The Return of Ragnar

Return of Ragnar (King of Bandits)
Campaign


DESCRIPTION:

Campaign for the bandits: After many years, the king of bandits named Ragnar returns to Lordaeron. He gathers his gang for raids and attacks, instilling fear in the hearts of common people and enemies alike. While the kingdom is weakened, Ragnar plans big deeds: to rob villages, towns, and fortresses, and even to confront the forces of the Alliance and the undead. In this campaign, you will lead Ragnar's bandits through ambush raids, dangerous battles, and cunning schemes for wealth.



Created for version 1.26.

It should work on other versions as well. If you happen to launch the first chapter and are thrown back to the campaign menu, you will need UnlockMapSize or game.dll 8mb ++. It removes the 8MB map size limit.

MODEL - AUTHOR

Stained Glass Adventurer UI (Texture) - Naze
BTNFloatingCargo (Icon) - The Panda
BTNDyeTeal (Icon) - Archangel_Tidusx
flammer (Model) - RightField
Cabbage (Model) - Smiley the Dwarf
Village Farmer (Model) - Greedy Procrastinator
Spearthrower Pack (Model) - Ilya Alaric
Peasants and Derivatives (Icon) - r.ace613
Impact Bolts Cannon Balls (Icon) - Blizzard Entertainment
BTNTent (Icon) - bisnar13
Bandit Defend (Icon) - bu3ny
BTNSmallAxe (Icon) - Lightskin
BTNRuinedShield (Icon) - NFWar
Gem Key Set Item (Icon) - Tristronic Blizzard Entertainment
BTNDyeDarkGreen (Icon) - Archangel_Tidusx
BTNSkull (Icon) - -Berz-
Depot (Model) - Graber
Cart (Model) - Shardeth
Log (Model) - Sin'dorei300
BTNOrcArchitectureUpOne (Icon) - Blizzard Entertainment
BTNWizardsHat (Icon) - NFWar
BieneVERBESSERT (Model) - AlienAntFarm
Knight Pack (Model) - Ilya Alaric
PileOfLogs (Model) - Ergius
Worker Pack (Model) - Ilya Alaric
Improved Tower Tactics (Icon) - Darkfang
Bandit-Pack (Model) - DREADMAN
WoodWall135 (Model) - Mephestrial
Bandit Variants (Icon) - TheHuntress
Tent and Derivatives - Blizzard Entertainment Ujimasa Hojo
BTNPoison (Icon) - Deolrin
Cart (Icon) - Shardeth
BTNBoomBox (Icon) - NFWar
Bandit Elite Barrack (Model) - Hoth
Transport cart (Model) - vlekje5
BTNTreasureMap (Icon) - 8512590215848
BTNINV_Misc_Cape_08 (Icon) - Blizzard Entertainment
Carrot0 (Model) - Blizzard Entertainment
Mortar Team and Derivatives (Model) - Ujimasa Hojo
BTNAoEWoodAxe3 (Icon) - Darkfang
Projectile2 (Model) - MeKC
BTNINV_Cask_03 (Icon) - Blizzard Entertainment
Creep Hut - Exyte
Footman Pack - Ilya Alaric
HouseVar01 (Model) - Amigurumi
Progressbar V2 (Model) - JesusHipster
BTNCarrots (Icon) - NFWar
Bell Tower (Model) - HerrDave
BTNFlashBomb2 (Icon) - bigapple90
BTNBronzeSpear (Icon) - Lightskin
Noname (Model) - communist_orc
BTNINV_Misc_Bomb_02 (Icon) - Blizzard Entertainment
Rohan Doodads (Model) - HerrDave
Armory (Model) - Mr. Bob
Wood WM (Model) - Graber
Creep-Spawner/Basements&Tunnels/Waygates (Model) - Em!
Paladin Pack (Model) - Ilya Alaric
GoldOre (Model) - Ergius
BTNSpell_Holy_RighteousFury (Icon) - Blizzard Entertainment
Villager (Male) and Derivatives (Model) - Ujimasa Hojo
Wall (Model) - Shadow_killer
Ultimate Explosion --- Ground-based explosion (Model) - WILL THE ALMIGHTY
CityBuildingLarge_0_BaseRuin (Model) - Hellish Hybrid
Mine (Model) - Mike
Villager v2 (Model) - Kitabatake
Tower (Model) - unknownczar
Transport Ships - bakr
Scarecrow(2) (Model) - Wandering Soul

Music/Sound
Telegram SteosVoice Bot
music - Medieval: Total War ~ European Mobilize
Previews
Contents

The Return of Ragnar (Campaign)

Reviews
deepstrasz
The battle with the caravan isn't credible. The knights seem more powerful. The wagons simply explode and the bandits clutter face to face in one place afterwards. They are supposed to pillage and rob but instead of doing that with everyone, they help...
Level 4
Joined
Jul 29, 2023
Messages
8
love all your campaign so far
although every single one of your campaign is a short one but there are no bugs at all as far as i know
do you have any plan on making a big campaign? like a few cinematics with at least maybe 5 or more mission?
 
