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The Quilboar Tribes

Submitted by foje tit
This bundle is marked as approved. It works and satisfies the submission rules.
Weabo Productions Presens

The Quilboar Tribes
Created by foje tit

Map Info



Play as the newly united quilboar faction compose of many tribes. Strategies and dominate the battlefield with new heroes, building, units and experience. Experience the atmosphere of the modified map and take the melee gameplay to an altered one.

The Original Map is made by Blizzard Entertainment it is (8)Blasted Lands




Screenshots


Spoiler

Image Description:
Quilboar Units

[​IMG]

Image Description:
Terrain Screenshots

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[​IMG]

Image Description:
Gameplay Screenshots

[​IMG]
[​IMG]




Features




  • New Units
  • New Abilities
  • New Techtree
  • New Items
  • New Heroes
  • New Experience
  • AI

Yes, this has an AI and two types but they don't care even if you are an ally so watch out!

The play style of this race focus on buffing and summoning your troops. But each unit can only be good when the enemy has an equal or less number of units. Your troops can be easily overwhelmed so be sure to summon units to turn the tides.

Infantry units which are Draftees, Quilboar Hunters and Champions focuses on right click damage with abilities such as Madness Grip and Magical Axe help in fast combat.

Spellcasters; Geomancers are squishy but have semi offensive spells which scout, slow and summon. Harpy Witches excels at disabling and weakening a units capacity. Thornweaver is a powerful nuker with its first and third skill, and a good summoner if conditions are met.

Utilization units:

Boar Rider can be included as an infantry but it can be a destructive siege unit.
Harpy Dancer use is more on scouting but it can take down any lone air units.
Druid of the Snout can increase your army's number in any form, it is a good poking damage near and afar.

Ultimate Units:

The Prophet heavily counters spellcaster by destroying their mana through Arcane Zone and Can silence them for a moment.

Razormane Speaker is a heavy tank but its purpose is on providing buff to the team.

(WILL SOON CREATE A PROPER GUIDE)

Changes


V1.6a - minor changes

V1.6b

UNIT

HP Increase

- Briarback Prophet

- Geomancer

- Boar of the Tusk

Attack Damage Increase

- Razormane Speaker

- Quilboar Hunter

- Draftee

- Geomancer

- Thornweaver

Harpy Dancer

- is now a ranged unit when attacking ground, item, debris, structure and ward

Harpy Witch

- Curse Shackle does not affect heroes


HEROES

Avatar of Agamaggan

- Chaotic Disruption does not affect allied units and damage to summoned unit is halved making it 50/100/150

- Fiery Tusk damage change; initial damage scaled from 60/120/180 to 40/75/100 and now deals damage per second

- Boar Catapult stun for 2 seconds and deals 75 damage







Quilboar Lore



Quilboar are a race of boar-like humanoids native to the continent of Kalimdor. They have long since battled for the rights of their lands against the orcs since their immigration from the Eastern Kingdoms. Many people simply call them "boar-men" or "pig-men".

Quilboar are primitive, resilient, fearless creatures who inhabit the central Barrens of Kalimdor in the labyrinthine maze of thorns called Razorfen Downs. After the War of the Ancients and the subsequent Sundering of the world, the quilboars' surroundings became increasingly hostile. Forced to fight for food and precious land against both tauren and centaur, they developed into aggressive and efficient warriors.

Though well able to handle themselves in a one-on-one battle, they are not above striking from ambush or even sacrificing themselves to destroy even one of their many enemies.

