Shadows of Ashenvale

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Shadows of Ashenvale
The Burning Legion's corruption has spread throughout Ashenvale.
Now only Demon hunters can exterminate the rest of the demonic troops...

Shadows of Ashenvale is the last part in Warriors of Azeroth Series made by Sansaney. The campaign takes place in parallel with three other campaigns in the Warriors of Azeroth series. The campaign begins on the eve of the Battle of Hyjal between the Legion and the defenders of the World Tree. Malfurion Stormrage decided to take an extreme step and call a squad of demon hunters into battle, which he never really trusted. The commander of the hunters, a valiant elf named Gureth gathers warrior. Their goal is to stop the Burning Legion and its servants, the Satyrs.

Find out how the story ends in the campaign itself!


Features of campaign

- Interesting plot
- Custom abilities of the hero
- Two new races
- New music score
- 16 chapters, 7 interludes
- Challenging missions
Recommend play on 1.26 version!

[7/01/2020]

Map Uploaded.




Credits



[models:]Xgm site for models
[and Xgm users]
TOTORO, ANIME, KET,
FEARSTARTER, RED VIII
vdvMAX, DERS,
Erkebulan, ALASTOR,
Hexus, Kosyma
ELRAT, COFFIN666
_VIRUS_
[Musical Groups]
FILTER, GODSMACK,
THREE DAYS GRACE,
PAPA ROACH
Translated made Lord Nefarian! Campaign made in 2011.Author of campaign Sansaney! Permission in screenshot. Campaign originally posted here: Воители Азерота - Тени Ашенваля скачать. Other series in campaign 1.Destiny of Blood Elves. 2.Calm Before the Storm. 3.Paladin


Previews
Contents

Shadows of Ashenvale (Campaign)

Level 3
Joined
Sep 6, 2019
Messages
38
so i downloaded this cAN PLAY THIS LONLEY OR SHOULD FIRST I PLAY OTHER CAMP TO KNOW STORY OF THIS CAMPAIGN
 
Level 3
Joined
Sep 6, 2019
Messages
38
You can play it. Cause the story takes place in parallel with other campaigns. In other words: yes. But some of the plot points will be incomprehensible.
SO WHAT IS OTHER CAMP I MEAN(( FIRST CAMP} WHERE I CAN DOWNLOAD GIVE ME LINK THANKS
 
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Level 2
Joined
Jun 26, 2019
Messages
12
This is one off the best campaigns i ever played soo far. It has many diffrent things i loved the story.I was suprised about the satyr race and demons. This campaigns was so amazing and i reccomend others to play this amazing campagin.
 
Level 7
Joined
Feb 21, 2015
Messages
312
This is the best campaign out of all 4! Interesting story as well. It reminds me of "Malfurion's quest" by Turnro. There are many similarities to it in terms of story. Very ambitious as well. It is easily bigger than the first, second and third campaigns combined. Probably.
5/5
 
Level 2
Joined
Jun 26, 2016
Messages
18
Hi! I'm stuck on chapter fourteen. The log says: 'get close to the glaive throver to use it' , Igo there and nothing happens. Then go along, the tip says use a yellow rune and a gold one. I step over them and again nothing happens. I use patch 1.31.1. What sould I do?
 
Level 7
Joined
Feb 21, 2015
Messages
312
TO BE CONTIUED?! Damn, I thought this is a complete campaign. Considering that it includes 16 chapters, you would think that it would be enough to reach a conclusion for the story of the series of these campaigns.
such a shame that it is not planned to be continued lol. I appreciate what we got at least.
 
Level 2
Joined
Jan 22, 2021
Messages
7
It looks like it's going to be great, I'm really looking forward to playing it to see how it works.
 
