1. Please help test custom maps and more on the latest PTR!
    Dismiss Notice
  2. Create competitive 1v1 maps in the Melee Mapping Contest #2!
    Dismiss Notice
  3. Evolution complete! Make Darwin proud and go vote in the Techtree Contest #12 - Poll.
    Dismiss Notice
  4. Icon Contest #17 - Results are out! Step by to congratulate our winners!
    Dismiss Notice
  5. Succumb to the whispers and join our Texturing Contest #29 - Old Gods!
    Dismiss Notice
  6. The results for Texturing Contest #28 are out! Step by to congratulate our winners!
    Dismiss Notice
  7. We've created the Staff Job Openings thread. We're currently in need of icon, video production, and social/multimedia positions to be filled. Thank you!
    Dismiss Notice

Patch 1.30 PTR Live

Discussion in 'Patch Discussion' started by PurgeandFire, Jul 5, 2018.

Thread Status:
Not open for further replies.
  1. PurgeandFire

    PurgeandFire

    Code Moderator

    Joined:
    Nov 11, 2006
    Messages:
    7,380
    Resources:
    18
    Icons:
    1
    Spells:
    4
    Tutorials:
    9
    JASS:
    4
    Resources:
    18
    Patch 1.30 PTR

    Happy 16th birthday Warcraft 3!

    A new PTR has been deployed, and it is massive–especially for melee.

    [Patch Notes & Installation]
    [Balance Changes]
    [Map Pool Changes]


    [​IMG]
    • Updated anticheat to keep the Horde at bay. The warden is back with vengeance.
    • Unit button locations and hotkeys adjusted for consistency
    Bug Fixes & Known Issues
    BUG FIXES
    • [Mac] Joining a custom game no longer results in a crash
    • [Mac] Loading a saved game no longer results in a crash
    • [Mac] Client no longer crashes when switching between expansions
    • [Mac] Cinematics work again
    • [Mac] Switching between fullscreen and windowed mode no longer causes menu/text misalignment
    • [World Editor] Crash when same ability with different buff ID’s is cast on a unit resolved
    • Blademaster able to path through intended items during Wind Walk again
    • Defend consistently reflects damage from piercing attacks again
    • Killing a Demon Hunter at the end of its Metamorphosis no longer prevents Metamorphosis from being used for the rest of the match
    • Stun works again if the target has already been stunned by an illusion
    • Using Crypt Fiend's burrow/unburrow no longer resets the cooldown for the Web ability
    • Using Town Portal on a moving Tree of Life can no longer cause the spell to interrupt and grant temporary invulnerability
    • Units that can only attack other air units (or groups of units that include one of these units) can attack move to areas where there are trees again
    • Dropped items can no longer be stacked on top of each other
    • (2)TerenasStand_LV: Fixed pathing around Mercenary Camps
    • Cursor matches the mouse position when resolution is taller than wider again
    • Players can rejoin a saved multiplayer game again
    • Clan Message of the Day can be set again
    • Intro cinematic displays again
    • Text scales correctly and is no longer cut off In Windowed Mode
    • After loading a saved game, portraits no longer stretch the width of the screen
    • Ambient sound has been returned to ambience
    • Hero glow for player 12 is consistent with original version again
    • Korean and Chinese installation names of Warcraft III on Windows 10 OS no longer say "StarCraft" in those languages
    • Setting 3 of "Set Ally Color Mode" no longer changes the team color of neutral creeps
    • Team and color no longer reset when clicking on the dropdown arrow in Lobby
    • The cursor no longer disappears behind the black bars of the main menu
    • The scoreboard no longer truncates when a timer is present
    • Tooltips for Keeper of the Grove's Learn Tranquility, Blademaster Critical Strike, and other Critical Strike abilities have been updated to properly reflect changes made in 1.29.0
    • IME no longer creates a green box in non-enUS clients
    • Opening preferences no longer generates an error
    • The map pool from Random Team has been mirrored to Arranged Team
    • “/fps”, “/apm” and “/ping” visibility will be retained between games
    • [World Editor] The edges of the Editor window are clickable again
    • [World Editor] BlzIsUnitInvulnerable returns the correct boolean value
    • [World Editor] BlzSetSpecialEffectPosition and BlzSetSpecialEffectPositionLoc names are now distinguishable in the GUI
    • [World Editor] Dead units no longer remain selectable when using BlzIsUnitSelectable
    • [World Editor] Improved function names for ability tooltips to turn on/off autocast
    • [World Editor] Values for BlzSetUnitDiceSides can be modified
    • [World Editor] Renaming an Item no longer changes all Items’ names
    • [World Editor] The default GUI values for UnitInterruptAttack and UnitCancelTimedLife no longer cause an error
    • [World Editor] UnitDisableAbility hides an ability with Hide=true and Disabled=false again
    • [World Editor] With an ability that has Disabled=false, attempting to set Disabled to false again no longer causes a crash
    • [World Editor] Adding a hero ability to a non-hero unit via Spellbook no longer causes a crash
    KNOWN ISSUES
    • In 24 player games AI buildings may become stuck in construction (unverified)
    • Unit health and mana bars overlap quest text in the UI
    • Icons are off center when the client is snapped while in windowed mode in narrow resolutions
    • Framerate is not adjusting correctly when running in the background
    • To help visualize and solve mouse cursor lag we have added oscursor to registry that draws the operating system arrow cursor