Level 11
Joined
Jul 7, 2023
Messages
60
love all your campaign so far
although every single one of your campaign is a short one but there are no bugs at all as far as i know
do you have any plan on making a big campaign? like a few cinematics with at least maybe 5 or more mission?
Glad you’re enjoying them. For now, I’m taking a break from Warcraft. Maybe I'll make some fixes to my older projects from time to time. I want to learn a new editor and work on an expansion for my favorite game, Half-Life 2. So that’s the plan for now.
 
Level 5
Joined
Oct 15, 2024
Messages
17
Hi I´m enjoying this campaign so far. I have mine posted too (Animals Rebellion).

From a random player point of view, I write my opinions:
- Lovely modeling and game layout
- Very cared sounds
- I miss some hero spells customizations
- Intro and Quest 1: There are some sound-sentences that are not typed on screen, maybe it was your intention.
- Quest 1: once you have all clean, as cart is slow, it´s pace anticlimatic to have to wait for the cart to go back to base and come back to plunder. Too much money for the population cap available.
- Quest 2: very nice the "smart hotkey system" (Q, W, E....) i also use it. But why peons don´t have it?

Too short but great Campaign.
Thanks for the post.
 
Level 11
Joined
Jul 7, 2023
Messages
60
Hi I´m enjoying this campaign so far. I have mine posted too (Animals Rebellion).

From a random player point of view, I write my opinions:
- Lovely modeling and game layout
- Very cared sounds
- I miss some hero spells customizations
- Intro and Quest 1: There are some sound-sentences that are not typed on screen, maybe it was your intention.
- Quest 1: once you have all clean, as cart is slow, it´s pace anticlimatic to have to wait for the cart to go back to base and come back to plunder. Too much money for the population cap available.
- Quest 2: very nice the "smart hotkey system" (Q, W, E....) i also use it. But why peons don´t have it?

Too short but great Campaign.
Thanks for the post.
Thank you. As for the sounds, that was intentional. Regarding the cart transport, yes, it might take a bit long, but I designed it with the idea that players could explore some areas not related to the main quests in the meantime.
Buratino?:)
+yes
 
Level 4
Joined
Jun 1, 2022
Messages
12
Good campaign, though too short for my liking. Would have liked more plot to go on, but it is sufficient enough as it is. Personally liked the setting and characters, gameplay was easy and immersing. All in all, well-made mini-campaign, nothing more, nothing less. :smile:
 
Level 6
Joined
Feb 27, 2021
Messages
33
- Voice Acting: The AI-generated voice acting enhances the atmosphere, but Ragnar’s voice felt somewhat unusual and less fitting compared to other characters.
- Difficulty Balance: The gameplay balance is quite easy, allowing for smooth progression without too much challenge.
- Graphics in Reforged: Certain characters lack HD models, which detracts from the visual quality when played on the Reforged version.
- Lore References: The storyline could be enriched with more references to Warcraft lore, which would add depth and enhance immersion in the universe.
- Gameplay Experience: With a short playtime and straightforward mechanics, the map is ideal for a quick and enjoyable gaming session.
 
Level 34
Joined
Jan 6, 2017
Messages
449
For the AI voice acting I would suggest avoiding contractions like "isn't" "we're" "we'll", instead write both of the words like "is not" "we are" "we will", since it seems to never read the contractions correctly.

On the first mission, the resources cart missions could be improved if you had to combat some unit spawns while the cart is channeling, and there could be escort missions each time having to protect the cart on the way back. It doesn't have to be peasants chasing you every time, but for example an Ogre raid could spawn, maybe ensaring the cart for the duration of the battle. Since currently there isn't much to do while the cart is traveling and the absence of the Bandit escort during the cart rides just feels strange.

Other then that I liked the first mission, I like the variety in units and models usage, the terrain is also really well done. There is room for difficulty increase, to make the game a bit more challenging and enjoyable, maybe some more special characters like the lumberjacks have? With abilities and auras to make the battles a bit more difficult?

In the second mission I liked the idea of a mortar team hero, but I think there's a wasted opportunity giving him such small range, and using Heavy Shells single target damage bonus ability instead of Fragmentation Shards like Mortars usually have, it just didn't feel right to see explosions that don't do any AoE. Also Scatter Shot seems a little too strong, maybe 10-25damage per pellet would make more sense, but it's enjoyable to lure ghouls and skeletons together with Regnar, stun them and then AoE nuke them with Scatter Shot, it's also good at nuking Necromancers, but I'm not sure if this ability should be used in both cases. It could work better if one of his abilities was better against single target, killing Necromancers, and other doing AoE.

There is a bit of a difficulty spike when you reach Undead base, that could be fine tuned a bit imo.