Ten thousand years ago, during the War of the Ancients, the mighty demigod Agamaggan came forth to battle the Burning Legion. Though the colossal boar fell in combat, his actions helped save Azeroth from ruin. Yet over time, in the areas where his blood fell, massive thorn-ridden vines sprouted from the earth. The quilboar, believed to be the mortal offspring of the mighty god, came to occupy these regions and hold them sacred. The heart of these thorn-colonies was known as the "Razorfen".
After the War of the Ancients and the subsequent Great Sundering of the world, the quilboar surroundings became increasingly hostile.
The Quilboar would eventually settle within the Barrens and wage war against the other races living within the region, like the Tauren. This way of life would move forward without incident until the beginning of the Third War. Under the guidance of a mysterious prophet, the Horde left Lordaeron for Kalimdor. Soon after landing on Kalimdor the Horde would quickly befriend the Tauren and make enemies of the quilboar who attacked them on sight. Generally treating the quilboar as a nuisance, the Horde fought them when provoked but striking against the quilboar was not a top priority. However circumstances did force Rexxar and his companions to seemingly wipe out a group of them some time after the Third War.
The quilboar tribes make the homes throughout Mulgore, Durotar, and the Barrens and defend their territory, while striking out against the Horde. While most tribes are independent, the Razorfen tribe have seemingly entered into an alliance with the Scourge, who have bolstered their forces with them and allowed Amnennar the Coldbringer to transform Razorfen Downs into a Scourge stronghold.
In the wake of the Cataclysm a group of quilboar raided Horde water supplies due to their own being cut off. Warchief Hellscream led a Kor'kron strike team against but the quilboar proved to be too numerous for them to handle and the Warchief and his men were timely intervention of Baine Bloodhoof and his forces. With the quilboar on the heels the Horde was forced to retreat out of the tunnels where upon reaching Hamuul Runetotem caused water to pore from a gash in the earth. While many of the quilboar were swept down, others were merely knocked to the ground. However due to having a now active water source this group of quilboar was seemingly convinced to cease hostilities against the Horde and both sides return to their homes.
Despite reaching peace with one tribe, the other quilboar tribes have used the Cataclysm to their advantage by expanding their territory and launching full out assault against Horde holdings. In response the Horde has enlisted new recruits to combat the renewed quilboar assaults, with counter attacks resulting in the deaths of quilboar chieftains. Charlga Razorflank manipulated her followers into attacking other races by lying to them that they needed blood to revive Agamaggan. Meanwhile Agamaggan's Spirit has returned to Azeroth and instructs adventurers to put an end to the Razorfen leadership within the Razorfen Kraul for allying with the Scourge.
A Razorfen quilboar named Shagtusk tried to use the dryad Taryndrella to purify the cursed place of Razorfen Downs. Both were captured by Chugara Razorflank and Death Speaker Blackthorn. Aramar Thorne and his group of friends then entered the Downs and with the help of Shagtusk located Chugara and Blackthorn in the Bone Pile. Blackthorn tried to raise Amnennar the Coldbringer and sacrifice Drella to the lich but the effort was ultimately thwarted by Reigol Valdread.
In Razorfen Kraul, Auld Stonespire and the spirit of Agamaggan directed the adventurers to deal with the quilboar there.
Adventurers and Koristrasza entered the Razorfen Downs again and killed the undead quilboar, including Death Speaker Blackthorn. His death resurrected Amnennar the Coldbringer who was put down.
The Briarback tribe can be found in Stormsong Valley on Kul Tiras. They are attacking the farmers at the Amber Waves. The Bristlemane tribe live on the island of Un'Gol Ruins.

source: Quilboar



Credits


Special Thanks:

Special thanks to:

The Hiveworkshop and Blizzard Entertainment

Credits to;

Spells;

Chaosy
-BerZekeR-
D4RK_G4ND4LF
Dynasti
forsak3n
LITHUFFIN
nitina12
Paladon
RMX

Tools;

Magnus Ostberg (aka Magos) (War 3 Model Editor)
Shadow Daemon (Button Manager)
The Prophet (WC3 Viever)

Resources;

AlienAtSystem
Army-of-Pandas
Cavman
Crazyrussian
Callahan
Direfury
Deolrin
dhguardianes
Edge45
erwtenpeller
Em!
Frankster
FunkyDude44
garfield
General Frank
Grey Knight
GrandKaiser
HammerFist132
Hawking
Heinvers
Illidan(Evil)
jj84
Kuhneghetz
LotK from Clan CBS
Misha
Mr.goblin
Mythic
Naze
Nosferoh
~Nightmare
Pyritie
Pelsen
Situ
stan0033
The Panda
Uncle Fester
Ujimasa Hojo
Valve Company
Wandering Soul
Xtream Game Modmaking

Especially Mister_Haudrauf for the Quilboar Race bundle where all of this started

Other;

tulee
cleavinghammer
Diegoit
Kyrbi0
Kobas

For those owners of resources who are not credited please notify me
and I'm sorry :)


Author's notes


I was just lying around my house and thought about checking the hive since there are news about the reforged an new patches so i updated this a bit. Also Merry Christmas

  • Thornweavers have hero glow because the model don't have a team color
  • Harpies, yeah harpies
  • Well you are free to modify this and someone should make this one compatible with the new patches. That would be a great help.
  • Might change Guide's Ultimate

Map Description Template Created by -Kobas-
Find more here:
Map Description - Templates

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Contents

The Quilboar Tribes (Map)

Reviews
deepstrasz
Why aren't the bats selectable like the other neutral passive units (critters)? Avatar of Agamaggan is not mentioned in the altar's description. I find it a bit forced that you need an upgrade to make the boars you summon from an item more powerful....
  1. lichao001486

    lichao001486

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    This is very good custom race map.
     
  2. foje tit

    foje tit

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    thank you

    but I still need some balancing

    and hows your lizardman race going?
     
  3. lichao001486

    lichao001486

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    Selection of model have been finished.
     
  4. SgtWinter

    SgtWinter

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    "Hey nice map, imba AF"

    Just played it with a friend. T'was fun to mess around. Though while they're weak early game, they can tech up to same insanely overpowered crap! They get quite strong, it's insane. I like the aesthetic of the race itself (And that Force of Nature effect when units get trained, nice touch, I admit). Although I do suggest that you replace the default abilities already used by the default WC3 races (like the Cyclone and Faerie Fire from the Harpies) with a custom ability.