Level 6
Joined
Nov 17, 2020
Messages
141
The first half of this campaign is enjoyable and cool, but the more you play the more becomes painfull...
1) MANY things are not translated, like 2 abilities of Gureth(the ulti and the one with the "Sacrifice" icon)
2) use more custom icons, i don't really care about graphics or thing like that but in this campaign there are many new "buttons", but most of the icons are old one's, also some icons don't have sense, like some of the Demon's buildings.
3)The ability to make demon hunters immune to spell doesn't slow them

Sghifo.png


4) TF i'm supposed to do here?? of course i've enabled "whosyourdaddy" because i'm stuck in my base, also the Painlord is so weak, i've used him only for the aura and his ulti
5) The hyppogriphs have doom?? it isn't a little too much? I've just trained a lot of them and spammed Doom to kill everyone...
6) in Theramore Chapter, each time one Zeppelin goes down Gureth says the same Quote, Also the enemies zeppelin are the most annoying thing, you don't know where they spawn and they are fast... I've lost my patience there... at least put shared vision with them! Also a model is missing in this chapter
7) Mask of death with max level gureth makes him almost invincible, i've destroyed Orgrimmar just with him and the painlord... Also where the ghost is in that mission?
8) The undead Grunts are only an obstacle, they are only ""usefull"" for killing the first orcs guarding the entrance of the city, then they just or attack you or try to attack the catapults in the upper ground, my suggestion is to make them at least ally with you
9) the fight between gureth and thrall and Cairne was just me watching the screen as gureth slaughtered both of them, also the messagge saying that i'm a cheater popped out but i didn't use "whosyourdaddy" on that chapter, only "iseedeadpeople" because i wanted to check if i missed something
10) Mask of death after this chapter doesn't work, dunno why...
11) in Mulgore Plains if Tyrande destroys gureth base, you can still play but if gureth or the Painlord dies, you cannot resurrect them, also the game crashed when i almost won...:ogre_rage:
12) The battle with the Mountain Giant... Pain for my soul... The idea is cool and everything but its really painfull, when you get close to a Glaive thrower the ability pops out, BUT if you don't see it, you go away for jumping on the Giant, you will not be able to reuse that Glaive Thrower, so the Mountain Giant won't reach 5000 life and the Rocks that block the last path won't break, i had to open the map editor to find out this and had to replay the mission, also make the Glaive thrower invincible please...
13) in Draenor conquest i liked the "new race" idea but, the icons are really out of place... Also the Lordaeron Call ability of the Eredar is pretty useless, i mean, 125 mana for spawning a Ghoul?
14) the orc chieftain and the other 2 Grunts trapped with him are invincible even when you free them, so i just destroyed a base with them because no one can touch them
15) When in the Battlefield of the second last chapter, if you use the teleport ability of gureth the game will crash
16) in the last mission it says that is required to chop down 4000 trees but you in reality you have just to summon kil jaiden (it is supposed to be a secondary quest, not main)

There's more to speak about but these are the most important things,
Personally i prefer the other campaigns, also Satyrs in early game are pretty useless, in fact i only used gureth, seems like the developer haven't tested some levels, many fixes and many Translation should be done, many tooltips are or wrong(like the one of the Den, saying that Peasants will carry more Lumber) or missing, 3/5
 
Level 5
Joined
Feb 26, 2016
Messages
55
The first half of this campaign is enjoyable and cool, but the more you play the more becomes painfull...
1) MANY things are not translated, like 2 abilities of Gureth(the ulti and the one with the "Sacrifice" icon)
2) use more custom icons, i don't really care about graphics or thing like that but in this campaign there are many new "buttons", but most of the icons are old one's, also some icons don't have sense, like some of the Demon's buildings.
3)The ability to make demon hunters immune to spell doesn't slow them