Overall, very nice terrain work, I like the setting and the characters, there are some enjoyable gameplay elements, a lot of potential for a larger campaign. 5/5.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,215
The battle with the caravan isn't credible. The knights seem more powerful. The wagons simply explode and the bandits clutter face to face in one place afterwards.
They are supposed to pillage and rob but instead of doing that with everyone, they help some people? It's kind of weird and out of character.
The cart has some ability instead of Attack which looks like a skull and has its tooltip missing.
The farmers who come after you rob them, don't follow the wagon but go to the farm.
Units selected during cinematic mode.
Both undead and enemy humans are red. It's because for some reason, the allied colour button was pressed.
The Assassin walks faster than Ragnar on horse. I guess either his horse is old or too fat or too heavily armoured? Or perhaps, Ragnar is fat or heavily armoured and actually sitting on a donkey?
From chapter 2, a sort of redemption story arc could ensue. Of course, it's just an idea.

Overall, a nice concept. Thin techtree and custom gameplay mechanics though.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

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ADDITIONAL NECESSARY INFORMATION
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The map gives me Overlord vibes for sure and it's good feeling!
Nice choice of music.

I suppose you picked tg bot as nobody was willing to voice, I can understand that. At least you tried to set the right voices to the "actors" (Ragnar as Geralt(?) the inadequate neighbour (demoman) )

Now let me tell you that I am very pleased that you chose my villager model that I animated for farmer fighters... it was good moment for me that it made me laugh! xD
 
Level 11
Joined
Jul 7, 2023
Messages
60
The battle with the caravan isn't credible. The knights seem more powerful. The wagons simply explode and the bandits clutter face to face in one place afterwards.
They are supposed to pillage and rob but instead of doing that with everyone, they help some people? It's kind of weird and out of character.
The cart has some ability instead of Attack which looks like a skull and has its tooltip missing.
The farmers who come after you rob them, don't follow the wagon but go to the farm.
Units selected during cinematic mode.
Both undead and enemy humans are red. It's because for some reason, the allied colour button was pressed.
The Assassin walks faster than Ragnar on horse. I guess either his horse is old or too fat or too heavily armoured? Or perhaps, Ragnar is fat or heavily armoured and actually sitting on a donkey?
From chapter 2, a sort of redemption story arc could ensue. Of course, it's just an idea.

Overall, a nice concept. Thin techtree and custom gameplay mechanics though.

Approved.


If you want more reviews, you should participate in the The Grand Review Exchange!

R U L E S

Site Rules
Map Submission Rules

M A P - D E S C R I P T I O N
BB CODES
BB Codes | HIVE

MELEE MAPS
Description Guide - Melee Maps
Describing Your Melee Map
Melee Map Description Generator v1.3


MAPS IN GENERAL
The importance of a Description
Description Guide - Maps
Map Thread Guide
Map Description Making: Good & Bad
Map Description - Templates
Map Description Generator [1.2]

How to Add a Screenshot to your Map Description


ADDITIONAL NECESSARY INFORMATION
  • A credits list in the map thread description is required where the names of the resource (models, skins, icons, spells, sound etc.) authors are mentioned along with the specific resource. It would be a luxury to have links leading to the used resources. Credits in the Quest Log would be appreciated too.
  • A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.
  • Map thread tags are important. Please use those that fit and not more or none.


M A P - C R E A T I O N - G U I D E S

If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
https://www.hiveworkshop.com/forums/staff-contact.692/
Thank you. Regarding the caravan and why the knights are weak, I did not want the battle to last too long. Plus, if we consider realism, it was meant to represent a surprise attack, an ambush, which is why the knights died so quickly. As for the Assassin's running speed, honestly, I did not pay attention to it. However, if we take Medieval Total War as an example, it had both light and heavy cavalry, and in some cases, light infantry was faster than heavy cavalry))
The map gives me Overlord vibes for sure and it's good feeling!
Nice choice of music.

I suppose you picked tg bot as nobody was willing to voice, I can understand that. At least you tried to set the right voices to the "actors" (Ragnar as Geralt(?) the inadequate neighbour (demoman) )

Now let me tell you that I am very pleased that you chose my villager model that I animated for farmer fighters... it was good moment for me that it made me laugh! xD
Yes, I chose the voice bot and slightly adjusted contractions to make it sound better, as Scias suggested. However, I did not implement this in every instance. Your villager models are excellent. Usually, people create models for, say, Orcs, which have thousands of variations, while other unit categories only get 1-2 options.

 
Level 14
Joined
Jun 22, 2020
Messages
213
Short and catchy game. You just get the hook, and it's game over.

BUT! What if:
1. You don't start with building a base (camp) – you can easily destroy the base of the Undead with only two heroes and almost completely without resistance. The moment they destroy the Necropolis, it's game over.

2. If you destroy all the enemy's buildings without the Necropolis, build your camp to the maximum, parry 3 Undead attacks, and then sweep everything.

-----
Maybe you should ban Ragnar and his units from leaving the area before they build City Hall.

Perhaps in the future, the game will undergo significant development. I would be happy about that because, in the end, I was very disappointed that there were no more levels.

Thanks for the campaign.
 
Last edited:
Level 4
Joined
Jan 3, 2024
Messages
22
Not a bad campaign except for some irrelevant background music choices. But in the end I won't give it a high rating because I don't find the story and the main character very interesting.
 
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