gold cost corrected
    • Multiboard minimize icon location is correctly located
    • Reinforced Defenses and similar upgrades apply correctly
    • Polish voice over no longer overwrites Russian audio in cinematics
    • Game data in custom campaigns no longer reverts with another map open
    • [World Editor] The edges of the Editor window are clickable again
    • [World Editor] BlzIsUnitInvulnerable returns the correct boolean value
    • [World Editor] BlzSetSpecialEffectPosition and BlzSetSpecialEffectPositionLoc names are now distinguishable in the GUI
    • [World Editor] Dead units no longer remain selectable when using BlzIsUnitSelectable
    • [World Editor] Improved function names for ability tooltips to turn on/off autocast
    • [World Editor] Values for BlzSetUnitDiceSides can be modified
    • [World Editor] Renaming an Item no longer changes all Items’ names
    • [World Editor] The default GUI values for UnitInterruptAttack and UnitCancelTimedLife no longer cause an error
    • [World Editor] UnitDisableAbility hides an ability with Hide=true and Disabled=false again
    • [World Editor] With an ability that has Disabled=false, attempting to set Disabled to false again no longer causes a crash
    • [World Editor] Adding a hero ability to a non-hero unit via Spellbook no longer causes a crash
    • [World Editor] Preloader native no longer requires “Allow Local Files” registry settings
    • [World Editor] 3D sounds can be toggled on/off within the Sound Editor
    • [World Editor] Movement based triggers function
    • [World Editor] Custom ability names no longer cause increased load times and in game lag (Thanks to Retera for the test map)
    • [World Editor] Preloader native functions (Thanks to TriggerHappy for the test map)
    • [World Editor] SetSpecialEfffectZ will always have a set value, and SetSpecialEffect Height accounts for terrain levels
    KNOWN ISSUES
    • In 24 player games AI buildings may become stuck in construction (unverified)
    • Unit health and mana bars overlap quest text in the UI
    • Icons are off center when the client is snapped while in windowed mode in narrow resolutions
    • Framerate is not adjusting correctly when running in the background
    • To help visualize and solve mouse cursor lag we have added oscursor to registry that draws the operating system arrow cursor – see Appendix
      [*]Imports in custom campaigns may become corrupted


    [​IMG]
    • Added World Editor support for vJass with JassHelper.
    • war3.mpq, war3x.mpq, etc. have been migrated into a CASC filesystem.
    • Most buffs/debuffs can simultaneously apply to the same unit if their ID’s are different
    • Added BlzPlaySpecialEffect
    • Added BlzSpecialEffectAddSubAnimation
    • Added BlzSpecialEffectRemoveSubAnimation
    • Added BlzSpecialEffectClearSubAnimations
    • BlzSetSpecialEffectHeight will take terrain height into consideration
    • Users may choose up to 16 tiles including cliffs

    [​IMG]
    • Several ladder maps and map pools have been updated! Rejoice! See the full changelog below:
      Map Pool Updates
      MAP POOL UPDATES
      Map Updates
      (2)TerenasStand_LV

      • More building area at start locations
      • Swapped creep camps at the expansions - closer expansion is the easier creep camp now
      • Level 8 Wizard no longer agro's on passing units
      • Swapped the Mercenary camp location with the green creep camp - these buildings are now further away from start locations


      (4)Avalanche_LV

      • Swapped Mercenary Camp with Fountain of Health
      • Swapped Tavern for Mercenary Camp
      • Added a Tavern to the center of the map
      • Relocated creep camp to prevent accidental agro


      (4)BridgeToNear

      • Relocated creep camp to prevent accidental agro


      (8)Ferelas_LV

      • Pushed back several expansion goldmines and creeps to prevent accidental agro


      (8)GolemsInTheMist_LV

      • Relocated the 2 Mercenary Camp creeps further to prevent accidental agro


      (8)TwilightRuins_LV

      • Swapped the remaining Goblin Laboratories on the outside of the map with the Goblin Merchant's at the center of the map
      • The center creep camps that dropped level 1 permanent items now drop level 1 power-ups


      (4)PhantomGrove_LV

      • Red camps are two levels harder now - Item drop is unchanged
      • Replaced the level 3 Ghost with level 3 Skeletal Marksman


      (2)Amazonia

      • Reduced the number of Wand of Illusion and Sentry drops by creating proper level 2 Charged items drops


