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Warcraft III - Patch 1.30.2

Discussion in 'Patch & Reforged Discussion' started by StoPCampinGn00b, Dec 1, 2018.

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  1. Chaosy

    Chaosy

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    1. They release a patch which is objecively unfinished
    2. They release it on a FRIDAY, which means they wont work on fixes for the two days after. There is a reason the other Blizzard games are patched on Wednesday.
    3. The bugs experienced are not small inconvenience, they are game breaking. These sorts of bugs are usually fixed within hours in other titles from Blizzard. I have never experienced a game breaking bug in Diablo 3, Overwatch, Hearthstone, HOTS. I have found some in WoW, but we are talking one bug per month at most.

    Explain to me how it is unreasonable to expect a patch to work? many issues have been there for months.
     
    Last edited: Dec 2, 2018
  2. Frotty

    Frotty

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    Sigh.
    All the maps I attached on last patch thread (invis models, crash on selection) with detailed instructions are still broken.
    See, this is why I don't even feedback anymore. Just hitting a wall.
     
  3. Honestly, the fact some people started accepting the fact that every patch will fix 2-3 thing, but break 10 in turn is quite sad. Why would blizzard even try to make something good if they aren't held accountable for their mistakes and people get yelled at for having standards.
     
  4. Lord_Earthfire

    Lord_Earthfire

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    I think at the current state it should be fairly obvious that the team working on wc3 is fairly small, which is not bad per se. But on the other hand there is a massive task on their shoulder to bring in the infrastructure to support wc3 reforged with the influx of players within a year, working on a game with coding that has aged quite badly. I mean come on, everything they touch at one point breaks multiple other flanks we have learned over time to work around.

    I'm not really hoping for miracles here. They push out the main functions to be added and clean up afterwards. This is at least the trend i see here. But i want to see a working product at some point.

    I just think that the whining and jelling doesn't help. Really, in which gaming community did it help? We should aknowledge that it is in its current state broken and need fixing, but devolving in whining and memes simply is contraproductive and helps noone.

    And if it sounds that i whiteknight for blizzard, that isn't the case at all. I just keep common sense and point at the missing manpower and the problems that come out of it. And i try to track bugs and help ppl work with them. Honestly, like we always did with the bugs that came up.

    Edit: What really grinds my gear, though, is that they seem to have added a prophany filter for names for bnet. Most importantly that it includes the word "Lord". Heck, that nickname is older than some people here...
     
    Last edited: Dec 2, 2018
  5. Frotty

    Frotty

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    Creating a lobby with these maps that worked on 1.30.1 now makes ppl get instantly kicked, i.e. no1 can join.

    Example 1: Rise of Winterchill 0.71m (verified on 2 different machines hosting with no1 being able to join)

    e: Or tbh it could be something else. In a 3rd lobby now some people instantly disc, while others can join. :/ Many players seem to experience problems right now.
     
    Last edited: Dec 2, 2018
  6. deepstrasz

    deepstrasz

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    See if it's not because of the filename length or characters like "_".
    Another thing it could be the map being saved on the latest melee patch map options on who knows what editor (patch) version.
     
  7. Aeryn

    Aeryn

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    I have realized something, if people gets instantly kicked, then you decide to start the game with others players, %80 of them desync. I even tried this on frozen throne maps still got the same result. Which makes me believe that it's a server related issue.
     
  8. chusrubi2

    chusrubi2

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    Some people cannot read common chat or whispers.
     
  9. anufis

    anufis

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    Maps crash to scorescreen because of large amount of data synchronized simulationesly.
    Easy way to check it is SyncStoredInteger() in a loop. If you try to synchronize around 280+ int values at once map crashes.
     
  10. Kacpa2

    Kacpa2

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    It's really nice to see native hosting to be back. However problems with joining lobbies still persist, games still desync alot just after starting and require restarts. Matchmaking from what i've seen and heard didnt work either. It must be fixed obviously. As fast as possible but not in rushed manner so other problems arise.
    I seen games show up from some people like when i tried to join Azothan during his stream and game disappeared completely once i refreshed and it kept denying entry. What more lots of buttons on bnet got greyed out so i couldnt quit the game without Alt+F4 combination and join the chat or select the game for melee(but button to start the search was active). Same thing is with Battle.net button after launching the game, before it was possible to instantly go to the logon screen now button is greyed out for several seconds after launching for no reason.
    Realms in server selection and logon screen lost their names like Northrend, Azeroth and so on for each respective one i dont really see a reason for not having them its better to have both name of the region and these warcraft names for them. Reserving slots for players seems to not work all that well. And there are rumours of mac users causing crashes of entire lobbies, which didnt happen before.

    From suggestions....it would be great for us to have option to specify hosting location so it can be optimized for our friends overseas so we have more rounded up ping instead of getting this automatic closest host so they have high ping and we have really low one instead of having moderate one of both sides. A searchbox for maps when hosting them so its easier to find them. And again as before Ingame option to rebind hotkeys. Polish version of the game has R bound to move and loads of maps use R as a bind for very important spells or actions and it's paralyzing to play without the bind. Forcefully unifying them isnt all that good idea since loads of melee players are used to current ones but giving option to comfortabely change them would solve the issue all together. Besides tehre is lots of space for 4th button in option menu in main menu that would be dedicated to "Controls" or Keyboard bidnings.
     
