looking_for_help
Last Activity:
Nov 20, 2018 at 8:50 PM
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Dec 12, 2012
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looking_for_help

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looking_for_help was last seen:
Nov 20, 2018 at 8:50 PM
    1. pyf
      pyf
    2. pyf
      pyf
      Thanks for showing your appreciation
    3. BlueSaint
      BlueSaint
      So you've decided not to share source code of tesh. I'm okay with that, but can you enlighten me on how tesh works? I can enum windows and get handle of trigger editor and hide existing edit control, but I can't get my own rich edit to update. How do you do it?
    4. Cokemonkey11
      Cokemonkey11
      Excellent. Hope your summer is good.
    5. Cokemonkey11
      Cokemonkey11
      Hi lfh, how have you been?
    6. edo494
      edo494
      I dont want to hijack his thread, but I wonder with unit indexer, you use undefend to get the removed unit, but what if its like a footman and I order him to undefend? how do you distinguish them? :D I thought 0 hp could, but units can get tranq'ed while dead, or RemoveUnit'ed
    7. Sin'dorei300
      Sin'dorei300
      Happy New Year!
      Wish u have a great year ahead! :)
    8. edo494
      edo494
      the only workaround around this that I could think of as of now is however such that it also really degrades nonexceptional code exec path :( (if check after every function call that can throw inside try block)
    9. edo494
      edo494
      Ive realized they arent all that good, there is currently one way in my head that could implement "true" try-catch, but that would require the shitty "check with if after every call to function that can throw" check, which really slows down the code a lot.

      The other more clean way has flaw that after executing catch block it will jump back to the try block :D, thats probably not what you want when you write try-catch block
    10. edo494
      edo494
      Hey.

      I have some interesting "news", while nothing on the compiler was done really(still havent asked anyone competent in school :D), I have some interesting thigs.

      Ive split the compiler repo so now it is compiler repo separated from the language iteself.
      The big news is I thought of ways of getting exceptions emulated in the language. There are multitudes of ways that this can be achieved that I thought of, they include both keeping and discarding the local stack frame(the local variables together with their content) inside the catch block, and finally clause is also possible.

      What do you think about exceptions? :D
    11. Bannar
      Bannar
      Any good recipe system out there? Looking for one
    12. KILLCIDE
      KILLCIDE
      I think only moderators can do stuff like that :P I'll ask him though!
    13. KILLCIDE
      KILLCIDE
      Hey Looking_for_help! Why is it that when i update my spell it doesn't bump up like yours? :P I updated it on the 8th, but it still says I did it on the 4th.
    14. ZiBitheWand3r3r
      ZiBitheWand3r3r
      This library Im using is SetUnitMaxState. It setting max life of a unit.
      Something like: hero summon a unit. Then Im setting summoned unit's max life depending on caster's intelligence. Its an example what for I use SetUnitMaxState.
      But
      inside this SetUnitMaxState library author use GetUnitState-->UNIT_STATE_MAX_LIFE so my question is : should I edit this SetUnitMaxState library? I think I should be your confirmation will be very usefull;]
    15. ZiBitheWand3r3r
    16. Bannar
      Bannar
      Can you pull out Vector<T> from graveyard?
    17. Bannar
      Bannar
      Mod now. Grats, tho probably kind of late ones.
    18. Ardenian
      Ardenian
      I see, thank you!
    19. Ardenian
      Ardenian
      Hello,
      your PDD detects the splash damage of the fire orb not as physical damage. For my system I need to get the hit by the splash/ hit by auto attacks, but no spell should trigger my event where I use the units.
      Adding the condition PDD_damageType Equal PDD_PHYSICAL excludes the fire orb splash.
      Do you know what I mean and do you know a solution ?
    20. edo494
      edo494
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