Solo Mapping Competition #3 (ext deadline)
The contest won't be simple but not too hard either. My main goal is to find dedicated people with at least average skills and a knack for interesting designs. It's not all about who does the best triggers. Actually, the level design and the ideas will take the same bit of the role in this case as the triggers themselves.
The map, since it's a mapping contest ,will need to be playable. But you can go as wild as you wish with the level design (as long as it's playable of course).
The theme would be related to the following facts:
Important note: DO NOT make escape maps. Under escape I mean, maps where you run along a path and and can't slip off a certain tile, while colliding monsters run around and kill you if they touch you. This is an adventure-like contest, so keep it in mind.
Map length is to be decided yet. Most likely around 60 minutes of playtime. If you know how to design an area, and do an interesting combination of tasks to complete in there, you can achieve half of it with just a few rooms. I don't want to restrict the time since it really depends how people figure out the riddles/traps/puzzles along your level.
You can do anything you think that would fit this. Let it be some ancient ruins, a hideout of some bandits, an old wizards tower, a dungeon, etc etc. Imagine a hero venturing into a dungeon full of traps and secrets and has to work his way through. It does not have to be linear. It can be semi open as well. Returning points, teleporters, text riddles, spiky traps, conspiring elements? All, or any! This is what I want to see.
Be creative. The ideas and the immersion are key factors.






"... one who dwells these ruins should know, danger that lies ahead should not be underestimated"
The contest won't be simple but not too hard either. My main goal is to find dedicated people with at least average skills and a knack for interesting designs. It's not all about who does the best triggers. Actually, the level design and the ideas will take the same bit of the role in this case as the triggers themselves.
The map, since it's a mapping contest ,will need to be playable. But you can go as wild as you wish with the level design (as long as it's playable of course).
The theme would be related to the following facts:
- Traps
- Interior
- Riddles
- Mystery
Important note: DO NOT make escape maps. Under escape I mean, maps where you run along a path and and can't slip off a certain tile, while colliding monsters run around and kill you if they touch you. This is an adventure-like contest, so keep it in mind.
Map length is to be decided yet. Most likely around 60 minutes of playtime. If you know how to design an area, and do an interesting combination of tasks to complete in there, you can achieve half of it with just a few rooms. I don't want to restrict the time since it really depends how people figure out the riddles/traps/puzzles along your level.
You can do anything you think that would fit this. Let it be some ancient ruins, a hideout of some bandits, an old wizards tower, a dungeon, etc etc. Imagine a hero venturing into a dungeon full of traps and secrets and has to work his way through. It does not have to be linear. It can be semi open as well. Returning points, teleporters, text riddles, spiky traps, conspiring elements? All, or any! This is what I want to see.
Be creative. The ideas and the immersion are key factors.

- No submission may violate any of the site rules.
- If a submission does not follow the map submission rules the creator will be disqualified.
- All submissions must follow the current theme. If any entry does not fit, a moderator will tell you as soon as possible as to avoid confusion.
- Your submission must be posted before the deadline. The post containing your final submission must also contain the following:
- Several screenshots of terrain and gameplay.
- The file in the appropriate format.
- You must show at least one unfinished preview of your submission, before the deadline, as proof that it’s yours.
- Your submission may not be started/made before the official launch of the contest.
- Judges and/or hosts may not participate.
- Your final submission must be bug free.
- Teamwork is not allowed.
- Finding testers and voice actors to help you with your submission is not considered teamwork.
- The map must be single player only.
- Third party editors may be used in the creation of your map (JassNewGenPack, World Editor Unlimited), but they must all be noted clearly in your submission.
- Imports can be used, however you will not receive any marks for them, and all imports must be credited.
- Map size is limited to 15 MB max.
- Beta testing is allowed as well, as long as the beta tester will not be a Judge or Another Contestant.

- First Place: 40 reputation points, a special award icon and a 1 month long free lecture from a game industry designer.
- Second Place: 20 reputation points and an award icon
- Third Place: 10 reputation points and an award icon

- Syleona
- Deaod

Creative Level Design | Creating an interesting scene will make the level a lot more detailed and interesting | /30 |
Unique Ideas | Implementing Ideas with a unique style will be rewarded | /20 |
Defined Artistic Style | You have an idea for a style? Doomed pyramid, dark catacombs with a gothic hint? Stick to it, explore the style, create your own style! | /20 |
Lore | Implementing a Lore/Story into the map, and combining it with gameplay/level design is not to be missed! | /10 |
Gameplay | Having a creative gameplay and event rundown planned out is a plus in single player adventures | /20 |
- 70 % of the winner shall be determined by the contest's appointed judge(s).
- 30 % of the winner shall be determined by the results of a public poll.

If you would like to enter the contest simply make a post in this thread, stating the information about your entry.
The lost treasure | Marcelo Hossomi |
Arcadia | De.Facto |
The lost Temple | Amigurumi |
City Under Siege | w3mapmaker |
Lumen | Ardnived |
Cave of Forgetting | Equal |
Quest for the Lost Temple | Xiliger |
Lead the Story - Gem of Life | VergilThazaar |
Tear of Gabriel | Kingz |
Leraux | Softmints |
Dracion | X-OMG-X |

- The contest shall begin on December 29 2009 and conclude on February 21. 2010, 0:00 AM, GMT
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