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Pinzu
Last Activity:
Apr 21, 2019 at 10:14 PM
Joined:
Nov 30, 2007
Messages:
1,166
Media:
1
Albums:
1
Gender:
Male
Location:
Sweden

Pinzu

User, Male, from Sweden

Pinzu was last seen:
Apr 21, 2019 at 10:14 PM
    1. Devalut
      Devalut
      I added that suggestion of yours to Bone Armor, tell me what you think!
    2. Sir Moriarty
      Sir Moriarty
      approved your menu system <3
      1. Pinzu
        Pinzu
        Freedom, at last. ^^
        Jan 30, 2019
    3. Overfrost
      Overfrost
      How was the test?
      1. Pinzu
        Pinzu
        Haven't gotten around to it yet, will do later this day maybe.
        Jan 29, 2019
    4. IcemanBo
      IcemanBo
      You should really put more effort in providing precise demo code in help threads. ^^ Like in your previous thread, not related map things and code logics just make the process for us others so much slower and harder.. :) And when isolating the problem, you often can find the bug easier yourself, too.
      1. View previous comments...
      2. IcemanBo
        IcemanBo
        What I mean is, when posting a demo map:

        - make a copy of original map
        - remove all triggers and data that are not related to your problem

        So when testing the issue with unit indexer, the helper should not see any other code of your map that could slow down the analyse, if possible. As then, I need to be aware of all codes as well, to make sure they don't interfare somehow.
        Jan 13, 2019
      3. IcemanBo
        IcemanBo
        Hope you don't take it personally, as I saw you removed the thread content.
        Jan 14, 2019
      4. Pinzu
        Pinzu
        I don't, just switched indexer to save myself the trouble ^^
        Jan 14, 2019
    5. IcemanBo
      IcemanBo
      Where are you? ;p
      1. Pinzu
        Pinzu
        Still alive, just swamped with school work right now. ^ _^
        Oct 13, 2018
    6. Ragnaros17
      Ragnaros17
      2nd melee contest poll started, in the link you can (if you wish) download all the maps from the zip file, see them all and rate what do you think are the 5 best maps. If you donĀ“t have competitive melee knoledge, is okay, you can use other criteria like: enviroment, effort, map shape and others. The general public opinion is important to define 20% of the final score https://www.hiveworkshop.com/threads/melee-mapping-contest-2-poll.308814/
    7. MyPad
      MyPad
      Greetings, Pinzu. I would like to request your permission to upload some of my footage using your Unit Naming System. :)
      1. Pinzu
        Pinzu
        Go right ahead, I'm only glad if it came to use, though I demand to see it! D:

        Hehe, not like this, not like this... ^^
        Aug 17, 2018
    8. SeedinAethyr
      SeedinAethyr
      Happy birthday!
      1. Pinzu
        Pinzu
        Thanks, twice in a row. You must be a bot!
        Jul 31, 2018
      2. SeedinAethyr
        SeedinAethyr
        You're welcome! beep boop
        Jul 31, 2018
    9. SeedinAethyr
      SeedinAethyr
      Happy birthday!
    10. UmbraUnda
      UmbraUnda
      Yo I had issues getting your farm land generator working. Also I'd like to expand on that system via spawning destructible crops. This would tie in perfectly with a custom resource system based off of destructibles that is being developed for my map. Or if you can just help me get that system working, I'd really appreciate it + map credits.

      And did you get that wall system working? I managed to implement the original construction/wall system from massivemaster's map onto my new medieval map.
      However, I'm having some trouble with built ladders and the ladder carrier's ability - are you well versed with that map's triggers and possibly know how to fix it?
      Or I can send you the map and you can do some troubleshooting if you're generous enough to help me. Its cool if you're busy or not interested, peace.
      1. Pinzu
        Pinzu
        Can't do anything warcraft related until middle of june. As for the castle map, the reason I made it from scratch was beacue I wasn't well versed. ^^

        Out of curiosity I could look at what you've made, but not sure I would touch anything.
        May 21, 2017
      2. UmbraUnda
        UmbraUnda
        Aw alright - perfect timing tho, thats right after my vacation.
        Maybe we can work on something later in June
        May 21, 2017
    11. UmbraUnda
      UmbraUnda
    12. UmbraUnda
      UmbraUnda
      Yo! So glad you're finishing the project. I also recently began finishing my project since I have so much free time these Holidays. Soon, I'll post all my work in the Map Development forum.

      Unfortunately - I can't find the files. Do you remember what they were called? I'm sure they're somewhere in my downloads folder...
    13. IcemanBo
      IcemanBo
      No, seriously, the password does not work. ;S
      1. View previous comments...
      2. Pinzu
        Pinzu
        But that's the account I used to join "null", not sure what you are talking about if not that account?
        Jun 22, 2016
      3. IcemanBo
        IcemanBo
        You also made an account named "null" or not?
        Jun 22, 2016
      4. Pinzu
        Pinzu
        no? :p
        Jun 22, 2016
    14. Mr.Pockets00000
    15. Mr.Pockets00000
    16. Fingolfin
      Fingolfin
      If you should be up for a game of WD, i am hosting it right now. You can find the game name at MMH.
    17. Fingolfin
      Fingolfin
      Yes, i have a system which is really neat! Basically, it is an array struct where the player index is the struct ID. Whenever i add buttons to the dialog, i also attach a button ID to it, which i have saved as constants (for instance BTN_YES = 15, BTN_NO = 16, etc). I also have a method for registering triggers to button IDs by saving them in a hashtable using the ID as key. Whenever a button is pressed, it attempts to load a trigger from the hashtable using the button ID and execute it. It also stores important data such as the triggering player etc. It's a bit hard to explain, but you can have a look at the system here. It's a bit hackmeat since i've been adding stuff bit by bit, but it works fine in my map.
    18. Fingolfin
      Fingolfin
      Yeah, i fixed the debts (at least i think so). I also increased the interval at which the sunken city spawns, you can check out my WIP changelog here. The AI is disabled for multiplayer, or are you talking about single player?
    19. Fingolfin
      Fingolfin
      Wow Pinzu, you're actually right! There was a misplaced line for when you upgrade wealth on a capped city which causes a desync. Nice catch! I will upload a new version ASAP with this fixed. Keep looking for sources of desync!
    20. Fingolfin
      Fingolfin
      Yes, sorry i could not respond - just use an agent to throw a viral canister, or use the canister ability of the artillery. Note that you can infect your own units aswell, and sacrifice them to make the infection take hold.
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  • About

    Gender:
    Male
    Location:
    Sweden
    WarCraft 3 Account:
    tag0
    WarCraft 3 Realm:
    US East
    Favourite Race:
    Orc
    Favorite Organization/Clan:
    Bloodhoof
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