    [​IMG]
    • Added World Editor support for vJass with JassHelper.
    • Most buffs/debuffs can simultaneously apply to the same unit if their ID’s are different
    • Added BlzPlaySpecialEffect
    • Added BlzSpecialEffectAddSubAnimation
    • Added BlzSpecialEffectRemoveSubAnimation
    • Added BlzSpecialEffectClearSubAnimations
    • BlzSetSpecialEffectHeight will take terrain height into consideration

    [​IMG]
    • Several ladder maps and map pools have been updated! Rejoice! See the full changelog below:
      Map Pool Updates
      MAP POOL UPDATES
      Map Updates
      (2)Amazonia
      • Reduced the number of Wand of Illusion and Sentry drops by creating proper level 2 Charged items drops

      (2)ConcealedHills
      • Cleaned up tree placement

      (2)NorthernIsles
      • Cleaned up tree placement

      (2)SwampedTemple_V2
      • Removed all custom data
      • Cleaned up tree placement
      • General map clean up from removing the custom doodads

      (2)TerenasStand_LV
      • More building area at start locations
      • Swapped creep camps at the expansions - closer expansion is the easier creep camp now
      • Level 8 Wizard no longer aggro's on passing units
      • Swapped the Mercenary camp location with the green creep camp - these buildings are now further away from start locations

      (4)Avalanche_LV
      • Swapped Mercenary Camp with Fountain of Health
      • Swapped Tavern for Mercenary Camp
      • Added a Tavern to the center of the map
      • Relocated creep camp to prevent accidental aggro

      (4)BridgeTooNear
      • Relocated creep camp to prevent accidental aggro

      (4)PhantomGrove_LV
      • Red camps are two levels harder now - Item drop is unchanged
      • Replaced the level 3 Ghost with level 3 Skeletal

      (8)Ferelas_LV
      • Pushed back several expansion goldmines and creeps to prevent accidental aggro

      (8)GolemsInTheMist_LV
      • Relocated the 2 Mercenary Camp creeps further to prevent accidental aggro

      (8)TwilightRuins_LV
      • Swapped the remaining Goblin Laboratories on the outside of the map with the Goblin Merchant's at the center of the map
      • The center creep camps that dropped level 1 permanent items now drop level 1 power-ups


      Map Pool
      1v1
      • (2)TerenasStand_LV
      • (2)Plunderisle_LV
      • (2)SwampedTemple_V2 (comm)
      • (2)NorthernIsles (comm)
      • (2)EchoIsle
      • (2)TirisfalGlades_LV
      • (2)Amazonia(com)
      • (2)LastRefuge-1.3 (comm)
      • (2)ConcealedHill (comm)
      • (4)TwistedMeadows
      • (4)TurtleRock


      2v2
      • (4)PhantomGrove_LV
      • (4)Avalanche_LV
      • (4)TurtleRock
      • (4)CentaurGrove
      • (4)BridgeTooNear_LV
      • (4)Synergy_big_paved (comm)
      • (4)TidewaterGlades_LV
      • (4)LostTemple
      • (4)TwistedMeadows
      • (4)FurbolgMountain_v3 (comm)
      • (6)GnollWood