    Also, the AI needs improvements. One of the AI (The Bristleback Tribe if I recall) simply made Tier 1 units, and it made it quite easy for me to storm through them with an upgraded army of 10.

    Other than that. Very neat. Custom races are always okay in my book!
     
  5. foje tit

    foje tit

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    Thank you for the kind review, I'll take note. I will improve the AI's behavior and abilities.
     
  6. you cant guess my name

    you cant guess my name

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    The Custom Race was actually pretty good and as winter said they are way too imbalance late game, so i made a list of every unit
    1-Draftee: tbh i dont see myself using this unit late game, it has low hp , low damage and the upgrade dosent even matter because he deals such a low damage, i would rather have hp boost upgrade
    2-Quillboar Hunter: pretty good and can be used late game to stun heroes
    3-Quillboar Aggressor: a good unit for teir 3 even tho that axe deals pretty damn much for a normal unit maybe make it 100 instead of 200?
    4-Quillboar Geomancer: starts with 190 hp :p??, and them not getting any mana is intentional? because they have like 1 mana regen per 3 sec
    5-Harpy Witch: as winter said the first ability should be replaced since night elf already have it, and the curse shackle is pretty op i mean they cost 2 food, you can easily mass them and stunlock all the enemy army, not to mention the 50% evasion
    6-Thorn Weaver: after you upgrade them to master training they only have 240 hp for 4 food? i dont see myself using them even with the op abilitis
    7-Hog Raider: Pretty decent siege unit even tho leaping ability on a unit dosent make a whole let of sense
    8-Harpy Dance: i rather change cyclone since druid of the talon already have it but if you combine harpy dancer's cyclone with the witch's shackles you can stunlock all heroes with shackles and their units with cyclone
    9-Druid of The Tusk : distruption is pretty damn op i would rather have it deal damage to summoned unit not instant kill them and their boar form, CHAOS DAMAGE ? we all know there is no chaos damage on any race :p maybe make it upgradble and change it to pierce, summon tusk spirit is pretty broken xD if u get 8 druids you can make an army out of nothing, ya they can be dispelled but 4 is way too much, melt on a boar? i better not ask
    10-Briarback Prophet: ok here where the imbalance begins silence for 30 SECONDS ? even lvl 3 darkranger's silence is only 24 and this is a normal unit that can be massed , it have chaos damage which is broken, and he have mana version of death and decay xD i think he should cost at least 6 food and not 3
    11-Razormane Speaker: Broken tbh more op than the mountain giant since he have buffed version of hardend skin and he cost 2 food less also he have that orb ability
     
  7. foje tit

    foje tit

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    Thank you for the review,

    I have increase some units hp and have decrease the hp added by the Hide upgrade. I have increase the damage and hp for Draftees. At the earlier i have 100 damage for Aggressor i will change it back. Tier 3 units are op especially Razormane Speaker (Most Tower deal only less than 5 i think).

    I have made some changes and will modify some like you said. This 2 reviews helped me. thank you.
     
  8. deepstrasz

    deepstrasz

    Map Reviewer

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    1. Why aren't the bats selectable like the other neutral passive units (critters)?
    2. Avatar of Agamaggan is not mentioned in the altar's description.
    3. I find it a bit forced that you need an upgrade to make the boars you summon from an item more powerful.
    4. Briar Touch and Coverage of Briar have the same icon.
    5. Bloodshard Orb's description doesn't mention what damage it does.
    6. Too many Thorn based abilities.
    7. I think Boar Catapult should also deal some damage upon impact since it only stuns for 1 second and it takes quite a while for the projectile to hit the area.
    8. Flying heroes are totally imbalanced. The ability should only last a couple of seconds, max 10 or so.
    9. Essentially Green Fury is like the Avatar hero's AoE spell.
    10. Blink+Invisibility? Imbalanced. The unit casting Invisibility is an enemy as the hero icon flashes like being attacked.
    11. Rapid Slash, also too powerful. You cannot stun/stop the hero from multiple times attacking one target for instance.
    12. Passive abilities shouldn't be first or before active ones unless they're before the ultimate. Exchange Native Bash with Impale Slide.
    13. Impale Slide is just impale+a trigger made Blink.
    14. Try using less AoS type spells as they don't fit in melee or properly edit them so they would not give too much advantages to heroes.

    You should differentiate as much from regular Warcraft III spells as possible. Some are basically copies with changed names and icons.
    Needs proper balance. Some spells don't require mana and their cooldowns are not that big. Also, the units having those abilities could be quite powerful when many. Proper testing is required.

    Approved.



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  9. lichao001486

    lichao001486

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    Good job.
     
  10. foje tit

    foje tit

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    thanks
    also, how are you?