- Joined
- Dec 25, 2010
- Messages
- 972
All right everyone
It's April 8 (At least here in Brazil) so
Give us an Update
It's April 8 (At least here in Brazil) so
Give us an Update
As I said, I most likely won't finish mine aswell.
local CustomRace c = CustomRace.create("[Your Race Name]",RACE_HUMAN,1.0)
. The RACE_HUMAN tells the editor what race you need to have selected (so it can be RACE_ORC, RACE_UNDEAD, etc), and the 1.0 is the percentage handicap you need to be at to play as the custom race. I have mine set to 1.0 (which is 100%) for testing, but will revert it to 0.9 for the submission version. If you do use 1.0 for testing, set the race you copied it from to something else so there is no conflict. I explain it in slightly more detail here: http://www.hiveworkshop.com/forums/2786922-post91.html![]()
I wanted to make a screenshot from in-game, but i couldn't make my custom race appeared, some mini-tutorial on how to use the CustomRace Library? I read the documentation and do exactly what it says, and nothing
Wow, that's why it did not work, i was testing it with "Random" and only changing the handicap(and later on i tried a little more but putting "RACE_OTHER" on that fieldThe RACE_HUMAN tells the editor what race you need to have selecte
Now that's what I'm talking about.Here is my current work, it's based on Japanese Mythology.
As you can see I still need work for the heroes.
![]()
We all have to start somewhere. I have to say, though, visually your entry looks really good. You get points for consistency.Here's an update of mine, though I'm losing motivation since I'm stuck with this training system, if only I'm experienced in Jass *sigh*
I guess that's as japanese-ish you can get with the existing models. I like it though.Here is my current work, it's based on Japanese Mythology.
As you can see I still need work for the heroes.
![]()
I can haz WIPs? I'm planning to do each troop production building has unique features each. For example,the first primary troop uses morphery of Cultists. And mages,will use relics. Darkest Dungeons has a broken cell effect when a beast is trained.
NOTE : This will be the last WIP I'm sending. After that,I will probably publish my entry.
I guess that's as japanese-ish you can get with the existing models. I like it though.
why don't use those chinese doodad buildings
I can haz WIPs? I'm planning to do each troop production building has unique features each. For example,the first primary troop uses morphery of Cultists. And mages,will use relics. Darkest Dungeons has a broken cell effect when a beast is trained.
Nice! Love the originality. Pretty impressive![]()
Nice concept there but how many combinations are possible?
2-4 mages are the usual number.
Oh no, absolutely. You misunderstand; I'm all for discussing the pros & cons of having more or less than the 'norm' (my Trolls have, essentially, 3 "caster" units (i.e. units with caster upgrades)). I was just saying that if we are talking "norms", it's good to be precise; i.e. "Every faction has 2 'Casters'; some (one) has 3, others have some pseudo-Casters"The max in the vanilla races are 3 but having another one wouldn't be too much right?
Oh no, absolutely. You misunderstand; I'm all for discussing the pros & cons of having more or less than the 'norm' (my Trolls have, essentially, 3 "caster" units (i.e. units with caster upgrades)). I was just saying that if we are talking "norms", it's good to be precise; i.e. "Every faction has 2 'Casters'; some (one) has 3, others have some pseudo-Casters"
2-3 being the norm, 1 or 4 would be an interesting design choice.
Good metrics & guidelines to follow, for sure.The only real limiters on unit composition from my point of view are:
1) Does the proposed unit make sense?
2) Is the unit substantially different from other units both in that race and in opposing races?
3) For casters - Does having another caster produce too much spam or potentially create an environment where the player or an opponent would be frustrated having to track numerous spell effects?
Good metrics & guidelines to follow, for sure.
We can (and perhaps, elsewhere, really should) discuss at great length what it means to say "make a faction that fits with the existing factions", weighing the pros & cons of various design choices.
But that's not what I'm trying to do here (again, hehe); all I was pointing out was that, if we're talking "norms", there do exist certain ones; certain patterns of design that we can trace through Warcraft as a whole (2-3 casters, 4 heroes, a builder/gatherer unit(s), etc). Whether these mean anything, or should be followed (blindly or otherwise)... A great debate awaits. ; )
library DrakoonSetup initializer Init requires CustomRaceSystem
private function Init takes nothing returns nothing
local CustomRace c = CustomRace.create("Drakoon",RACE_HUMAN,0.9)
call c.setTownHall('dbne') // Nest
call c.addWorkerType('dhat',c.NEAR_MINE,5) // Hatchling
call c.addHeroType('O000') // Trueblade
call c.addHeroType('O001') // Tempest
call c.addHeroType('O002') // Royal Guard
call c.addHeroType('O003') // Overlord
call c.setAIScript("human.ai")
endfunction
endlibrary
pjass 07.11.2007 (v 1.0k)
A lightweight and fast Jass2 parser for bison/yacc
by Rudi Cilibrasi
Sun Jun 8 00:51:53 CEST 2003
thanks to Jeff Pang for the handy documentation that this was based
on at http://jass.sourceforge.net/
Released under the BSD license
Warning everyone!
Two and half weeks remaining!
May we have a bit of file size expansion of 500kb? That's all I'm asking (Its for the music :|
Yeah,music. What's with it?
Lemme figure out a way around it :\
Use Arad's External Music System and ask people to download the music pack with it
Don't forget to teach them how to install