      (2)SwampedTemple

      • Removed all custom data
      • Cleaned up tree placement
      • General map clean up from removing the custom doodads
      • Revised again by Anomines


      (2)NorthernIsles

      • Cleaned up tree placement


      (2)ConcealedHills

      • Cleaned up tree placement


      (2)RoadToStratholme_LV

      • Revised based on community comments but not yet added to 1v1 pool


      (4)TwistedMeadows

      • Red Dragons replaced with Granite Golems to prevent base harass (Thanks Ugrilainen)


      Map Pool

      1v1

      • (2)TerenasStand_LV
      • (2)Plunderisle_LV
      • (2)SwampedTemple (comm)
      • (2)NorthernIsles (comm)
      • (2)EchoIsle
      • (2)TirisfalGlades_LV
      • (2)Amazonia (comm)
      • (2)LastRefuge (comm)
      • (2)ConcealedHill (comm)
      • (4)TwistedMeadows
      • (4)TurtleRock


      2v2

      • (4)PhantomGrove_LV
      • (4)Avalanche_LV
      • (4)TurtleRock
      • (4)CentaurGrove
      • (4)BridgeTooNear_LV
      • (4)Synergy_big_paved (comm)
      • (4)TidewaterGlades_LV
      • (4)LostTemple
      • (4)TwistedMeadows
      • (4)FurbolgMountain (comm)
      • (6)GnollWood


      3v3

      • (6)ThunderLake_LV
      • (6)GnollWood
      • (6)Monsoon_LV
      • (6)DarkForest
      • (6)UpperKingdom
      • (6)RuinsOfStratholme
      • (8)Mur’gulOasis_LV
      • (6)RollingHills
      • (6)TimbermawHold
      • (6)StranglethornVale
      • (8)Battleground


      4v4

      • (8)Feralas_LV
      • (8)Northshire_LV
      • (8)Sanctuary_LV
      • (8)TwilightRuins_LV
      • (8)Battleground_LV
      • (8)Deadlock_LV
      • (8)GolemsInTheMist_LV
      • (8)Mur’gulOasis_LV
      • (8)MarketSquare
      • (8)GoldRush
      • (8)Friends
      • (8)BlastedLands


      FFA

      • (4)Deathrose
      • (4)FountainOfManipulation (comm)
      • (6)EmeraldShores
      • (6)SilverpineForest
      • (6)Monsoon_LV
      • (6)NeonCity (comm)
      • (8)Deadlock_LV
      • (8)Mur’gulOasis_LV
      • (8)TwilightRuins_LV
      • (8)Marketsquare

    • NEW META! Tons of balance changes. Including: archmage nerfs, brewmaster nerfs, siege tank nerf, along with very interesting tech tree changes for chimeras and spirit walkers/tauren! See the full list of changes below. Test it now and be sure to leave feedback!
      Balance Changes
      BALANCE CHANGES
      Hero Balance Changes

      Archmage

      Water Elemental

      • Level 1: Decreased Hit Points from 525 to 500; increased damage from 18 - 22 to 19 - 23
      • Level 2: Decreased Hit Points from 675 to 625; increased damage from 31 - 39 to 33 - 41
      • Level 3: Decreased Hit Points from 900 to 825; increased damage from 41 - 49 to 44 - 52

      Brilliance Aura

      • Level 2: Decreased mana regeneration from 1.5 to 1.25 per second
      • Level 3: Decreased mana regeneration from 2.25 to 1.75 per second

      Mass Teleport

      • Increased Area of Effect from 700 to 800


      Mountain King

      Storm Bolt

      • Level 2 damage reduced from 210 to 200
      • Level 3 damage reduced from 325 to 310


      Thunder Clap

      • Damage AoE reduced from 65 to 60
      • Damage AoE reduced from 125 to 115
      • Damage AoE reduced from 175 to 160


      Blademaster

      Base Stats

      • Reduced Agility from 24 to 22


      Far Seer

      Far Sight

      • Cooldown for all levels is now 30 seconds
      • Level 1 radius increased from 600 to 900
      • Level 3 radius increased from 2700 to 4000


      Lich

      Frost Armor

      • All Levels: Reduced slow duration against all units to 4 seconds


      Demon Hunter

      Base Stats

      • Reduced Agility from 22 to 21


      Metamorphosis

      • Reduced duration from 60 to 45


      Keeper of the Grove

      Force of Nature

      • All Levels: Reduced mana cost from 125 to 100


      Goblin Alchemist

      Healing Spray

      • Level 1: Decreased from 40 to 30 per wave
      • Level 2: Decreased from 55 to 45 per wave
      • Level 3: Decreased from 70 to 60 per wave