  11. mori

    mori

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    So much this. The game has been becoming progressively more unstable with each patch, repeatedly, patch after patch. Everyone who says "give them time, they will fix things" should reflect back on the history of patches over the last year, and realize, that these issues are not being fixed in a due, timely manner. 1.30.1 has been fairly unstable, and it's been out for 2 months - random desyncs at map start, sound issues, etc. A lot of people thought those things are going to get fixed - but they didn't. Some maps became even more broken. Desyncs are still rampant. And the new hosting system introduced its own slew of issues, and considering their past track record, it's honestly hard to believe these things will be fixed any time soon.

    When your game is broken, you don't develop new features, you prioritize fixing bugs, but Classic team is doing the exact opposite of that at the moment.

    It's hard to have good faith in developers when they repeatedly break the game more with every patch. This isn't a one-off incident. This is a tendency, and it is unacceptable, and nobody should be taking shit from them for this.
     
  12. DracoL1ch

    DracoL1ch

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    Oh, let me explain it to you like 5 yo. Whining really useful for community managers to get feedback. Whining helps to point out priorities. If people whine about malfunctioning maps, community manager must pin the task "maps are broken" above all other tasks. If people whine about sound issues community manager must add higher priority to this "sound issues" task. If people do not whine, community manager, as completely unrelated member who does not play this game at all, have no idea which task is important. I bet none of managers ever know what wc3 is beside basic information about it. Thats why whining matters in real, alive games, where company actually trying to go with people rather than with NDAs.

    If there would be no whine, Bethesda would go further publishing broken games again and again. And customers would buy it having no clue, because nobody whining but "give them time"-ing. Whine is important when it have solid reason to. And I can't name any non-solid in this thread so far.
     
  13. Lord_Earthfire

    Lord_Earthfire

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    So for one thing, bethesda has brought out broken games and questionable decisions for years already (skyrims paid mods, fallout 4 in general, and now fallout 76, i believe their latest decent game i played was new vegas...) they aknowledged the state of fallout 76 but honestly, i don't think this will change that much. When you community feedback is negative, but insubstantial, you will reach jackshit.

    Im not saying " stop whining and wait". I'm saying "Stop whining and formulate proper feedback". There is a difference between someone saying that there is something broken, with absolutely no idea for the why and when, amd someone who point at a mistake with ideas for improvement or a testmap that can be added to a bug tracker.

    If this post take overhand, every competent community manager should get the picture (although i dont really know if there is one for the wc3 community at the moment, normally damage control else already had to happen). A community manager that reacts wuickly to incoherent feedback has the tendencies to do things worse, independing when it is about patches orcplayers (look at what is happeming in the dota 2 community now and there are multiple other occasions in the lol and hots community.)

    By the way, this is how we got rid of memory hack. A single person proposed an elegamt fix to blizzard in a mail and it got implemented.

    In the end, i find the whining immature, insubstantial and ineffective.
     
  14. DracoL1ch

    DracoL1ch

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    proper feedback has been constructed monthes ago and never hit the deck. Proper feedback given by "you ignore latest feedback" lines. I believe list of the maps which dont work is also on the table of blizzard. They just dont care.
    Lack of reaction from bethesda is a part of whining storm not reaching out very well. Because people blinded by glorious old games kept beliefs and kept preaching "stop whining giff them time" all around. Dont you feel some deja vu about it?
    memhack' solution has been provided by the very same guy who found it, so no wonder it's closed with less collateral damage than most of other changes. Because the guy was about the game, not money.
     
  15. @Lord_Earthfire
    For customers, thing like size of the team don't really matter. Ours is to let them know if something is wrong if we want it fixed. Complaining is useful in regard that it communicates the scale of the problem I guess, because most people can just do that and understandably don't have the knowledge to give more constructive feedback or suggest solutions.

    Let's not forget that the price of Warcraft 3 has been increased by 50% (by 10 euros where I live), but the quality of the game has lowered compared to the pre patching state.
     
    Last edited by a moderator: Dec 3, 2018
  16. YourArthas

    YourArthas

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    People are whining about people that are whining about Blizzard that broke the game, that shows how far the community is divided
     
    Last edited: Dec 3, 2018
  17. DoctorGester

    DoctorGester

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    Pointing out issues does not necessarily have to correlate to whining or threatening to "be at blizzard's porch with a torch". You can describe problems without sounding like a complete crybaby or a doomsayer.
     
  18. deepstrasz

    deepstrasz

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    Problem is, they should not have hurried with the Reforged business (preorder since the USA has laws on the max time before you can hold the game before releasing it) until the game's fundamental issues were all solved.
     
  19. xorkatoss

    xorkatoss

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    finally :D
    so will this be the final version before WC3 Reforged?
     
  20. Marshmalo

    Marshmalo

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    What does this mean? How can I stop this happening on my maps? My Map Lordaeron the Foremath suffers from this now and I have no idea how to fix it :(


    You mentioned in an earlier post that you are not having any problems with the latest patch, I think you'd feel very differently if you were experiencing the frustrating problems that most of us are having here.

    From a map makers point of view these patches bring a continuous struggle to make your map stable and compatible and every patch seems to break them in new ways. I have even considered giving up map making because of this.

    Aside from personal attacks on blizzard employees people have a legitimate right to complain, let them get on with it.
     
    Last edited: Dec 3, 2018
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