      3v3
      • (6)ThunderLake_LV
      • (6)GnollWood
      • (6)Monsoon_LV
      • (6)DarkForest
      • (6)UpperKingdom
      • (6)RuinsOfStratholme
      • (8)Mur’gulOasis_LV
      • (6)RollingHills
      • (6)TimbermawHold
      • (6)StranglethornVale
      • (8)Battleground


      4v4
      • (8)Feralas_LV
      • (8)Northshire_LV
      • (8)Sanctuary_LV
      • (8)TwilightRuins_LV
      • (8)Battleground_LV
      • (8)Deadlock_LV
      • (8)GolemsInTheMist_LV
      • (8)Mur’gulOasis_LV
      • (8)MarketSquare
      • (8)GoldRush
      • (8)Friends
      • (8)BlastedLands


      FFA
      • (4)Deathrose
      • (4)FountainOfManipulation_v1.1 (comm)
      • (6)EmeraldShores
      • (6)SilverpineForest
      • (6)Monsoon_LV
      • (6)NeonCity(comm)
      • (8)Deadlock_LV
      • (8)Mur’gulOasis_LV
      • (8)TwilightRuins_LV
      • (8)Marketsquare

    • NEW META! Tons of balance changes. Including: archmage nerfs, brewmaster nerfs, siege tank nerf, along with very interesting tech tree changes for chimeras and spirit walkers/tauren! See the full list of changes below. Test it now and be sure to leave feedback!
      Balance Changes
      BALANCE CHANGES
      Hero Balance Changes

      Archmage
      Water Elemental
      • Level 1: Decreased Hit Points from 525 to 500; increased damage 18 - 22 to 19 - 23
      • Level 2: Decreased Hit Points from 675 to 625; increased damage 31 - 39 to 33 - 41
      • Level 3: Decreased Hit Points from 900 to 825; increased damage 41 - 49 to 44 - 52

      Brilliance Aura
      • Level 2: Decreased mana regeneration from 1.5 to 1.25 per second
      • Level 3: Decreased mana regeneration from 2.25 to 1.75 per second

      Mass Teleport
      • Increased Area of Effect from 700 to 800


      Blademaster
      Base Stats
      • Reduced Agility from 24 to 22


      Lich
      Frost Armor
      • All Levels: Reduced slow duration against all units to 4 seconds


      Demon Hunter
      Base Stats
      • Reduced Agility from 22 to 21

      Metamorphosis
      • Reduced duration from 60 to 45


      Keeper of the Grove
      Force of Nature
      • All Levels: Reduced mana cost from 125 to 100


      Goblin Alchemist
      Healing Spray
      • Level 1: Decreased from 40 to 30
      • Level 2: Decreased from 55 to 45
      • Level 3: Decreased from 70 to 60

      Transmute
      • Increased conversion factor from .8 to 1.25


      Goblin Tinker
      Base Stats
      • Reduced Armor from 4.5 to 3.5

      Pocket Factory
      • Pocket Factory now has Heavy Armor instead of Normal

      Engineering Upgrade
      • Level 1: Increased spawn interval time for Clockwerk Goblins from 4 to 4.5 seconds
      • Level 2: Increased spawn interval time for Clockwerk Goblins from 3.2 to 3.5 seconds
      • Level 3: Increased spawn interval time for Clockwerk Goblins from 2.56 to 3 seconds
      Cluster Rockets
      • Level 3: Increased Damage for Cluster Rockets from 27.5 to 30.5


      Naga Sea Witch
      Mana Shield
      • Level 1: Increased damage absorbed from 1 to 2
      • Level 2: Increased damage absorbed from 1.5 to 3
      • Level 3: Increased damage absorbed from 2 to 4


      Pandaren Brewmaster
      Breath of Fire
      • All levels: Increased mana cost from 70 to 75
      • Level 1: Reduced damage over time from 7 to 5, reduced max damage from 520 to 480
      • Level 2: Reduced damage over time from 14 to 10, reduced max damage from 1000 to 720
      • Level 3: Reduced damage over time from 21 to 15, reduced max damage from 1360 to 1080


      Human Balance Changes

      Flying Machine
      Base Stats
      • Increased Hit Points from 200 to 250
      • Increased Gold cost from 90 to 100
      • Increased Damage from 14 - 15 to 18 - 19 (air-vs-air only)


      Militia
      Base Stats
      • Decreased duration from 45 to 40 seconds


      Mortar Team
      Base Stats
      • Decreased half damage radius from 150 to 100
      • Decreased quarter damage radius from 250 to 200


