(10 ratings)
How many mission in this campaign?love all your campaign so far
although every single one of your campaign is a short one but there are no bugs at all as far as i know
do you have any plan on making a big campaign? like a few cinematics with at least maybe 5 or more mission?
1 cinematics as prologue and 2 missionHow many mission in this campaign?
Glad you’re enjoying them. For now, I’m taking a break from Warcraft. Maybe I'll make some fixes to my older projects from time to time. I want to learn a new editor and work on an expansion for my favorite game, Half-Life 2. So that’s the plan for now.love all your campaign so far
although every single one of your campaign is a short one but there are no bugs at all as far as i know
do you have any plan on making a big campaign? like a few cinematics with at least maybe 5 or more mission?
Thank you. As for the sounds, that was intentional. Regarding the cart transport, yes, it might take a bit long, but I designed it with the idea that players could explore some areas not related to the main quests in the meantime.Hi I´m enjoying this campaign so far. I have mine posted too (Animals Rebellion).
From a random player point of view, I write my opinions:
- Lovely modeling and game layout
- Very cared sounds
- I miss some hero spells customizations
- Intro and Quest 1: There are some sound-sentences that are not typed on screen, maybe it was your intention.
- Quest 1: once you have all clean, as cart is slow, it´s pace anticlimatic to have to wait for the cart to go back to base and come back to plunder. Too much money for the population cap available.
- Quest 2: very nice the "smart hotkey system" (Q, W, E....) i also use it. But why peons don´t have it?
Too short but great Campaign.
Thanks for the post.
+yesBuratino?![]()
Thank you. Regarding the caravan and why the knights are weak, I did not want the battle to last too long. Plus, if we consider realism, it was meant to represent a surprise attack, an ambush, which is why the knights died so quickly. As for the Assassin's running speed, honestly, I did not pay attention to it. However, if we take Medieval Total War as an example, it had both light and heavy cavalry, and in some cases, light infantry was faster than heavy cavalry))The battle with the caravan isn't credible. The knights seem more powerful. The wagons simply explode and the bandits clutter face to face in one place afterwards.
They are supposed to pillage and rob but instead of doing that with everyone, they help some people? It's kind of weird and out of character.
The cart has some ability instead of Attack which looks like a skull and has its tooltip missing.
The farmers who come after you rob them, don't follow the wagon but go to the farm.
Units selected during cinematic mode.
Both undead and enemy humans are red. It's because for some reason, the allied colour button was pressed.
The Assassin walks faster than Ragnar on horse. I guess either his horse is old or too fat or too heavily armoured? Or perhaps, Ragnar is fat or heavily armoured and actually sitting on a donkey?
From chapter 2, a sort of redemption story arc could ensue. Of course, it's just an idea.
Overall, a nice concept. Thin techtree and custom gameplay mechanics though.
Approved.
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Yes, I chose the voice bot and slightly adjusted contractions to make it sound better, as Scias suggested. However, I did not implement this in every instance. Your villager models are excellent. Usually, people create models for, say, Orcs, which have thousands of variations, while other unit categories only get 1-2 options.The map gives me Overlord vibes for sure and it's good feeling!
Nice choice of music.
I suppose you picked tg bot as nobody was willing to voice, I can understand that. At least you tried to set the right voices to the "actors" (Ragnar as Geralt(?) the inadequate neighbour (demoman) )
Now let me tell you that I am very pleased that you chose my villager model that I animated for farmer fighters... it was good moment for me that it made me laugh! xD