      Transmute

      • Increased conversion factor from .8 to 1.25


      Goblin Tinker

      Base Stats

      • Reduced Armor from 4.5 to 3.5


      Pocket Factory

      • Pocket Factory now has Heavy Armor instead of Normal


      Engineering Upgrade

      • Level 1: Increased spawn interval time for Clockwerk Goblins from 4 to 4.5 seconds
      • Level 2: Increased spawn interval time for Clockwerk Goblins from 3.2 to 3.5 seconds
      • Level 3: Increased spawn interval time for Clockwerk Goblins from 2.56 to 3 seconds


      Cluster Rockets

      • Level 2: Increase base damage from 18.75 to 19.75
      • Level 3: Increase base damage from 27.5 to 30.5



      Naga Sea Witch

      Mana Shield

      • Level 1: Increased damage absorbed from 1 to 2
      • Level 2: Increased damage absorbed from 1.5 to 3
      • Level 3: Increased damage absorbed from 2 to 4


      Pandaren Brewmaster

      Breath of Fire

      • All levels: Increased mana cost from 70 to 75
      • Level 1: Reduced damage over time from 7 to 5, reduced max damage from 520 to 480
      • Level 2: Reduced damage over time from 14 to 10, reduced max damage from 1000 to 720
      • Level 3: Reduced damage over time from 21 to 15, reduced max damage from 1360 to 1080


      Pit Lord

      Base Stats

      • Increased starting agility from 14 to 15


      Cleaving Attack

      • Increased AoE for all levels from 200 to 250
      • Increased splash damage from 30% to 40%
      • Increased splash damage from 55% to 65%
      • Increased splash damage from 80% to 90%


      Human Balance Changes

      Flying Machine

      Base Stats

      • Increased Hit Points from 200 to 250
      • Increased Gold cost from 90 to 100
      • Increased Damage from 14 - 15 to 18 - 19 (air-vs-air only)


      Militia

      Base Stats

      • Decreased duration from 45 to 40 seconds


      Rifleman

      Base Stats

      • Decreased attack cooldown from 1.5 to 1.35


      Mortar Team

      Base Stats

      • Decreased half damage radius from 150 to 100
      • Decreased quarter damage radius from 250 to 200


      Priest

      Dispel Magic

      • Increased cast range from 500 to 600
      • Added a 5 second cooldown
      • Applies to Doom Guard (Creep); Doom Guard (Summoned); Pandaren Brewmaster (Storm)


      Siege Engine

      Base Stats

      • Increased Supply cost from 3 to 4

      Spell Breaker

      Spell Steal

      • Cooldown increased from 3 to 6 seconds


      Cannon Tower

      Tech Tree

      • Fragmentation Shards applies


      Items

      Ivory Tower

      Base Stats

      • Increased lumber cost from 20 to 25
      • Reduced stock from 3 to 2


      Orb of Fire

      Base Stats

      • Increased hero bonus damage from 5 to 10
      • Increased splash damage radius from 140 to 150
      • Increased gold cost from 275 to 325


      Upgrades

      Defend

      • 1.30.0.9655 balance changes reverted



      Flak Cannons

      Tech Tree

      • Now unlock with Keep
      • Swapped command card location with Flying Machine Bombs


      Fragmentation Shards

      Base Stats

      • Reduced half damage radius from 275 to 225
      • Increased quarter damage radius from 250 to 275
      • Reduced base damage for half damage radius from 18 to 15
      • Reduced base damage for quarter damage radius from 12 to 10


      Tech Tree

      • Now applies to Cannon Tower


      Improved Masonry

      Cost

      • Level 1: Increased to 125 gold and 50 lumber
      • Level 2: Increased to 150 gold and 75 lumber
      • Level 3: Increased to 175 gold and 100 lumber


      Barrage

      Base Stats

      • Increased base damage 12 to 14 (13-14 damage to 15-16 damage)
      • Research button location relocated to (2,1)



