- Joined
- Dec 3, 2018
- Messages
- 895
I suggest completly removing the child.
(5 ratings)
there is a version without one. Also, it's a very small man, not a childI suggest completly removing the child.
there is a version without one. Also, it's a very small man, not a child. I might add versions with different people as the driver later, Like a man or even a kobold or gnoll. I'm using an edited MPQ though since that's all i could find and the villager male models have been altered in it.
Anyway, what do you not like about the child?
I suggest completly removing the child.
It would be better if there were no children...
Yeah my modelling skillset right now does not exceed merging geosets moving vertice's and creating new materials :/. I've done some animation transfers before but i don't know how to transfer animations to an individual geoset yet since this model has seperately animated parts I just attached my stuff to the nodes that were already animated and made sure it was invisible during decay animations. The problem is that every animation transfer technique i know just adds a new animation from a different unit. ideally i would want to for example take the idle animation from the child to play simultaneously with the idle animation of the other geosets.Overall very useful. Some animations for the drivers would be cool tho, considering that right now if the unit dies, the driver is just... well, sitting there staring into the ground as if nothing happened hehe.
And now that you're already at it with adding other types of drivers, how about adding fx. a goblin or a bandit as a driver as well? Could be used as a trader or as a model for someone who's hijacked a carriage.
As for attachment-points on the model; have you added an attachment-point to the seat of the carriage? Because in that way, people could also add their own units in game to sit on the driver's seat. They'd be inanimate like the current drivers yes, but that could be pretty useful, in case anyone would want to have a specific unit sitting in the driver's seat.
The small dwarf could work, however i'm not sure if theyre split or not and if they are in the same geoset.I suggest perhaps the male villagers or the dwarves from the mortar team unit individually.
they are in different meshs i guess soThe small dwarf could work, however i'm not sure if theyre split or not and if they are in the same geoset.
Well , when i inspect them they are spread over 3 different geosets, and both of them are in all 3 . so i can't simply extract the full model. I'm kind of cautious with deleting vertices because this has caused my model files to corrupt twice before.they are in different meshs i guess so
you're making me think, Custom skins that were made for the villager kid model might be the way to go too. The villager man after testing the attachment point is a bit too big, not that that can't be fixed with scaling though.A useful little thing, very cool to have a horse-cart model. Would definitely agree that the child seems out of place (some creative re-wrapping with Adult Villager/Dwarf/Knight/? textures might make him look more like a (short) adult, and support the creation of a version with the 'rider' attachment point for people to modify as they wish.
I've seen people split them before so I'm sure it would work. And the small one really does fit the vibe.The small dwarf could work, however i'm not sure if theyre split or not and if they are in the same geoset.
yeah, i actually already added him. Even learned animating just to give that fella some basic animations .I've seen people split them before so I'm sure it would work. And the small one really does fit the vibe.![]()
hey, I'm not really a modeler, i just spent a few good hours patching this together since i needed this model for my map and decided to put it here incase anyone else had use for it. I simply have no clue how to fix stuff related to what you mentioned. I could try to run it through the tool and delete the portrait but i'm afraid that's about the extent of what i can do. I can also get rid of the versions with the kid.I found some small issues with the models:
- During Decay Flesh animation, the carriage slowly floats upwards instead of downwards, making it "weirding out" when the unit dies.
- Four of the models needs proper optimization as HIVE's Sanity Check have detected 200+ of small issues in the models. Consider using the Optimizer in Mdlvis or this online tool.
- The portrait planes are useless without a portrait animation. You may either remove them or create a portrait animation.
Sanity Test
www.hiveworkshop.comSanity Test
www.hiveworkshop.comSanity Test
www.hiveworkshop.comSanity Test
www.hiveworkshop.com
If you have questions you can always ask me or other experienced modelers through Private Message.hey, I'm not really a modeler, i just spent a few good hours patching this together since i needed this model for my map and decided to put it here incase anyone else had use for it. I simply have no clue how to fix stuff related to what you mentioned. I could try to run it through the tool and delete the portrait but i'm afraid that's about the extent of what i can do. I can also get rid of the versions with the kid.
I've revised the project i was working on back when i made this so i might revisit this at some point.