      Priest
      Dispel Magic
      • Increased cast range from 500 to 600
      • Added a 5 second cooldown
      • Applies to Doom Guard (Creep); Doom Guard (Summoned); Pandaren Brewmaster (Storm)


      Siege Engine
      Base Stats
      • Increased Supply cost from 3 to 4


      Spell Breaker
      Spell Steal
      • Cooldown increased from 3 to 6 seconds


      Human Items

      Ivory Tower
      Base Stats
      • Increased lumber cost from 20 to 25
      • Reduced stock from 3 to 2


      Orb of Fire
      Base Stats
      • Increased hero bonus damage from 5 to 10
      • Increased splash damage radius from 140 to 150
      • Increased gold cost from 275 to 325


      Human Upgrades

      Defend
      Base Stats
      • Damage reduction reduced from 50% to 40%
      • Reflection damage reduced from 100% to 90%


      Flak Cannons
      Tech Tree
      • Now unlock with Keep
      • Swapped command card location with Flying Machine Bombs


      Fragmentation Shards
      Base Stats
      • Reduced half damage radius from 275 to 225
      • Increased quarter damage radius from 250 to 275
      • Reduced bonus damage for half damage radius from 18 to 15
      • Reduced bonus damage for quarter damage radius from 12 to 10


      Improved Masonry
      Cost
      • Level 1: Increased to 125 gold and 50 lumber
      • Level 2: Increased to 150 gold and 75 lumber
      • Level 3: Increased to 175 gold and 100 lumber


      Orc Balance Changes

      Bat Rider
      Base Stats
      • Increased bonus damage from 13 - 15 to 16 - 18


      Berserker
      Base Stats
      • Increased Hit Points from 450 to 475


      Headhunter
      Base Stats
      • Increased Hit Points from 350 to 375
      • Increased Regeneration upgrade from 0.8 to 1.0 Hit Points per second


      Shaman
      Base Stats
      • Increased Hit Points from 335 to 350
      • Increased bonus damage from 8 - 9 to 10 - 11

      Purge
      • Decreased mana cost from 75 to 65


      Spirit Walker
      • Changed Hotkey from (T) to (W)


      Tauren Totem
      Tech Tree
      • Now unlocks with Stronghold instead of Fortress
      • Now trains Spirit Walkers and Spirit Walker upgrades
      • Swapped command card locations so Spirit Walkers are first button


      Orc Items

      Scroll of Speed
      • No longer applies to Goblin Sappers


      Orc Upgrades

      Berserker
      Base Stats
      • Decreased the damage debuff from 50% to 40%
      • Swapped command card location with Troll Regeneration upgrade


      Burning Oil
      • Moved command card location to middle row


      Liquid Fire
      Base Stats
      • Reduced the attack speed debuff from 80% to 60%


      Reinforced Defenses
      Base Stats
      • Reduced from 200 to 150 lumber

      Tech Tree
      • Unlocks with Stronghold instead of Fortress


      Spiked Barricades
      Cost
      • Level 2: Reduced from 175 to 125 lumber
      • Level 3: Reduced from 275 to 175 lumber


      Troll Regeneration
      • Swapped command card location with Berserker upgrade


      Undead Balance Changes

      Acolyte
      Base Stats
      • Increased Hit Points from 220 to 230
      • Increased Hit Point Regeneration while on Blight from 2 to 4 per second
      • Increased armor from 0 to 1 (6% damage reduction)
      • Increased movement speed from 220 to 250


      Destroyer
      Base Stats
      • Reduced Hit Points from 900 to 850
      • Reduced Orb of Annihilation bonus damage from 20 to 15


      Frost Wyrm
      Base Stats
      • Reduced Frost Breath attack duration on Heroes from 10 seconds to 3 seconds


      Necromancer
      Cripple
      • Reduced mana cost from 175 to 150

      Unholy Frenzy
      • Reduced drain from 4 to 3 Hit Points per second

      Raise Dead
      • Increased base summon duration from 40 to 45 seconds


      Obsidian Statue
      Base Stats
      • Reduced Hit Points from 550 to 500


      Skeleton Warrior
      Base Stats
      • Increased Hit Points from 180 to 190


      Skeleton Mage
      Base Stats
      • Increased Hit Points from 230 to 240


      Undead Buildings

      Haunted Gold Mine
      Base Stats
      • Reduced Blight radius from 960 to 768
      • Reduced cost to 225 gold and 210 lumber