      Orc Balance Changes



      Bat Rider

      Base Stats

      • Increased base damage from 13 - 15 to 16 - 18


      Berserker

      Base Stats

      • Increased Hit Points from 450 to 475


      Headhunter

      Cost

      • Increased gold cost from 135 to 140


      Base Stats

      • Increased Hit Points from 350 to 375
      • Increased Regeneration upgrade from 0.8 to 1.0 Hit Points per second
      • Increased range from 450 to 550


      Shaman

      Base Stats

      • Increased Hit Points from 335 to 350
      • Increased base damage from 8 - 9 to 10 – 11
      • Increased mana regeneration from 0.67 to 0.72


      Purge

      • Mana cost decreased from 75 to 65


      Bloodlust

      • Mana cost decreased from 40 to 35


      Spirit Walker

      Tech Tree

      • Now trained at Tauren Totem

      • Changed Hotkey from (T) to (W)


      Witch Doctor

      Base Stats

      • Increased mana regeneration from 0.67 to 0.72


      Tauren

      Tech Tree

      • Requires War Mill



      Tauren Totem

      Tech Tree

      • Now unlocks with Stronghold instead of Fortress
      • Now trains Spirit Walkers and Spirit Walker upgrades
      • Swapped command card locations so Spirit Walkers are (0,0)
      • No longer requires War Mill


      Spirit Lodge

      Cost

      • Reduced lumber cost from 150 to 135


      Items

      Scroll of Speed

      • No longer applies to Goblin Sappers


      Orb of Lightning

      • Decreased chance to purge from 35% to 30%


      Upgrades

      Berserker

      Base Stats

      • Decreased the damage debuff from 50% to 40%
      • Swapped command card location with Troll Regeneration upgrade


      Burning Oil

      • Moved command card location to middle row


      Liquid Fire

      Base Stats

      • Reduced the attack speed debuff from 80% to 60%


      Reinforced Defenses

      Base Stats

      • Reduced from 200 to 175 lumber
      • Increased gold cost from 50 to 75


      Tech Tree

      • Unlocks with Stronghold instead of Fortress


      Spiked Barricades

      Cost

      • Level 2: Reduced from 175 to 100 lumber
      • Level 3: Reduced from 275 to 125 lumber


      Troll Regeneration

      • Swapped command card location with Berserker upgrade


      Ensnare

      Base Stats

      • Reduced duration for units from 12 seconds to 10 seconds
      • Reduced cooldown from 16 seconds to 15 seconds


      Pulverize

      Tech Tree

      • Requires War Mill



      Undead Balance Changes

      Acolyte

      Base Stats

      • Increased Hit Points from 220 to 230
      • Increased Hit Point Regeneration while on Blight from 2 to 4 per second
      • Increased armor from 0 to 1 (6% damage reduction)
      • Increased movement speed from 220 to 250


      Destroyer

      Base Stats

      • Reduced Hit Points from 900 to 850
      • Reduced Orb of Annihilation bonus damage from 20 to 15


      Frost Wyrm

      Base Stats

      • Reduced Frost Breath attack duration on Heroes from 10 seconds to 3 seconds


      Necromancer

      Base Stats

      • Increased base damage from 7 to 9 (8-9 damage to 10-11 damage)



      Cripple

      • Reduced mana cost from 175 to 125

      Unholy Frenzy

      • Reduced drain from 4 to 3 Hit Points per second

      Raise Dead

      • Increased base summon duration from 40 to 45 seconds


      Obsidian Statue

      Base Stats

      • Reduced Hit Points from 550 to 500


      Skeleton Warrior

      Base Stats

      • Increased Hit Points from 180 to 190


      Skeleton Mage

      Base Stats

      • Increased Hit Points from 230 to 240


      Buildings

      Haunted Gold Mine

      Base Stats

      • Reduced Blight radius from 960 to 768
      • Reduced cost to 225 gold and 210 lumber


      Necropolis

      Base Stats

      • Reduced cost from 255 to 225 gold
      • Reduced build duration from 100 to 90 seconds


      Ziggurat

      Base Stats

      • Increased Hit Points from 550 to 600


      Items

      Orb of Corruption

      Base Stats

      • Decreased armor reduction from 5 to 4


      Sacrificial Skull

      Tech Tree

      • No longer requires Graveyard to purchase


      Base Stats

      • Decreased stock regeneration from 60 to 45


      Items

      Book of the Dead

      • Changed number of Skeleton Warriors and Skeleton Archers from 4 each to 3 each
      • Changed HP of Skeleton Warrior and Skeleton Archer from 180 to 190



