The battle with the caravan isn't credible. The knights seem more powerful. The wagons simply explode and the bandits clutter face to face in one place afterwards.
They are supposed to pillage and rob but instead of doing that with everyone, they help some people? It's kind of weird and out of character.
The cart has some ability instead of Attack which looks like a skull and has its tooltip missing.
The farmers who come after you rob them, don't follow the wagon but go to the farm.
Units selected during cinematic mode.
Both undead and enemy humans are red. It's because for some reason, the allied colour button was pressed.
The Assassin walks faster than Ragnar on horse. I guess either his horse is old or too fat or too heavily armoured? Or perhaps, Ragnar is fat or heavily armoured and actually sitting on a donkey?
From chapter 2, a sort of redemption story arc could ensue. Of course, it's just an idea.
Overall, a nice concept. Thin techtree and custom gameplay mechanics though.
Approved.
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