      Necropolis
      Base Stats
      • Reduced cost from 255 to 225 gold
      • Reduced build duration from 100 to 90 seconds


      Ziggurat
      Base Stats
      • Increased Hit Points from 550 to 600


      Undead Items

      Orb of Corruption
      Base Stats
      • Decreased armor reduction from 5 to 4


      Sacrificial Skull
      Tech Tree
      • No longer requires Graveyard to purchase

      Base Stats
      • Decreased stock regeneration from 60 to 45


      Undead Upgrades

      Cannibalize
      • Swapped command card location with Frenzy upgrade

      Ghoul and Abomination
      • Decreased the duration from 33 seconds to 20 seconds for Ghouls and Abominations

      Ghoul
      • Increased healing from 10 to 16 per second

      Abomination
      • Increased healing from 15 to 25 per second


      Devour Magic
      • Decreased damage against summoned units from 180 to 160


      Disease Cloud (Abomination)
      • Increased damage from 1 to 2 per second
      • Reduced duration from 120 to 90 seconds


      Exhume Corpse
      • Now generates Crypt Fiend corpse instead of Ghoul corpse


      Frenzy
      • Swapped command card location with Cannibalize upgrade


      Skeletal Longevity
      • Increased duration time from 15 to 20 seconds
      • Increased cost from 50 to 75 gold


      Skeletal Mastery
      • Now unlocks with Halls of the Dead


      Stone Form
      • Moved command card location to the middle row


      Night Elf Balance Changes

      Archer
      Base Stats
      • Increased Hit Points from 245 to 260

      Tech Tree
      • Improved Bows command card location swapped with the Marksmanship upgrade


      Chimeras
      Base Stats
      • Decreased half damage splash radius from 125 to 100


      Druid of the Claw (Bear Form)
      Base Stats
      • Decreased bonus damage from 29 - 44 to 25 - 40


      Druid of the Talon
      Base Stats
      • Increased cost from 135 to 150 gold

      Faerie Fire
      • Reduced duration on units from 90 to 70 seconds
      • Reduced duration on heroes from 60 to 40 seconds


      Dryad
      Abolish Magic
      • Reduced damage against summoned units from 300 to 250
      • Applies to: Eredar Sorcerer, Naga Couatl, Centaur Sorcerer, Polar Furbog Shaman, Forest Troll Shadow Priest, Kobold Geomancer, Mur'gul Snarecaster, Nerubian Seer, Salamander Seer, Watery Minion Snarecaster, Tuskarr Healer, and Ice Troll High Priest


      Glaive Thrower
      Base Stats
      • Increased bonus damage from 36 - 53 to 51- 68


      Huntress
      Tech Tree
      • Moonglaive now unlocks with Tree of Ages
      • Sentinel is researched by default


      Mountain Giant
      Base Stats
      • Decreased cost from 425 to 350 gold
      • Decreased Supply from 7 to 6


      Hippogryph
      Tech Tree
      • Hippogryph Taming is researched by default


      Hippogryph Rider
      Base Stats
      • Increased Hit Points from 765 to 780


      Night Elf Buildings

      Ancient of War
      Base Stats
      • Reduced Hit Points from 1000 to 900
      • Reduced bonus attack damage from 44 to 36

      Tech Tree
      • Removed Sentinel upgrade – researched by default


      Ancient of Wind
      Tech Tree
      • Removed Hippogryph Taming upgrade - researched by default


      Ancient Protector
      Base Stats
      • Reduced build time from 60 to 55 seconds
      • Decreased rooted attack cool down from 2 seconds to 1.7 seconds (24.75 to 29.12 damage per second)
      • Decreased uprooted attack cool down from 1.5 seconds to 1.4 seconds (19.67 to 21.07 damage per second)


      Moon Well
      Base Stats
      • Increased mana regeneration at night from 1.25 to 1.50 per second


      Chimera Roost
      Tech Tree
      • No longer requires Ancient of Wind to build


      Neutral Balance Changes

      Purge
      • Reduced damage to summoned units from 400 to 200


      Neutral Items

      Boots of Speed
      • Now have a stock of 2


     
    Last edited: Jul 5, 2018
  2. Chaosy

    Chaosy

    Joined:
    Jun 9, 2011
    Messages:
    10,159
    Resources:
    17
    Maps:
    1
    Spells:
    10
    Tutorials:
    6
    Resources:
    17
    Not bad, not bad.
     