      Upgrades

      Cannibalize

      • Swapped command card location with Frenzy upgrade


      Ghoul and Abomination

      • Decreased the duration from 33 seconds to 20 seconds for Ghouls and Abominations


      Ghoul

      • Increased healing from 10 to 16 per second


      Abomination

      • Increased healing from 15 to 25 per second


      Devour Magic

      • Decreased damage against summoned units from 180 to 160


      Disease Cloud (Abomination)

      • Increased damage from 1 to 2 per second
      • Reduced duration from 120 to 90 seconds


      Exhume Corpse

      • Now generates Crypt Fiend corpse instead of Ghoul corpse


      Frenzy

      • Swapped command card location with Cannibalize upgrade


      Skeletal Longevity

      • Increased duration time from 15 to 20 seconds
      • Removed upgrade – included in Skeletal Mastery


      Skeletal Mastery

      Cost

      • Increased gold cost from 125 to 200
      • Increased lumber cost from 150 to 175


      Tech Tree

      • Now unlocks with Halls of the Dead
      • Now includes Skeletal Longevity
      • Research button location relocated to (0,1)


      Stone Form

      • Moved command card location to the middle row


      Night Elf Balance Changes



      Archer

      Base Stats

      • Increased Hit Points from 245 to 260

      Tech Tree

      • Improved Bows command card location swapped with the Marksmanship upgrade


      Chimeras

      Base Stats

      • Decreased half damage splash radius from 125 to 100


      Druid of the Claw (Bear Form)

      Base Stats

      • Decreased base damage from 29 - 44 to 25 - 40


      Druid of the Talon

      Base Stats

      • Increased cost from 135 to 150 gold
      Faerie Fire

      • Reduced duration on units from 90 to 70 seconds
      • Reduced duration on heroes from 60 to 40 seconds


      Dryad

      Abolish Magic

      • Reduced damage against summoned units from 300 to 250
      • Applies to: Eredar Sorcerer, Naga Couatl, Centaur Sorcerer, Polar Furbog Shaman, Forest Troll Shadow Priest, Kobold Geomancer, Mur'gul Snarecaster, Nerubian Seer, Salamander Seer, Watery Minion Snarecaster, Tuskarr Healer, and Ice Troll High Priest


      Glaive Thrower

      Base Stats

      • Increased base damage from 36 - 53 to 51- 68


      Huntress

      Base Stats

      • Increase base damage from 15 to 16 (16-18 damage to 17-19)



      Tech Tree

      • Moonglaive now unlocks with Tree of Ages
      • Sentinel is researched by default
      • Sentinel has a 180 second duration[


      Mountain Giant

      Base Stats

      • Decreased cost from 425 to 350 gold
      • Decreased Supply from 7 to 6


      Taunt

      • Now activates a second time after 3 seconds
      • Cooldown increased from 15 to 16 seconds


      Hippogryph

      Tech Tree

      • Hippogryph Taming is researched by default


      Hippogryph Rider

      Base Stats

      • Increased Hit Points from 765 to 780


      Buildings

      Ancient of War

      Base Stats

      • Reduced Hit Points from 1000 to 900
      • Reduced base attack damage from 44 to 36


      Tech Tree

      • Removed Sentinel upgrade – researched by default


      Ancient of Wind

      Tech Tree

      • Removed Hippogryph Taming upgrade - researched by default


      Ancient Protector

      Base Stats

      • Reduced build time from 60 to 55 seconds
      • Decreased rooted attack cool down from 2 seconds to 1.7 seconds (24.75 to 29.12 damage per second)
      • Decreased uprooted attack cool down from 1.5 seconds to 1.4 seconds (19.67 to 21.07 damage per second)


      Moon Well

      Base Stats

      • Increased mana regeneration at night from 1.25 to 1.50 per second


      Chimera Roost

      Tech Tree

      • No longer requires Ancient of Wind to build


      Neutral Balance Changes



      Purge

      • Reduced damage to summoned units from 400 to 200


      Ensnare

      • Ensnare (Neutral Hostile) - Reduced unit duration from 10 seconds to 8 seconds; hero duration from 5 seconds to 3 seconds; increased cooldown from 10 seconds to 15 seconds
      • Ensnare (Naga) - Reduced unit duration from 15 seconds to 8 seconds; hero duration from 12 seconds to 3 seconds; increased cooldown from 12 seconds to 15 seconds


      Cannibalize

      • Creep cannibalize changed from 10hps to 12hps
      • Duration reduced from 33 to 20



      Items

      Boots of Speed

      • Now have a stock of 2 at game start



     
    Last edited by a moderator: Aug 9, 2018
  2. Shar Dundred

    Shar Dundred

    Joined:
    May 6, 2009
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    Smells like bug fixing.
    That's what I get for using the latest melee patch option.

