Long before the story of the game actually starts, many races coexisted on Avra (the continent in which this takes place). The Humans expanded across the continent at a fairly fast rate, becoming the most numerous fast. Though they self imposed a society which made intellectualism difficult and thus lagged behind scientifically, they built relations based on trust and thus remained fairly unified as a whole and were capable of massing large armies and controlling them with ease. The Naga, a race that had evolved out of the creatures of the sea, tended to be seclusive from the other races, but lead Pious lives devoted to religion. This seclusion, which kept them apart from the other races, allowed them to pursuit study of the natural world, and the sea, which from there evolutionary roots gave them a peculiar interest in. The few travelers that have had a chance to meet one noted that they were master architects and had found a way to practice a limited Magic they called Hydromancy. The Gnolls, a smaller race in scale to the other main ones) tended to stay within the forests, trying understand the nature of beasts, with which they identified more with then the other intelligent races. Some were said to have learn Spiritualistic magic, though this claim is often disputed. The Dragons, being the only race with access to flight, tended to live nomadic life styles. Born with a natural curiosity, they tended to chase whatever seemed to interest them, spending times living with other races or pursuing their own goals in solitude.
Though they were forced to exist together, they were not without disputes. Petty in the grand scale, sometimes the races tended to fight. The Humans, using there large size to gain leverage, built large fortresses wherever they settled. Where a settlement started, a fortress was soon to come. Though they were not master craftsmen individually, they accomplished great feats using a group mentality, boring their fortresses into mountainsides, constructing towers that raised so high that from the base they appeared to reach into the heavens. In war they used these fortresses to great advantage, fighting defensively was their specialty. The Naga themselves were quick tempered, and though they often avoided large conflicts, smaller groups could be quickly enraged to violence by arrogant intrusions into there lands and seas. Though only a minority of them fought, the use of Hydromancy allowed them to devastate entire armies if they had access to water. The Naga constructed elaborate structures as there homes - half submerged labyrinths that only the Naga themselves could navigate. This proved very effective, as the humans never lead a successful assault on Naga lands. These wars tended to be exclusive to the Naga and Humans, as the Dragons escaped combat by fleeing to mountains and other places to harsh for the other races - since their life styles were overall nomadic they felt no connection to the land they fled from; the Gnolls had a certain talent for hiding - so great that at many times throughout Human history, they were dismissed as folklore.
Time has not been kind to the Humans and Naga, as time passed their numbers diminished. Though reasons as to why are disputable and up for controversy, they have seemed to dissapear from the continent. The humans seemed to vanish, as if they simply left the continent in search of a new one, leaving little reminder of their existence but the still standing ruins of their former homes. The Naga possibly returned to the sea, as some scholars believe, but along with the Humans they are no longer seen. The ancient ruins of their living places do still stand, but are much more difficult to navigate, thus explorers tend to stay clear of them preferring the more open and less dangerous Human ruins.
Though knowledge of these races has not vanished completely, time has swept the knowledge of these races existence or former existence from more remote regions. In the absence of the other races, the Dragons began to establish themselves as the main race of Avra, abandoning their nomadic lifestyles to more sedentary societies like that of the Humans before them. As of now, only one major city has emerged leaving the other sedentary peoples that have abandoned nomadism small remote towns that survive from bartering the towns specialty with other nearby ones. In small remote towns like these past knowledge has been lost, with only slow efforts to rediscover the facts of the natural world that the races before them discovered.
This sets the stage for the story in the game. You are Char, a young dragon living in a small remote town. Your mom (who's name is unimportant for the matters of the story) had sent you to do some task out in the forest which you grudgingly (my guess would be that Char is comparable to a teenager in terms of character) go out to do (I still haven't decided on what the task is, but its not truly that important for the story). Whatever it is, you can't do it in the normal parts of the forest you normally go through and start searching deeper into the forest where you haven't been before. Starting to wander deeper into the forest, you find a Gnoll Hermit (haven't decided the name yet, but this guy will act like a guide with some of the tutorial aspects of the game) that has lived in the nearby area who advises you to stay out of a certain part of the forest. Dismissing him as a senile old man, and with a dissenting attitude you continue on anyways into the forest. When you find a spot that seems like you can finally find whatever it was that you were tasked to find in the woods, you hear the ground shift under you and you fall in, hitting multiple ledges, statues, etc. on your way to the bottom landing on the floor of some ancient ruins which you have never seen the likes of before. The fall essentially broke your Wings preventing you from simply flying out, and thus the game begins.