  3. StoPCampinGn00b

    StoPCampinGn00b

    Community Manager

    Joined:
    Apr 2, 2013
    Messages:
    2,436
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Moved to front page. Thank you Purge and thank you Blizzard :)
     
  4. Eat_Bacon_Daily

    Eat_Bacon_Daily

    Joined:
    Jan 4, 2014
    Messages:
    427
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Woahhhhhhhh, some of these changes are jaw dropping. Tauren totem with spirit walkers is a crazy change.
     
  5. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    6,968
    Resources:
    1
    Maps:
    1
    Resources:
    1
    The melee part hurts my brain.
     
  6. pOke

    pOke

    Joined:
    Mar 24, 2013
    Messages:
    1,066
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Does the vJass support include highlighting and such?

    Blizz trying to remove the need for 3rd party editors :eek:
     
  7. Chaosy

    Chaosy

    Joined:
    Jun 9, 2011
    Messages:
    10,159
    Resources:
    17
    Maps:
    1
    Spells:
    10
    Tutorials:
    6
    Resources:
    17
    Which is great tbh.
    Only missing feature is adding more tilesets, I do not really care about the rest.
     
  8. BloodSoul

    BloodSoul

    Joined:
    May 10, 2009
    Messages:
    607
    Resources:
    2
    Spells:
    2
    Resources:
    2
    Now that's something I wasn't expecting. Really nice move! Specially because of vJass support, and this: "Ambient sound has been returned to ambience" - Not many people even cared about it, but it makes a difference for me.

    EDIT: It's not mentioned in the official change log, but they added the other missing native for unit ability mana cost, which is nice! GJ.

    Code (vJASS):
    native BlzSetUnitAbilityManaCost                   takes unit whichUnit, integer abilId, integer level, integer manaCost returns nothing
     
    Last edited: Jul 5, 2018
  9. Himperion

    Himperion

    Joined:
    Jun 20, 2013
    Messages:
    544
    Resources:
    14
    Models:
    14
    Resources:
    14
    Hive: We're going to make our own editor with Hookers and Coke/Jass and VJass.
    Blizz: Nope, Hold my beer.
     
  10. Chaosy

    Chaosy

    Joined:
    Jun 9, 2011
    Messages:
    10,159
    Resources:
    17
    Maps:
    1
    Spells:
    10
    Tutorials:
    6
    Resources:
    17
    They still got ways to go though.
    JNGP had some really cool stuff going on which not even WEX has.
     
  11. Darklycan51

    Darklycan51

    Joined:
    Jan 12, 2011
    Messages:
    1,228
    Resources:
    3
    Maps:
    3
    Resources:
    3
    I think the issue is that regular editor is still way slow and lacks a lot of core functionality (for now) though, for example, the ability to create custom folders for races, custom folders for imports, being able to drag and drop units to different folders (once they implement them), etc.

    A lot of quality of life changes that could streamline editing a lot.
     
  12. SA Dashie

    SA Dashie

    Joined:
    Apr 3, 2010
    Messages:
    1,463
    Resources:
    6
    Skins:
    2
    Maps:
    2
    Spells:
    1
    Template:
    1
    Resources:
    6
    They actually did it. And many years later at that. It's like the treatment that they gave StarCraft, but more tailored to the Wc3 community needs. Even to the point of using 3rd party resources made by the community. Little nuts considering that I can't think of another large game company use 3rd party tools from their community as legit extensions. To me this is more ambitious than what they did with brood war and that Blizzard actually know how to handle these kinds of updates with satisfying the community.

    Kudos Blizzard!
     
  13. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    6,968
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Actually it happened with other companies as well.
    Gothic 3 had a major bug fix and overall enhancement all made by the community and endorsed by the game's publisher.
    Heroes of Might and Magic V included the random map generator made by the community for one of the game's expansions but they pretty much just took the community made program and did not do anything to improve it further.
     
