I proudly present you
Project: Survive - Prologue
Genre: Survival / Single or Co-op (up to 4)
Compatibility: Targeted for Reforged (1.33+) HD Assets. SD Assets work but may contain some minor visual glitches.
While crossing the seas aboard a vessel, a sudden tempest shows up and force the ship to crash on a set of uncharted isles.
The game begins on a shore and welcomes the player with a peaceful yet wild island. In an attempt to get back on land, the player will have to first establish a settlement, explore, craft and find another vessel. The island may look peaceful but there are strange caves and sinkholes spread all along the coasts in which worrying sounds can be heard during the day.
- Hunt and gather resources spread around the isle.
- Improve your settlement and gear up!
- Defend yourself from the night scourge!
- Find a mean out of the island.
More Informations
The map is a vertical slice of a more larger experience. After estimating the amount of time required to add more chapters. I have decided to provide the prologue in its entirety, with a start, and a proper end.
Details about the project will not be shared in this post, but may appear later, should the concept please and attract some people.
However, the code is entirely open source and can be read here
[Waiting Moderator approval for sharing a github repository]
Credits
Credits can also be read ingame during the first minute, meta quests are then removed for clarity but can be readded permanently through the use of the command
!credits (chat command)
If I omitted a mention, I apologize and will ensure to update the credits accordingly!
Hiveworkshop.com - Resources&Threads
Blizzard Entertainment - WOW Assets
Artists
Artwork
Erin Lin - Loading Screen (permission granted)
Models
!!GORO!! -
Bag (not used anymore)
bisnar13 -
Anvil Hammer (not used anymore)
Blood Raven -
Log
Deolrin -
Crate
Ergius -
WoodBig,
Iron Ore
Hantoo -
Horse Saddle
InfernalTater -
Stonebrick,
Meat
Kenathorn -
Lesser Red Potion
Kibatake -
Hide Armor (not used anymore)
Kwaliti -
Wooden Barricade
MasterDragons -
Scrap Metal
Icons
Eagle XI -
Hut
ChirusHighwind -
Tent
kola -
Gear
lelyanra -
Berry Bush
Maxwell -
Battery
NFWar -
Bag Out/Bag In
PrinceYaser -
Heal Pot
Skive -
Red Mushroom
Other Icons are from World of Warcraft.
Development
The code is written by me, but without hiveworkshop, or the following developpers, the project would never have seen the day.
Eikonium - Lua Debug Utils (Massive thanks)
AnonymousPro - Snippets for vanilla float texts
NightKnight - Reforged UI Designer
Raen7 - player color code guide
Frotty - map protection
github.com/siffiejoe : lua-amalg framework - Framework to assemble all lua files in a single one.
QC / Tests
KidCandi
Changelog
v0.11
r2884
> materials stored in backpacks will also be used when crafting
> drop backpack content on death
> improve UI render for Chapter Select (use fdfs)
> extend availables resources west of the Island.
> update models for mushroom, and all build crates
> adjust wood respawning to reduce wood gather loops
r2867
> increase night scourge movement speed
> fix desync issue at prologue end
> add game tips
r2854
> plank production time reduced from 8s to 5s
> add feedback when lumbermill is producing
r2847
> update loading screen
> improve craft system
r2843
> fixed unauthorized craft completion when too far from a station
> get shared vision on death (spectate)
> removed battle tags from cinematic lines.