    Guess I will have to install WC3 again sooner or later. Shit.
     
    Last edited: Aug 8, 2018
  3. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    You should not even be able to cast it on a moving main base. No other faction has this advantage.
    I hope it means it doesn't because that's the point of minimizing, not having the game interfere for the time you need to do something else.
     
  4. Pinzu

    Pinzu

    Joined:
    Nov 30, 2007
    Messages:
    994
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    Spells:
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    Wtf is that click sound in melee, make it stop! God! Game no longer playable with sound. Not to mention all the sound that I no longer hear, though who needs it, it's ingrained in my brain already :<
    (seem to only have affected human)

    WEX no longer runs?

    Did MMH break?

    Perhaps its finally time to remove the jass/vjass distinction? :]
     
    Last edited: Aug 8, 2018
  5. Kyrbi0

    Kyrbi0

    Joined:
    Jul 29, 2008
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    Heck yeah boiiiiiis

    Buff Stacking!
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

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    By not choosing that in the map options, do we get to see the old values in the object editor?
     
  7. Shar Dundred

    Shar Dundred

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    It used to be like that, no idea if they removed that.
     
  8. BobOfficialPando

    BobOfficialPando

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    Game went from uncapped fps in .26 to 60cap bugging to 40cap if I alttabed too often during game and now the fps went even lower? What are they doing with the game
     
  9. Tharifas

    Tharifas

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    Stackable buffs! Hell to the yeah!
     
  10. Kam

    Kam

    Blizzard Associate Producer

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    We are working on the native fullscreen issue.
     
  11. Darklycan51

    Darklycan51

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    Nice they increased the tiles to 16 finally on the main world editor! now let's hope for a removal of doodad limit and custom tile pathing (such as in jngp) and there won't be much need for JNGP anymore as we will be able to edit our maps on main editor/sharpcraft!
     
  12. PrinceOfThaWest

    PrinceOfThaWest

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    Are there some chances we'll see colorizer (for object editor and other stuff) added to default editor as well?
     
  13. Kam

    Kam

    Blizzard Associate Producer

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    Many exciting features are coming to the editor.
     
  14. Chaosy

    Chaosy

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    Ehhh, no.
    A very important feature is still missing, TESH. It is impossible to use JASS or vJASS without a syntax highlighter.
    Fine, not impossible. Just annoying.

    Edit: also the tool tip creator thing in JNGP was pretty useful

    edti2: Oh, and JNGP muted certain sounds, which I really liked. That startup sound is cancer to my ears.
     
  15. Himperion

    Himperion

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    The best thing about a fresh patch, is the wait for the bug fixing .2 patch.

    Hopefully Blizz added again the colored water textures to xmpq.
     
  16. Pinzu

    Pinzu

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    Any chance there'll be a native for displaying true error messages (without having to clea
    There is a setting for muting sounds i think. But yes it's pure cancer.
     
  17. mwsdevcom

    mwsdevcom

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    Is Opengl option gone forever? It gave me better fps and no mouse lag.
     
  18. Sepheran

    Sepheran

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    Any hint on which features?
     
  19. Pinzu

    Pinzu

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    I would get excited over the thought of not being able to attack team buildings in 4v4 xD
     
  20. infrenus

    infrenus

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    Uhm, not downloading here, but people in the forums seem to be having the same issue, so I will just see that as a bug that will be fixed in the next hotfix.

    I find many of the hotkey changes and button changes nice, a lot of it seems to be made to streamline the design of the game to be more akin to modern blizzard ones, wich is a good move, as certain unit training buttons were well... quite weird. I will not say much about the techtree changes tho, as I cannot play the new patch and its just now getting open, so only time will tell ho much it changes the meta.

    The world editor changes seems to be exponetially increasing, adding features the community already had for ages to the base game. I see it in a positive light. I still sure an (advanced building) button would help the game, but theres more serious matters to fix and work for now, and I bet they are doign their best.

    We will really need to update a lot of custom maps tho...