  14. Remixer

    Remixer

    Joined:
    Feb 19, 2011
    Messages:
    1,514
    Resources:
    48
    Models:
    16
    Packs:
    1
    Maps:
    30
    Template:
    1
    Resources:
    48
    I'm along with Darklycan51 about the editor functionality. There would be so much ease if some quality of life changes were made and the editor capacity overall improved, for example what Darklycan51 said and these:
    1. Ability to change units/abilities/objects race and categories by dragging and dropping it in the Object Editor.
    2. Ability to create custom folders and sub-categories in the Object Editor.
    3. Ability to remove and delete multiple selected objects at once in the Object Editor.
    4. Ability to streamline values in the Object Editor on selected objects (for example selecting the entire human race, and changing value of "Hit Points" would change it for all selected objects (Human Race))

    5. Option to set default menu settings to pop-up menus (it is really tiresome to always select Abilities by clicking on the data field -> Custom -> Scroll) - would be useful if one could select it to always open up the Custom Abilities first.
    6. Replace data values to a desired values (for example changing the regeneration rate "0.00" to "0.50" on all objects/objects selected) (also make this able to be used on ability field).
    7. Option to see/edit Game Constant via Object Editor - at least armor tables etc.
    8. Ability to rename units directly from the tree-view on the left, without opening its data.
    9. Ability to sort objects in the Object Editor by rawIdCodes/Alphabetical Order/Race etc.

    Mechanic Functionality Improvements:
    1. Create a field that allows users to copy/paste objects and force the pasted objects to the height values they were copied from (if you levitate object up and copy it, the height gets reset)
    2. Allow users to place objects using the same pathing on top of each other (not just to overlap each other partly, like what happens if you hold down Shift)
    3. Allow users to rename/recreate locust ability (and other "god abilities) - if possible.
    4. Ability to "jump to" selected object data (for example you could jump from Ability to the specific buff it uses by selecting the "Buffs Used" field and right-clicking and "Jump to Data")
    5. Request: Please fix the data values of Envenomed Spears to proper ones (Attack Speed slow and Movement Speed Slow fields are messed up and names are mixed up)
    6. Ability to hide visual icon buff from specific abilities/buffs (and ability to add and remove specific buffs at will via triggers).
    7. Ability to rotate/scale objects around a set point (rotating a fence around its end, rather than its origin - at least if the object does not have a pathing value).
    8. Option to turn off selection circle and health/mana bars on specific unit type / specific unit (rather than doing some tricky magic by using negative selection sizes etc.)
     
  15. Abovegame

    Abovegame

    Joined:
    Jan 2, 2016
    Messages:
    442
    Resources:
    1
    Maps:
    1
    Resources:
    1
    This will give birth to new tactics in melee. Very interesting changes with Acolytes, Meat Wagons, orcs, etc..
     
  16. Wareditor

    Wareditor

    Joined:
    Jan 16, 2009
    Messages:
    558
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Great job Blizzard!
     
  17. Remixer

    Remixer

    Joined:
    Feb 19, 2011
    Messages:
    1,514
    Resources:
    48
    Models:
    16
    Packs:
    1
    Maps:
    30
    Template:
    1
    Resources:
    48
    I tested it some.

    At least with slow it works quite nicely. Creating 2 slows with 50% slow makes the unit movement speed 0 and 3 slows with 25% slow makes it 25% of the original speed (100%-3x25%)

    Seems to work properly even with abilities like Silence.
     
    Last edited: Jul 5, 2018
  18. Kam

    Kam

    Blizzard Associate Producer

    Joined:
    Aug 3, 2004
    Messages:
    2,590
    Resources:
    22
    Models:
    8
    Icons:
    2
    Maps:
    12
    Resources:
    22
    For the cursor testing:

    1. Run regedit
    2. Blizzard entertainment -> warcraft iii -> video key
    3. oscursor regkey
    4. Set to 1
     
  19. edo494

    edo494

    Joined:
    Apr 16, 2012
    Messages:
    3,856
    Resources:
    5
    Spells:
    1
    JASS:
    4
    Resources:
    5
    so like, I can open the normal editor now and shove vJass code in and it gets transpiled for me autoamtically? I didnt believe they would do this, but they went ahead and did it
     
  20. Remixer

    Remixer

    Joined:
    Feb 19, 2011
    Messages:
    1,514
    Resources:
    48
    Models:
    16
    Packs:
    1
    Maps:
    30
    Template:
    1
    Resources:
    48
    @Kam
    Some buffs, like Polymorph stacking works a bit weirdly. The buff is just written over the old one and yeah... might want to do some changes to that (make the new buff just rewrite the old one, rather than on top of it.
     
Thread Status:
Not open for further replies.