View attachment 373194

4) TF i'm supposed to do here?? of course i've enabled "whosyourdaddy" because i'm stuck in my base, also the Painlord is so weak, i've used him only for the aura and his ulti
5) The hyppogriphs have doom?? it isn't a little too much? I've just trained a lot of them and spammed Doom to kill everyone...
6) in Theramore Chapter, each time one Zeppelin goes down Gureth says the same Quote, Also the enemies zeppelin are the most annoying thing, you don't know where they spawn and they are fast... I've lost my patience there... at least put shared vision with them! Also a model is missing in this chapter
7) Mask of death with max level gureth makes him almost invincible, i've destroyed Orgrimmar just with him and the painlord... Also where the ghost is in that mission?
8) The undead Grunts are only an obstacle, they are only ""usefull"" for killing the first orcs guarding the entrance of the city, then they just or attack you or try to attack the catapults in the upper ground, my suggestion is to make them at least ally with you
9)
10) Mask of death after this chapter doesn't work, dunno why...
11) in Mulgore Plains if Tyrande destroys gureth base, you can still play but if gureth or the Painlord dies, you cannot resurrect them, also the game crashed when i almost won...:ogre_rage:
12) The battle with the Mountain Giant... Pain for my soul... The idea is cool and everything but its really painfull, when you get close to a Glaive thrower the ability pops out, BUT if you don't see it, you go away for jumping on the Giant, you will not be able to reuse that Glaive Thrower, so the Mountain Giant won't reach 5000 life and the Rocks that block the last path won't break, i had to open the map editor to find out this and had to replay the mission, also make the Glaive thrower invincible please...
13) in Draenor conquest i liked the "new race" idea but, the icons are really out of place... Also the Lordaeron Call ability of the Eredar is pretty useless, i mean, 125 mana for spawning a Ghoul?
14) the orc chieftain and the other 2 Grunts trapped with him are invincible even when you free them, so i just destroyed a base with them because no one can touch them
15) When in the Battlefield of the second last chapter, if you use the teleport ability of gureth the game will crash
16) in the last mission it says that is required to chop down 4000 trees but you in reality you have just to summon kil jaiden (it is supposed to be a secondary quest, not main)

There's more to speak about but these are the most important things,
Personally i prefer the other campaigns, also Satyrs in early game are pretty useless, in fact i only used gureth, seems like the developer haven't tested some levels, many fixes and many Translation should be done, many tooltips are or wrong(like the one of the Den, saying that Peasants will carry more Lumber) or missing, 3/5
1) MANY things are not translated, like 2 abilities of Gureth(the ulti and the one with the "Sacrifice" icon) Can you please send me screenshot or something so i can see it.
7) Ghost held back the Horde and Alliance forces in Mulgore
9) Dunno why you have this, when i test everything is okay(version 1.26)
10) Mask of Death dont stack with orb effect(Gureth third spell)
11) in Mulgore Plains if Tyrande destroys gureth base, you can still play but if gureth or the Painlord dies, you cannot resurrect them, also the game crashed when i almost won...(Also dunno why this happening, i tested and everything was fine)
14) Will fix
15) Strange, i will look)
Anyway thanks for review.
 
Level 6
Joined
Nov 17, 2020
Messages
141
1) MANY things are not translated, like 2 abilities of Gureth(the ulti and the one with the "Sacrifice" icon) Can you please send me screenshot or something so i can see it.
7) Ghost held back the Horde and Alliance forces in Mulgore
9) Dunno why you have this, when i test everything is okay(version 1.26)
10) Mask of Death dont stack with orb effect(Gureth third spell)
11) in Mulgore Plains if Tyrande destroys gureth base, you can still play but if gureth or the Painlord dies, you cannot resurrect them, also the game crashed when i almost won...(Also dunno why this happening, i tested and everything was fine)
14) Will fix
15) Strange, i will look)
Anyway thanks for review.
15) it crashes after the Cutscene where tyrande talks to his army.
Screenshot (2).png
Screenshot (3).png
Screenshot (4).png
Screenshot (5).png
Screenshot (6).png
Screenshot (7).png
Screenshot (8).png
Screenshot (9).png
Screenshot (10).png

These is what i found, The Ghost tooltip is missing only in the final mission i think
 
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